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Supernatural Martial Arts
 
 
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==General Requirements==
 
 
To use any form of Supernatural Martial Arts, you must have an Awakened Essence. This is represented by having an Essence Affinity Ability and an Essence Pool track. Anyone with any of the "basic packages" can thus learn some form of supernatural Martial Art. Minimum Power TL is 2.
 
 
 
==Limitations==
 
 
Many supernatural Martial Arts styles come with limitations on them, such as elemental aspects which restrict how they can be used. Elemental-aspecting means taking Limitations on each one, which reduce their cost. There are other forms of restriction, all of which reduce the cost. Guidance on how much they should reduce a Power by are given in the table below.
 
 
<pre>
 
AP Cost    Limitation
 
Modifier
 
--------------------------------------------------------------------------------------------
 
-1        Armour restriction (only light, only non-metal armour, only metal armour, etc)
 
            Weapon restriction (only wood, or only a short list of three weapons, etc)
 
            Requires component (eg drugs, alcohol, dance)
 
 
-2        Unarmoured only (Power does not function when armoured)
 
            Unarmed only (Power does not function when using a weapon)
 
</pre>
 
 
As always, a Limitation cannot bring the cost of a Power under 1AP.
 
 
See page 199 of the SoF rulebook for more details.
 
 
 
=Terrestrial Martial Arts=
 
 
 
Terrestrial Martial Arts are the only form of supernatural martial arts that mortals and other non-Exalts can learn. They are the lowest tier of supernatural martial arts, but also the most commonly learned.
 
Terrestrial Martial Arts are the only form of supernatural martial arts that mortals and other non-Exalts can learn. They are the lowest tier of supernatural martial arts, but also the most commonly learned.
  
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==Requirements==
 
==Requirements==
  
To use Terrestrial Martial Arts, you must have an Awakened Essence and a minimum Power TL of 2.
+
To use Terrestrial Martial Arts, you must have an Awakened Essence. This is represented by having an Essence Affinity Ability and an Essence Pool track. Anyone with one of the "basic packages" can thus learn TMA.
  
  
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==Limitations==
 
==Limitations==
  
Terrestrial Martial Arts are generally elemental-aspected, and thus have restrictions relating to those elements. For example many Air-aspected styles cannot be performed in armour. The (water-based) Terrestrial Hero Style uses only swords and spears aside from martial arts weapons.
+
Most TMA styles come with elementally-aspected limitations on them. Elemental-aspecting means taking Limitations on each one, which reduce their cost.  
  
 +
<pre>
 +
AP Cost    Limitation
 +
Modifier
 +
--------------------------------------------------------------------------------------------
 +
-1        Armour restriction (only light, only non-metal armour, only metal armour, etc)
 +
            Weapon restriction (only wood, or only a short list of three weapons, etc)
 +
            Requires component (eg drugs, alcohol, dance)
 +
 +
-2        Unarmoured only (Power does not function when armoured)
 +
            Unarmed only (Power does not function when using a weapon)
 +
</pre>
  
=Celestial Martial Arts=
+
As always, a Limitation cannot bring the cost of a Power under 1AP.
  
 
+
See page 199 of the SoF rulebook for more details.
==Requirements==
 
 
 
To use Celestial Martial Arts, you must have an Awakened Essence and a minimum Power TL of 4.
 
 
 
 
 
==Powers==
 
 
 
 
 
==Limitations==
 
 
 
 
 
=Sidereal Martial Arts=
 
 
 
 
 
==Requirements==
 
 
 
To use Sidereal Martial Arts, you must have an Awakened Essence and a minimum Power TL of 5.
 
 
 
 
 
==Powers==
 
 
 
 
 
==Limitations==
 

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