Editing Soft the Sea's Song
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− | [[Image:Girl.gif|frame| | + | [[Image:Girl.gif|frame|Age: 11 <br> Date of Birth: ?? <br> Hair: While Golden blond <br> Eyes: Violet <br> Skin: Pale <br> Homeland: ?? <br> Height 4'3" <br> Weight: 75lbs <br> Sex: female <br><br> '''Languages Known''': <br> High Realm (Kassie cannot read/write yet)]] |
[[Image:CS Kassie 1.gif|thumb|[http://wiki.rpg.net/images/7/7b/CS_Kassie_1.gif LARGE]]] | [[Image:CS Kassie 1.gif|thumb|[http://wiki.rpg.net/images/7/7b/CS_Kassie_1.gif LARGE]]] | ||
[[Image:CS Kassie 2.gif|thumb| [http://wiki.rpg.net/images/4/4e/CS_Kassie_2.gif LARGE]]] | [[Image:CS Kassie 2.gif|thumb| [http://wiki.rpg.net/images/4/4e/CS_Kassie_2.gif LARGE]]] | ||
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Allies are people that care about your character enough to aid them without payment. | Allies are people that care about your character enough to aid them without payment. | ||
− | * ''''' | + | * ''''' ??name?? ''''' [age ??]: |
− | ::* gender, race, rank | + | ::* gender, race, rank, [http://en.wikipedia.org/wiki/Sobriquet sobriquet], etc... |
− | : | + | ::* Brief character description and personality. |
− | ::* Brief character description and personality | + | ::* Short Background, why they know me. |
− | ::* Short Background, why they know me | + | ::* Brief Skill/Abilities of note. |
− | ::* Brief Skill/Abilities of note | + | ::* When/Where last scene by me. |
− | ::* When/Where last scene by me | ||
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− | * ''''' | + | * ''''' ??name?? ''''' [age ??]: |
− | ::* | + | ::* gender, race, rank, [http://en.wikipedia.org/wiki/Sobriquet sobriquet], etc... |
− | + | ::* Brief character description and personality. | |
− | ::* Brief character description and personality | + | ::* Short Background, why they know me. |
− | ::* Short Background, why they know me | + | ::* Brief Skill/Abilities of note. |
− | ::* Brief Skill/Abilities of note | + | ::* When/Where last scene by me. |
− | ::* When/Where last scene by me | ||
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Enemies are people that dislike your character for any reason, minor as a slight grudge or anything greater. | Enemies are people that dislike your character for any reason, minor as a slight grudge or anything greater. | ||
− | * ''''' Tepet Ejava ''''' [age | + | * ''''' Tepet Ejava ''''' [age ??]: |
− | : | + | [[Image:Ejava Roseblack.jpg|frame|'''the Roseblack''']] |
− | + | ::* gender, race, rank, [http://en.wikipedia.org/wiki/Sobriquet sobriquet], etc... | |
− | ::* Brief character description and personality | + | ::* Brief character description and personality. |
− | ::* Short Background, why they know me | + | ::* Short Background, why they know me. |
− | :::: Tepet Ejava, famously known as the Roseblack, is a close cousin of Tepet Lisano, his deceased twin sister Tepet Felara, and their brother Tepet Aekino. The infamous “Roseblack,” Tepet Ejava, is a brilliant officer on whom the entire House may soon place all its bets. | + | :::: Tepet Ejava, famously known as the Roseblack, is a close cousin of Tepet Lisano, his deceased twin sister Tepet Felara, and their brother Tepet Aekino. The infamous “Roseblack,” Tepet Ejava, is a brilliant officer on whom the entire House may soon place all its bets. |
:::: Meanwhile, the other Great Houses debate the idea of choosing to support the Roseblack, the nickname of Tepet Ejava, a recent military hero and superior strategist who is currently on campaign in the Southwest with the ragtag Vermilion Legion. Even with such a rebellious and broken force under her command, the Roseblack has given the Realm a series of successes and victories that raise people’s hopes for the empire’s glorious survival and renewal. | :::: Meanwhile, the other Great Houses debate the idea of choosing to support the Roseblack, the nickname of Tepet Ejava, a recent military hero and superior strategist who is currently on campaign in the Southwest with the ragtag Vermilion Legion. Even with such a rebellious and broken force under her command, the Roseblack has given the Realm a series of successes and victories that raise people’s hopes for the empire’s glorious survival and renewal. | ||
