Editing SoF Exalted/Supernatural MA
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− | + | Supernatural Martial Arts | |
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− | ===Enlightened | + | ===Enlightened Advantages=== |
− | Those with Awakened Essences can use that connection to fuel their martial arts abilities. | + | Those with Awakened Essences can also use that connection to fuel their martial arts abilities. You can choose to take Expert Advantages Hard Style, Soft Style or Wrestler, along with the Heroic Advantage Weapon Expertise with the Enlightened (-1) Modifier on them (in the case of Heroic Advantages requiring a Fate Point to use, this is merely a +0 Modifier). |
− | The purpose of this is to give the Enlightened martial artist an alternative to using Fate Points, but at the risk of Essence Stress | + | This changes them to into Power Advantages and requires the Essence Affinity Ability. They take a simple action to activate, have an activation difficulty of 4 and a duration lasting the scene. You distinguish Enlightened Powers by marking them "(E)". So for example a Terrestrial grappling style might be Ground and Pound(E). |
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+ | This may also be applied as -1 Modifier to Power Advantages which do not normally have an activation cost/difficulty (eg Augmented Movement), or as a +0 Modifier to those normally requiring a Fate Point to activate (in effect the same as the Strenuous Modifier). | ||
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+ | The purpose of this is to give the Enlightened martial artist a slightly broader range of powers, and an alternative to using Fate Points, but at the risk of Essence Stress. | ||
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* Absorption | * Absorption | ||
+ | * Armour | ||
* Augmented Movement | * Augmented Movement | ||
− | * | + | * Body Weaponry |
* [[SoF_Exalted/New_Advantages#Enhanced_Endurance |Enhanced Endurance]] | * [[SoF_Exalted/New_Advantages#Enhanced_Endurance |Enhanced Endurance]] | ||
* Enhanced Speed | * Enhanced Speed | ||
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* Poison | * Poison | ||
* Power Attack - Melee | * Power Attack - Melee | ||
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* Resistance | * Resistance | ||
* Weapon Mastery | * Weapon Mastery | ||
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Terrestrial Martial Arts are generally elemental-aspected, and thus have restrictions relating to those elements. For example many Air-aspected styles cannot be performed in armour. The Five Dragon Style uses only swords and spears aside from martial arts weapons. Generally, though, these sorts of restrictions are for flavour and grant no AP discount to the cost of Powers. | Terrestrial Martial Arts are generally elemental-aspected, and thus have restrictions relating to those elements. For example many Air-aspected styles cannot be performed in armour. The Five Dragon Style uses only swords and spears aside from martial arts weapons. Generally, though, these sorts of restrictions are for flavour and grant no AP discount to the cost of Powers. | ||
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==Requirements== | ==Requirements== | ||
− | To use Celestial Martial Arts, you must have an Awakened Essence and a minimum Power TL of 4. Dragon-Blooded characters may only learn Celestial Martial Arts with an Immaculate Order-trained sifu, and by purchasing [[SoF_Exalted/New_Advantages#Pasiap.27s_Humility_and_the_Moment_of_Daana.27d | Pasiap's Humility and the Moment of Daana'd]]. Even then they are restricted to Metro-Class Super Powers. | + | To use Celestial Martial Arts, you must have an Awakened Essence and a minimum Power TL of 4. Dragon-Blooded characters may only learn Celestial Martial Arts with an Immaculate Order-trained sifu, and by purchasing [[SoF_Exalted/New_Advantages#Pasiap.27s_Humility_and_the_Moment_of_Daana.27d | Pasiap's Humility and the Moment of Daana'd]]. Even then they are restricted to Metro-Class Super Powers. Only Celestials may purchase World-Class Super Powers with Celestial Martial Arts. |
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Celestial Martial Arts are also Powers which are strictly defined. However, they come from a broader list, and start at Metro-Class in the case of Super Powers. | Celestial Martial Arts are also Powers which are strictly defined. However, they come from a broader list, and start at Metro-Class in the case of Super Powers. | ||
− | The list of Powers appropriate for Celestial Martial Arts | + | The list of Powers appropriate for Celestial Martial Arts is as follows: |
+ | * Absorption | ||
* Affliction | * Affliction | ||
+ | * Armour (Metro-Class or World-Class) | ||
+ | * Augmented Movement | ||
+ | * Binding | ||
* Body Weaponry | * Body Weaponry | ||
* Enhanced Hearing/Senses/Sight/Smell | * Enhanced Hearing/Senses/Sight/Smell | ||
+ | * Enhanced Speed (Metro-Class or World-Class) | ||
* Environmental Protection | * Environmental Protection | ||
* Flight | * Flight | ||
* Heal | * Heal | ||
+ | * Imbue Armour or Shield | ||
+ | * Imbue Weapon | ||
* Insubstantial | * Insubstantial | ||
* Leach | * Leach | ||
− | * Power Attack - Melee | + | * Poison |
− | * Power Attack - Pulse | + | * Power Attack - Melee (Metro-Class or World-Class) |
− | * Power Attack - Ranged | + | * Power Attack - Pulse (Metro-Class or World-Class) |
− | * Super Agility | + | * Power Attack - Ranged (Metro-Class or World-Class) |
− | * Super Endurance | + | * Resistance |
− | * Super Strength | + | * Super Agility (Metro-Class or World-Class) |
− | * Telekinesis | + | * Super Endurance (Metro-Class or World-Class) |
+ | * Super Strength (Metro-Class or World-Class) | ||
+ | * Telekinesis (Metro-Class or World-Class) | ||
* Wall Walker | * Wall Walker | ||
+ | * Weapon Mastery | ||
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==Restrictions== | ==Restrictions== | ||
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