Editing SoF Exalted/Supernatural MA
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− | + | Supernatural Martial Arts | |
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− | ===Enlightened | + | ===Enlightened Advantages=== |
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+ | Those with Awakened Essences can also use that connection to fuel their martial arts abilities. You can choose to take Expert Advantages Hard Style, Soft Style or Wrestler, along with any of the Heroic Advantages with the Enlightened (-1) Limitation on them. | ||
− | + | This changes them to into Power Advantages and requires the Essence Affinity Ability. They take a simple action to activate, have an activation difficulty of 4 and a duration lasting the scene. You distinguish Enlightened Powers by marking them "(E)". So for example a Terrestrial grappling style might be Ground and Pound(E). This may also be applied to Power Advantages which do not normally have an activation cost/difficulty (eg Augmented Movement). | |
− | The purpose of this is to give the Enlightened martial artist | + | The purpose of this is to give the Enlightened martial artist a broader range of powers but at the risk of Essence Stress. |
− | == | + | ==Limitations== |
Supernatural Martial Arts are treated in the same way as other Powers. There is a cap on the maximum Weapon Rating (WR), Armour Rating (AR) or Explosive Rating (ExR) achieved with any Power equal to the character's Power Tech Level x2. Only Sorcery is exempt from this restriction. | Supernatural Martial Arts are treated in the same way as other Powers. There is a cap on the maximum Weapon Rating (WR), Armour Rating (AR) or Explosive Rating (ExR) achieved with any Power equal to the character's Power Tech Level x2. Only Sorcery is exempt from this restriction. | ||
− | Many supernatural Martial Arts styles come with | + | Many supernatural Martial Arts styles come with limitations on them, such as elemental aspects which restrict how they can be used. Elemental-aspecting means taking Limitations on each one, which reduce their cost. There are other forms of restriction, all of which reduce the cost. Guidance on how much they should reduce a Power by are given in the table below. |
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+ | <pre> | ||
+ | AP Cost Limitation | ||
+ | Modifier | ||
+ | -------------------------------------------------------------------------------------------- | ||
+ | -1 Any form of restriction on armour (light only, unarmoured only, etc) and/or weapons (no metal weapons, unarmed only, etc) | ||
+ | Enlightened (requires activation, lasts for scene) | ||
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+ | -2 Enlightened and restricted armour/weapons | ||
+ | </pre> | ||
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+ | As always, a Limitation cannot bring the cost of a Power under 1AP. | ||
See page 199 of the SoF rulebook for more details. | See page 199 of the SoF rulebook for more details. | ||
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=Terrestrial Martial Arts= | =Terrestrial Martial Arts= | ||
− | + | Terrestrial Martial Arts are the only form of supernatural martial arts that mortals and other non-Exalts can learn. They are the lowest tier of supernatural martial arts, but also the most commonly learned. | |
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− | Terrestrial Martial Arts are the only form of supernatural martial arts that mortals and | ||
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==Powers== | ==Powers== | ||
− | Terrestrial Martial Arts are Powers, but are quite restricted in terms of both scale and scope. On scale, your CamPL limits on AP expenditure on any single Advantage apply even after chargen. None may be taken to the superheroic level, that's the preserve of other Powers and Celestial Martial Arts | + | Terrestrial Martial Arts are Powers, but are quite restricted in terms of both scale and scope. On scale, your CamPL limits on AP expenditure on any single Advantage apply even after chargen. None may be taken to the superheroic level, that's the preserve of other Powers and Celestial Martial Arts For scope, only ever from the list below: |
− | * Absorption | + | *Absorption |
− | * Augmented Movement | + | *Armour |
− | * | + | *Augmented Movement |
− | * [[SoF_Exalted/New_Advantages#Enhanced_Endurance |Enhanced Endurance]] | + | *Body Weaponry |
− | * Enhanced Speed | + | *[[SoF_Exalted/New_Advantages#Enhanced_Endurance |Enhanced Endurance]] |
− | * [[SoF_Exalted/New_Advantages#Enhanced_Strength |Enhanced Strength]] | + | *Enhanced Speed |
− | * Enhanced Reflexes | + | *[[SoF_Exalted/New_Advantages#Enhanced_Strength |Enhanced Strength]] |
− | * Imbue Armour or Shield | + | *Enhanced Reflexes |
− | * Imbue Weapon | + | *Imbue Armour or Shield |
− | * Poison | + | *Imbue Weapon |
− | * Power Attack - Melee | + | *Poison |
− | + | *Power Attack - Melee | |
− | * Resistance | + | *Resistance |
− | * Weapon Mastery | + | *Weapon Mastery |
− | == | + | ==Limitations== |
− | Terrestrial Martial Arts are generally elemental-aspected, and thus have restrictions relating to those elements. For example many Air-aspected styles cannot be performed in armour. The Five Dragon Style uses only swords and spears aside from martial arts weapons | + | Terrestrial Martial Arts are generally elemental-aspected, and thus have restrictions relating to those elements. For example many Air-aspected styles cannot be performed in armour. The Five Dragon Style uses only swords and spears aside from martial arts weapons. |
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=Celestial Martial Arts= | =Celestial Martial Arts= | ||
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==Requirements== | ==Requirements== | ||
− | To use Celestial Martial Arts, you must have an Awakened Essence and a minimum Power TL of 4. Dragon-Blooded characters may only learn Celestial Martial Arts with an Immaculate Order-trained sifu | + | To use Celestial Martial Arts, you must have an Awakened Essence and a minimum Power TL of 4. Dragon-Blooded characters may only learn Celestial Martial Arts with an Immaculate Order-trained sifu. |
==Powers== | ==Powers== | ||
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− | + | ==Limitations== | |
− | == | ||
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=Sidereal Martial Arts= | =Sidereal Martial Arts= | ||
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==Powers== | ==Powers== | ||
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− | == | + | ==Limitations== |