:::: At present, no one can quite figure out how to keep her safe from Mnemon. If she were recalled to the Blessed Isle, Tepet Ejava would probably face an accident or even obvious assassination the moment she landed. While she is a military genius, she is not as politically savvy a woman as Mnemon—which is, of course, part of the Roseblack’s appeal. But Mnemon is among the most capable sorcerers in the Realm. Even the Roseblack’s most ardent supporters must face the truth: If the Roseblack wants the throne, she will have to take it and then discover how many supporters she has To offer her the throne is tantamount to signing her death warrant, though, for she likely would not survive long enough to be crowned. | :::: At present, no one can quite figure out how to keep her safe from Mnemon. If she were recalled to the Blessed Isle, Tepet Ejava would probably face an accident or even obvious assassination the moment she landed. While she is a military genius, she is not as politically savvy a woman as Mnemon—which is, of course, part of the Roseblack’s appeal. But Mnemon is among the most capable sorcerers in the Realm. Even the Roseblack’s most ardent supporters must face the truth: If the Roseblack wants the throne, she will have to take it and then discover how many supporters she has To offer her the throne is tantamount to signing her death warrant, though, for she likely would not survive long enough to be crowned. | ||
:::: Possessing all the native cunning of her military family as well as years of hard-won battle experience and a strategic genius that is hers alone, Tepet Ejava is a general commanding the ragtag force that House Tepet is trying to call a legion. While it does constitute the single largest body of troops surviving from the once-proud Tepet legions, her force is little more than a motley crew of mercenaries, the Red-Piss Legion and the few lucky Tepet legionnaires that survived the campaign against the Bull of the North. She is currently making war on various pirate and smuggler bases in the southwest. Ejava herself, having caught wind of a possible plot to have her killed before House Tepet can establish another “legion,” is extending the mission as long as possible in hopes of outlasting the conspiracy. | :::: Possessing all the native cunning of her military family as well as years of hard-won battle experience and a strategic genius that is hers alone, Tepet Ejava is a general commanding the ragtag force that House Tepet is trying to call a legion. While it does constitute the single largest body of troops surviving from the once-proud Tepet legions, her force is little more than a motley crew of mercenaries, the Red-Piss Legion and the few lucky Tepet legionnaires that survived the campaign against the Bull of the North. She is currently making war on various pirate and smuggler bases in the southwest. Ejava herself, having caught wind of a possible plot to have her killed before House Tepet can establish another “legion,” is extending the mission as long as possible in hopes of outlasting the conspiracy. | ||
:::: More information about the Roseblack is in Aspect Book: Wood. | :::: More information about the Roseblack is in Aspect Book: Wood. | ||
− | ::* When/Where last scene by me | + | ::* Brief Skill/Abilities of note. |
+ | ::* When/Where last scene by me. | ||
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= Exalted Details = | = Exalted Details = | ||
== Concept == | == Concept == | ||
− | :::* '' Former Dragon-Blood princess, now outcast solar on the run '' | + | :::* ''''' Former Dragon-Blood princess, now outcast solar on the run ''''' |
== Motivation == | == Motivation == | ||
− | :::* '' I will seek to one day see my kind (a Solar) to the throne, not my sister (the Blackrose) or her kind (Terrestrials/Dragon-Blood) '' | + | :::* ''''' I will seek to one day see my kind (a Solar) to the throne, not my sister (the Blackrose) or her kind (Terrestrials/Dragon-Blood) ''''' |
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:::* ''''' My duty is to my Circle, especially when they are insane, treacherous, or wrong''''' | :::* ''''' My duty is to my Circle, especially when they are insane, treacherous, or wrong''''' | ||
:::* ''''' I am a kung-fu master, but my enlightenment is still incomplete''''' | :::* ''''' I am a kung-fu master, but my enlightenment is still incomplete''''' | ||
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:::: '''''Trait Effects''''' | :::: '''''Trait Effects''''' | ||
