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One of the major themes of the Dragon-Blooded is teamwork, family ties and bloodlines and soldiers. Sworn Brotherhoods should take [[SoF_Exalted/New_Advantages#Five-Fold_Elemental_Wheel |Five-Fold Elemental Wheel]] which enhances their Powers when working together. | One of the major themes of the Dragon-Blooded is teamwork, family ties and bloodlines and soldiers. Sworn Brotherhoods should take [[SoF_Exalted/New_Advantages#Five-Fold_Elemental_Wheel |Five-Fold Elemental Wheel]] which enhances their Powers when working together. | ||
− | As per the Power TL table, Dragon-Bloods may not take Super Powers. The only way they can access them is via Celestial Martial Arts | + | As per the Power TL table, Dragon-Bloods may not take Super Powers. The only way they can access them is via Celestial Martial Arts. |
==Solar Powers== | ==Solar Powers== | ||
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+ | ''Excelling at stuff powers, outline what sorts of powers each Caste has.'' | ||
''Themes: light, emotions (particularly awe), holiness, leadership, trans-humanism'' | ''Themes: light, emotions (particularly awe), holiness, leadership, trans-humanism'' | ||
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The keystone Lunar Power is [[SoF_Exalted/New_Advantages#Lunar_Shifting |Lunar Shifting]], which covers all beast transformations. Every Lunar should have this Power. In addition, many take on [[SoF_Exalted/New_Advantages#Deadly_Beastman_Transformation |Deadly Beastman Transformation]]. While these may seem superficially similar to Shapeshifting and Transmogrification, those Powers are the preserve of the hated chimera, those who stray too close to the Wyld. | The keystone Lunar Power is [[SoF_Exalted/New_Advantages#Lunar_Shifting |Lunar Shifting]], which covers all beast transformations. Every Lunar should have this Power. In addition, many take on [[SoF_Exalted/New_Advantages#Deadly_Beastman_Transformation |Deadly Beastman Transformation]]. While these may seem superficially similar to Shapeshifting and Transmogrification, those Powers are the preserve of the hated chimera, those who stray too close to the Wyld. | ||
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Futhermore, there are specific Powers which are thematically appropriate for Lunars based on their Caste. Lunars can pick Powers from any list, these are merely the most appropriate Powers. | Futhermore, there are specific Powers which are thematically appropriate for Lunars based on their Caste. Lunars can pick Powers from any list, these are merely the most appropriate Powers. | ||
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− | As per the Power TL table, Lunars are capped at Metro-Class Super Powers and may not take World-Class Super Powers. The only way they can access them is with Celestial Martial Arts | + | As per the Power TL table, Lunars are capped at Metro-Class Super Powers and may not take World-Class Super Powers. The only way they can access them is with Celestial Martial Arts. |
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'''Chosen of Battle''' | '''Chosen of Battle''' | ||
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+ | Themes: Banner, Gauntlet, Quiver, Shield, Spear | ||
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* Armor | * Armor | ||
* Body Weaponry | * Body Weaponry | ||
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'''Chosen of Endings''' | '''Chosen of Endings''' | ||
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+ | Themes: Crow, Haywain, Rising Smoke, Sword, The Corpse | ||
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* Affliction | * Affliction | ||
* Augmented Movement | * Augmented Movement | ||
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'''Chosen of Journeys''' | '''Chosen of Journeys''' | ||
− | + | Themes: Gull, Mast, Messenger, Sail, Survival | |
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* Armor | * Armor | ||
* Astral Passage | * Astral Passage | ||
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'''Chosen of Secrets''' | '''Chosen of Secrets''' | ||
− | + | Themes: Guardians, Key, Mask, Sorcerer, Treasure Trove | |
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* Astral Perception | * Astral Perception | ||
* Influence Thoughts | * Influence Thoughts | ||
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'''Chosen of Serenity''' | '''Chosen of Serenity''' | ||
− | + | Themes: Ewer, Lovers, Musician, Peacock, Pillar | |
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* Awe (Lust) | * Awe (Lust) | ||
* Blessing | * Blessing | ||
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− | As per the Power TL table, Sidereals are capped at Metro-Class Super Powers and may not take World-Class Super Powers. The only way they can access them is with Celestial or Sidereal Martial Arts | + | As per the Power TL table, Sidereals are capped at Metro-Class Super Powers and may not take World-Class Super Powers. The only way they can access them is with Celestial or Sidereal Martial Arts. |
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''Themes: '' | ''Themes: '' | ||
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''Themes: '' | ''Themes: '' | ||
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''Themes: '' | ''Themes: '' | ||
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− | As per the Power TL table, unless otherwise noted, God-Blooded are capped at non-Super Powers and may not take Metro-Class Super Powers or higher | + | As per the Power TL table, unless otherwise noted, God-Blooded are capped at non-Super Powers and may not take Metro-Class Super Powers or higher. |
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Spirits may also learn supernatural martial arts, though many lack the patience and discipline that their study requires. Least or lesser spirits might learn Terrestrial Martial arts. More powerful beings Celestial Martial Arts, and a rare few Sidereal Martial Arts. | Spirits may also learn supernatural martial arts, though many lack the patience and discipline that their study requires. Least or lesser spirits might learn Terrestrial Martial arts. More powerful beings Celestial Martial Arts, and a rare few Sidereal Martial Arts. | ||
− | Spirits usually have a PTL in the 4-6 range, but 6 is reserved for the most powerful, such as the Incarna | + | Spirits usually have a PTL in the 4-6 range, but 6 is reserved for the most powerful, such as the Incarna. |
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* Weakness (Cannot heal Essence Consequences outside of Shadowlands or the Underworld) | * Weakness (Cannot heal Essence Consequences outside of Shadowlands or the Underworld) | ||
− | As with Spirits, particularly powerful ghosts may have other thematically appropriate Powers. Some rare few can also learn Terrestrial or even Celestial Martial Arts and Necromancy | + | As with Spirits, particularly powerful ghosts may have other thematically appropriate Powers. Some rare few can also learn Terrestrial or even Celestial Martial Arts and Necromancy in not uncommon. |
Ghosts generally have a PTL of 3, but there are exceptions, such as Nephwracks and Deathlords. | Ghosts generally have a PTL of 3, but there are exceptions, such as Nephwracks and Deathlords. |