Editing SoF Exalted/Supernatural MA
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− | + | Supernatural Martial Arts | |
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− | ===Enlightened | + | ===Enlightened Advantages=== |
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+ | Those with Awakened Essences can also use that connection to fuel their martial arts abilities. You can choose to take Expert Advantages Hard Style, Soft Style or Wrestler, along with any of the Heroic Advantages with the Enlightened (-1) Limitation on them. | ||
− | + | This changes them to into Power Advantages and requires the Essence Affinity Ability. They take a simple action to activate, have an activation difficulty of 4 and a duration lasting the scene. You distinguish Enlightened Powers by marking them "(E)". So for example a Terrestrial grappling style might be Ground and Pound(E). This may also be applied to Power Advantages which do not normally have an activation cost/difficulty (eg Augmented Movement). | |
− | The purpose of this is to give the Enlightened martial artist | + | The purpose of this is to give the Enlightened martial artist a broader range of powers but at the risk of Essence Stress. |
− | == | + | ==Limitations== |
Supernatural Martial Arts are treated in the same way as other Powers. There is a cap on the maximum Weapon Rating (WR), Armour Rating (AR) or Explosive Rating (ExR) achieved with any Power equal to the character's Power Tech Level x2. Only Sorcery is exempt from this restriction. | Supernatural Martial Arts are treated in the same way as other Powers. There is a cap on the maximum Weapon Rating (WR), Armour Rating (AR) or Explosive Rating (ExR) achieved with any Power equal to the character's Power Tech Level x2. Only Sorcery is exempt from this restriction. | ||
− | Many supernatural Martial Arts styles come with | + | Many supernatural Martial Arts styles come with limitations on them, such as elemental aspects which restrict how they can be used. Elemental-aspecting means taking Limitations on each one, which reduce their cost. There are other forms of restriction, all of which reduce the cost. Guidance on how much they should reduce a Power by are given in the table below. |
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+ | <pre> | ||
+ | AP Cost Limitation | ||
+ | Modifier | ||
+ | -------------------------------------------------------------------------------------------- | ||
+ | -1 Any form of restriction on armour (light only, unarmoured only, etc) and/or weapons (no metal weapons, unarmed only, etc) | ||
+ | Enlightened (requires activation, lasts for scene) | ||
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+ | -2 Enlightened and restricted armour/weapons | ||
+ | </pre> | ||
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+ | As always, a Limitation cannot bring the cost of a Power under 1AP. | ||
See page 199 of the SoF rulebook for more details. | See page 199 of the SoF rulebook for more details. | ||
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=Terrestrial Martial Arts= | =Terrestrial Martial Arts= | ||
− | + | Terrestrial Martial Arts are the only form of supernatural martial arts that mortals and other non-Exalts can learn. They are the lowest tier of supernatural martial arts, but also the most commonly learned. | |
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− | Terrestrial Martial Arts are the only form of supernatural martial arts that mortals and | ||
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* Absorption | * Absorption | ||
+ | * Armour | ||
* Augmented Movement | * Augmented Movement | ||
− | * | + | * Body Weaponry |
* [[SoF_Exalted/New_Advantages#Enhanced_Endurance |Enhanced Endurance]] | * [[SoF_Exalted/New_Advantages#Enhanced_Endurance |Enhanced Endurance]] | ||
* Enhanced Speed | * Enhanced Speed | ||
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* Poison | * Poison | ||
* Power Attack - Melee | * Power Attack - Melee | ||
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* Resistance | * Resistance | ||
* Weapon Mastery | * Weapon Mastery | ||
− | == | + | ==Limitations== |
− | Terrestrial Martial Arts are generally elemental-aspected, and thus have restrictions relating to those elements. For example many Air-aspected styles cannot be performed in armour. The Five Dragon Style uses only swords and spears aside from martial arts weapons | + | Terrestrial Martial Arts are generally elemental-aspected, and thus have restrictions relating to those elements. For example many Air-aspected styles cannot be performed in armour. The Five Dragon Style uses only swords and spears aside from martial arts weapons. |
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=Celestial Martial Arts= | =Celestial Martial Arts= | ||
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==Requirements== | ==Requirements== | ||
− | To use Celestial Martial Arts, you must have an Awakened Essence and a minimum Power TL of 4. Dragon-Blooded characters may only learn Celestial Martial Arts with an Immaculate Order-trained sifu, and by purchasing [[SoF_Exalted/New_Advantages#Pasiap.27s_Humility_and_the_Moment_of_Daana.27d | Pasiap's Humility and the Moment of Daana'd]]. Even then they are restricted to Metro-Class Super Powers. | + | To use Celestial Martial Arts, you must have an Awakened Essence and a minimum Power TL of 4. Dragon-Blooded characters may only learn Celestial Martial Arts with an Immaculate Order-trained sifu, and by purchasing [[SoF_Exalted/New_Advantages#Pasiap.27s_Humility_and_the_Moment_of_Daana.27d | Pasiap's Humility and the Moment of Daana'd]]. Even then they are restricted to Metro-Class Super Powers. Only Celestials may purchase World-Class Super Powers with Celestial Martial Arts. |
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Celestial Martial Arts are also Powers which are strictly defined. However, they come from a broader list, and start at Metro-Class in the case of Super Powers. | Celestial Martial Arts are also Powers which are strictly defined. However, they come from a broader list, and start at Metro-Class in the case of Super Powers. | ||
− | The list of Powers appropriate for Celestial Martial Arts | + | The list of Powers appropriate for Celestial Martial Arts is as follows: |
+ | * Absorption | ||
* Affliction | * Affliction | ||
+ | * Armour (Metro-Class or World-Class) | ||
+ | * Astral Perception | ||
+ | * Augmented Movement | ||
+ | * Binding | ||
* Body Weaponry | * Body Weaponry | ||
* Enhanced Hearing/Senses/Sight/Smell | * Enhanced Hearing/Senses/Sight/Smell | ||
+ | * Enhanced Speed (Metro-Class or World-Class) | ||
* Environmental Protection | * Environmental Protection | ||
* Flight | * Flight | ||
* Heal | * Heal | ||
+ | * Imbue Armour or Shield | ||
+ | * Imbue Weapon | ||
* Insubstantial | * Insubstantial | ||
* Leach | * Leach | ||
− | * Power Attack - Melee | + | * Poison |
− | * Power Attack - Pulse | + | * Power Attack - Melee (Metro-Class or World-Class) |
− | * Power Attack - Ranged | + | * Power Attack - Pulse (Metro-Class or World-Class) |
− | * Super Agility | + | * Power Attack - Ranged (Metro-Class or World-Class) |
− | * Super Endurance | + | * Resistance |
− | * Super Strength | + | * Super Agility (Metro-Class or World-Class) |
− | * Telekinesis | + | * Super Endurance (Metro-Class or World-Class) |
+ | * Super Strength (Metro-Class or World-Class) | ||
+ | * Telekinesis (Metro-Class or World-Class) | ||
* Wall Walker | * Wall Walker | ||
+ | * Weapon Mastery | ||
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− | == | + | ==Limitations== |
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=Sidereal Martial Arts= | =Sidereal Martial Arts= | ||
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− | == | + | ==Limitations== |