::::: '''<font color=red> • </font>''' Each dot in this Background typically represents one ally approximately equal in power to a starting character. More powerful allies require higher ratings. Depending upon both her score in this Background and the power of the allies, your character can have between one and five allies. | ::::: '''<font color=red> • </font>''' Each dot in this Background typically represents one ally approximately equal in power to a starting character. More powerful allies require higher ratings. Depending upon both her score in this Background and the power of the allies, your character can have between one and five allies. | ||
− | ::::::* ''''' The Old-Strong ''''' | + | ::::::* ''''' The Old-Strong ''''': This ally is a former commander in the Tepet Verilion Legion assigned to care for Kassie. He became loyal & is now secret Dragon-Blood aid. |
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::* '''CONTACTS''': | ::* '''CONTACTS''': | ||
:::: '''''Trait Effects''''' | :::: '''''Trait Effects''''' | ||
− | ::::: '''<font color=red> | + | ::::: '''<font color=red> •••• </font>''' Each dot of this Background provides one major contact and one additional die for finding minor ones. <br> '''SPECIAL NOTE''': 4 (treat as 3) - 3 major loyal contacts of the Tepet Dragonblood "Partitions", formerly Kassie's personal body guard and caretakers. |
::::::* ''''' Major Contact #1''''' : ??? | ::::::* ''''' Major Contact #1''''' : ??? | ||
::::::* ''''' Major Contact #2''''' : ??? | ::::::* ''''' Major Contact #2''''' : ??? | ||
::::::* ''''' Major Contact #3''''' : ??? | ::::::* ''''' Major Contact #3''''' : ??? | ||
::::::* ''''' Minor Contacts''''' : Various NPCs met/contacts. | ::::::* ''''' Minor Contacts''''' : Various NPCs met/contacts. | ||
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::* '''FAMILIAR''': | ::* '''FAMILIAR''': | ||
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::::: '''<font color=red> ••••• </font>''' The familiar is a powerful, impressive, dangerous small animal pet that is as intelligent as a child of eight or nine years. It can fetch items and do chores, but it has no book learning and is easily distracted. The familiar can communicate with you as well as if it were speaking by its noises, postures and expressions. It has increased preternaturally intelligence and near-perfect communication. When it is touching your character, it makes an additional five motes of Essence available. This Essence is “stored” in the familiar but is otherwise treated as Personal Essence. It regenerates only after your character has regained all his own Essence. The character can share one of the familiar’s senses (at a time) when the familiar is within 100 yards. <br> <br> | ::::: '''<font color=red> ••••• </font>''' The familiar is a powerful, impressive, dangerous small animal pet that is as intelligent as a child of eight or nine years. It can fetch items and do chores, but it has no book learning and is easily distracted. The familiar can communicate with you as well as if it were speaking by its noises, postures and expressions. It has increased preternaturally intelligence and near-perfect communication. When it is touching your character, it makes an additional five motes of Essence available. This Essence is “stored” in the familiar but is otherwise treated as Personal Essence. It regenerates only after your character has regained all his own Essence. The character can share one of the familiar’s senses (at a time) when the familiar is within 100 yards. <br> <br> | ||
::::: '''''Familiar Notes & Description''''': <br> '''Saxson the golden-mouthed'''. [[Image:Mouse.gif|frame| '''Saxson the golden-mouthed''']] <br> Saxson is a rust-colored fire-breathing field mouse... Looking much like a normal field mouse... about 5 inches (13cm) long (including a long tail), weighing 1/4 ounces (7gm). His coat color is brown with orange streaked throughout (rust-colored). It has a pointed snout with long whiskers, round ears, and thin tails. He can scurry along the ground and hop or jump and is generally nocturnal and very good at hiding, balancing, climbing, swimming and moving about undetected even if rushed or threatened. As with his species, Saxson has a remarkable adaptability to almost any environment, and an ability to live commensally with humans. Mice are regarded to be the third most successful mammalian species living today, after humans and the rat. As pets, mice are entertaining, affectionate, clean (contrary to popular belief), socially self-sufficient when in a group of other mice, significantly less likely to bite than other rodent pets, quite intelligent given their size, fun, loving. | ::::: '''''Familiar Notes & Description''''': <br> '''Saxson the golden-mouthed'''. [[Image:Mouse.gif|frame| '''Saxson the golden-mouthed''']] <br> Saxson is a rust-colored fire-breathing