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==Solar Powers== | ==Solar Powers== | ||
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+ | ''Excelling at stuff powers, outline what sorts of powers each Caste has.'' | ||
''Themes: light, emotions (particularly awe), holiness, leadership, trans-humanism'' | ''Themes: light, emotions (particularly awe), holiness, leadership, trans-humanism'' | ||
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As per the PTL table, Solars are capped at World-Class Super Powers, though only an experienced Solar may take them at character creation. Their PTL is 6. | As per the PTL table, Solars are capped at World-Class Super Powers, though only an experienced Solar may take them at character creation. Their PTL is 6. | ||
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The keystone Lunar Power is [[SoF_Exalted/New_Advantages#Lunar_Shifting |Lunar Shifting]], which covers all beast transformations. Every Lunar should have this Power. In addition, many take on [[SoF_Exalted/New_Advantages#Deadly_Beastman_Transformation |Deadly Beastman Transformation]]. While these may seem superficially similar to Shapeshifting and Transmogrification, those Powers are the preserve of the hated chimera, those who stray too close to the Wyld. | The keystone Lunar Power is [[SoF_Exalted/New_Advantages#Lunar_Shifting |Lunar Shifting]], which covers all beast transformations. Every Lunar should have this Power. In addition, many take on [[SoF_Exalted/New_Advantages#Deadly_Beastman_Transformation |Deadly Beastman Transformation]]. While these may seem superficially similar to Shapeshifting and Transmogrification, those Powers are the preserve of the hated chimera, those who stray too close to the Wyld. | ||
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Futhermore, there are specific Powers which are thematically appropriate for Lunars based on their Caste. Lunars can pick Powers from any list, these are merely the most appropriate Powers. | Futhermore, there are specific Powers which are thematically appropriate for Lunars based on their Caste. Lunars can pick Powers from any list, these are merely the most appropriate Powers. | ||
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'''Chosen of Battle''' | '''Chosen of Battle''' | ||
− | + | Themes: Banner, Gauntlet, Quiver, Shield, Spear. Thematic powers include: | |
* Armor | * Armor | ||
* Body Weaponry | * Body Weaponry | ||
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'''Chosen of Endings''' | '''Chosen of Endings''' | ||
− | + | Themes: Crow, Haywain, Rising Smoke, Sword, The Corpse. Thematic powers include: | |
* Affliction | * Affliction | ||
* Augmented Movement | * Augmented Movement | ||
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'''Chosen of Journeys''' | '''Chosen of Journeys''' | ||
− | + | Themes: Gull, Mast, Messenger, Sail, Survival. Thematic powers include: | |
* Armor | * Armor | ||
* Astral Passage | * Astral Passage | ||
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'''Chosen of Secrets''' | '''Chosen of Secrets''' | ||
− | + | Themes: Guardians, Key, Mask, Sorcerer, Treasure Trove. Thematic powers include: | |
* Astral Perception | * Astral Perception | ||
* Influence Thoughts | * Influence Thoughts | ||
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'''Chosen of Serenity''' | '''Chosen of Serenity''' | ||
− | + | Themes: Ewer, Lovers, Musician, Peacock, Pillar. Thematic powers include: | |
* Awe (Lust) | * Awe (Lust) | ||
* Blessing | * Blessing | ||
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''Themes: '' | ''Themes: '' | ||
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''Themes: '' | ''Themes: '' | ||
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''Themes: '' | ''Themes: '' | ||
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* Weakness (Cannot heal Essence Consequences outside of Shadowlands or the Underworld) | * Weakness (Cannot heal Essence Consequences outside of Shadowlands or the Underworld) | ||
− | As with Spirits, particularly powerful ghosts may have other thematically appropriate Powers. Some rare few can also learn Terrestrial or even Celestial Martial Arts and Necromancy | + | As with Spirits, particularly powerful ghosts may have other thematically appropriate Powers. Some rare few can also learn Terrestrial or even Celestial Martial Arts and Necromancy in not uncommon. |
Ghosts generally have a PTL of 3, but there are exceptions, such as Nephwracks and Deathlords. | Ghosts generally have a PTL of 3, but there are exceptions, such as Nephwracks and Deathlords. |