Editing SoF Exalted/Supernatural MA
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− | + | Supernatural Martial Arts | |
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− | ===Enlightened | + | ===Enlightened Advantages=== |
− | Those with Awakened Essences can use that connection to fuel their martial arts abilities. Whenever you are called upon to spend a Fate Point to activate a martial arts-related Advantage, you may instead choose to activate it with your Essence Affinity Ability. | + | Those with Awakened Essences can use that connection to fuel their martial arts abilities. Whenever you are called upon to spend a Fate Point to activate a martial arts-related Advantage, you may instead choose to activate it with your Essence Affinity Ability. Take a simple action and roll your Essence against difficulty 4, applying any Stress to your Essence Stress track. |
− | The purpose of this is to give the Enlightened martial artist an alternative to using Fate Points, but at the risk of Essence Stress. Note that while the Exalted and other natural Essence-wielders can do this for free, Enlightened Mortals | + | The purpose of this is to give the Enlightened martial artist an alternative to using Fate Points, but at the risk of Essence Stress. Note that while the Exalted and other natural Essence-wielders can do this for free, Enlightened Mortals must purchase [[SoF_Exalted/New_Advantages#Root_Initiation_Form |Root Initiation Form]] |
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* Absorption | * Absorption | ||
+ | * Armour | ||
* Augmented Movement | * Augmented Movement | ||
− | * | + | * Body Weaponry |
* [[SoF_Exalted/New_Advantages#Enhanced_Endurance |Enhanced Endurance]] | * [[SoF_Exalted/New_Advantages#Enhanced_Endurance |Enhanced Endurance]] | ||
* Enhanced Speed | * Enhanced Speed | ||
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* Poison | * Poison | ||
* Power Attack - Melee | * Power Attack - Melee | ||
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* Resistance | * Resistance | ||
* Weapon Mastery | * Weapon Mastery | ||
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Terrestrial Martial Arts are generally elemental-aspected, and thus have restrictions relating to those elements. For example many Air-aspected styles cannot be performed in armour. The Five Dragon Style uses only swords and spears aside from martial arts weapons. Generally, though, these sorts of restrictions are for flavour and grant no AP discount to the cost of Powers. | Terrestrial Martial Arts are generally elemental-aspected, and thus have restrictions relating to those elements. For example many Air-aspected styles cannot be performed in armour. The Five Dragon Style uses only swords and spears aside from martial arts weapons. Generally, though, these sorts of restrictions are for flavour and grant no AP discount to the cost of Powers. | ||
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==Requirements== | ==Requirements== | ||
− | To use Celestial Martial Arts, you must have an Awakened Essence and a minimum Power TL of 4. Dragon-Blooded characters may only learn Celestial Martial Arts with an Immaculate Order-trained sifu, and by purchasing [[SoF_Exalted/New_Advantages#Pasiap.27s_Humility_and_the_Moment_of_Daana.27d | Pasiap's Humility and the Moment of Daana'd]]. Even then they are restricted to Metro-Class Super Powers. | + | To use Celestial Martial Arts, you must have an Awakened Essence and a minimum Power TL of 4. Dragon-Blooded characters may only learn Celestial Martial Arts with an Immaculate Order-trained sifu, and by purchasing [[SoF_Exalted/New_Advantages#Pasiap.27s_Humility_and_the_Moment_of_Daana.27d | Pasiap's Humility and the Moment of Daana'd]]. Even then they are restricted to Metro-Class Super Powers. Only Celestials may purchase World-Class Super Powers with Celestial Martial Arts. |
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Celestial Martial Arts are also Powers which are strictly defined. However, they come from a broader list, and start at Metro-Class in the case of Super Powers. | Celestial Martial Arts are also Powers which are strictly defined. However, they come from a broader list, and start at Metro-Class in the case of Super Powers. | ||
− | The list of Powers appropriate for Celestial Martial Arts | + | The list of Powers appropriate for Celestial Martial Arts is as follows: |
+ | * Absorption | ||
* Affliction | * Affliction | ||
+ | * Armour (Metro-Class or World-Class) | ||
+ | * Augmented Movement | ||
+ | * Binding | ||
* Body Weaponry | * Body Weaponry | ||
* Enhanced Hearing/Senses/Sight/Smell | * Enhanced Hearing/Senses/Sight/Smell | ||
+ | * Enhanced Speed (Metro-Class or World-Class) | ||
* Environmental Protection | * Environmental Protection | ||
* Flight | * Flight | ||
* Heal | * Heal | ||
+ | * Imbue Armour or Shield | ||
+ | * Imbue Weapon | ||
* Insubstantial | * Insubstantial | ||
* Leach | * Leach | ||
− | * Power Attack - Melee | + | * Poison |
− | * Power Attack - Pulse | + | * Power Attack - Melee (Metro-Class or World-Class) |
− | * Power Attack - Ranged | + | * Power Attack - Pulse (Metro-Class or World-Class) |
− | * Super Agility | + | * Power Attack - Ranged (Metro-Class or World-Class) |
− | * Super Endurance | + | * Resistance |
− | * Super Strength | + | * Super Agility (Metro-Class or World-Class) |
− | * Telekinesis | + | * Super Endurance (Metro-Class or World-Class) |
+ | * Super Strength (Metro-Class or World-Class) | ||
+ | * Telekinesis (Metro-Class or World-Class) | ||
* Wall Walker | * Wall Walker | ||
+ | * Weapon Mastery | ||
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==Restrictions== | ==Restrictions== | ||
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