field mouse... Looking much like a normal field mouse... about 5 inches (13cm) long (including a long tail), weighing 1/4 ounces (7gm). His coat color is brown with orange streaked throughout (rust-colored). It has a pointed snout with long whiskers, round ears, and thin tails. He can scurry along the ground and hop or jump and is generally nocturnal and very good at hiding, balancing, climbing, swimming and moving about undetected even if rushed or threatened. As with his species, Saxson has a remarkable adaptability to almost any environment, and an ability to live commensally with humans. Mice are regarded to be the third most successful mammalian species living today, after humans and the rat. As pets, mice are entertaining, affectionate, clean (contrary to popular belief), socially self-sufficient when in a group of other mice, significantly less likely to bite than other rodent pets, quite intelligent given their size, fun, loving. | ||
− | ::::: <font color=red> ''''' | + | ::::: <font color=red> ''''' Saxson - WORKING STATS''''' </font> : |
− | :::::: | + | :::::: Strength 1 / Dexterity 5 / Stamina 2 |
− | + | :::::: Perception 3 / Intelligence 2 / Wits 3 / Willpower 4 | |
− | + | :::::: Health Lvls: -0/-1/-1/-2/-4/I | |
− | + | :::::: Attacks: | |
− | :::::: Perception | + | ::::::: Bite: Speed 5 / Accuracy 5 / Damage 1L / Rate 1 |
− | + | :::::: Dodge DV/Soak: 4/0L/3B | |
− | + | :::::: Abilities: Athletics 5, Awareness 3, Dodge 3, Integrity 1, Investigation 3, Martial Arts 3, Presence 2, Resistance 1, Stealth 5, Survival 3 (Tracking +3) | |
− | + | :::::: CHARMS: | |
− | + | ::::::: "Easily Overlooked Presence Method" | |
− | + | ::::::: "Torch-Tongue": ''(custom)'' similar to a Flamewand, this attack is a a one-shot flame-thrower Fire-Breath. Saxson must use a miscellaneous action to recover the breath-weapon after every shot. To keep this ability strong the mouse eats firedust. While readily available the South, firedust can be expensive and difficult to find elsewhere (Resources 1 in the South, 2 or higher outside the South). | |
− | :::::: Health | + | <table border="0"> |
− | :::::: | + | <tr align="left"> |
− | :::::: | + | <th colspan="8" style="background:#330066;"> <b><font color="#cccccc" size="4"> Torch-Tongue </font></b> </th></tr> |
− | :::::: | + | <tr align="left"> |
− | ::::::: | + | <th width="60"> Speed </th> |
− | :::::: | + | <th width="60"> Accuracy </th> |
− | ::::::: | + | <th width="60"> Damage </th> |
− | ::::::: | + | <th width="60"> Rate </th> |
− | + | <th width="60"> Range</th> | |
− | : | + | <th width="60"> Tags </th> |
− | + | </tr><tr style="background:#ffffcc;"> | |
− | : | + | <td> 5 </td> |
− | + | <td> +1 </td> | |
− | + | <td> 12L </td> | |
− | + | <td> 1 </td> | |
− | : | + | <td> 10 </td> |
− | + | <td> 2, F, S </td> | |
+ | </tr><tr> | ||
+ | </tr> | ||
+ | <tr><td colspan="8" style="background:#330066;"><font size="1"> </font></td></tr> | ||
+ | </table> | ||
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: '''Prerequisite Charms''': Fists of Iron Technique | : '''Prerequisite Charms''': Fists of Iron Technique | ||
:: The clinch of the Lawgivers does not fail. The Solar’s grip is inexorable, and she may, if she chooses, squeeze the life from the strongest opponent. This Charm makes clinch crush damage lethal. This Charm also adds the Solar’s Essence in dice to the dice pools to inflict, maintain and control a clinch. It also adds the character’s Essence to the damage of clinch crush attacks. This Charm cannot be placed in a Combo with extra-action Charms. | :: The clinch of the Lawgivers does not fail. The Solar’s grip is inexorable, and she may, if she chooses, squeeze the life from the strongest opponent. This Charm makes clinch crush damage lethal. This Charm also adds the Solar’s Essence in dice to the dice pools to inflict, maintain and control a clinch. It also adds the character’s Essence to the damage of clinch crush attacks. This Charm cannot be placed in a Combo with extra-action Charms. | ||
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===HEAVEN THUNDER HAMMER=== | ===HEAVEN THUNDER HAMMER=== | ||
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=== COMBOS === | === COMBOS === | ||
− | + | ::* ?? | |
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== MERITS == | == MERITS == | ||
− | :: | + | :: '''Innocuous''' |
+ | ::: '''p. 22''' - 1st Edition | ||
+ | ::: '''2 pt. merit''' | ||
+ | ::: ??? | ||
== FLAWS == | == FLAWS == | ||
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::: '''p. 32''' - 1st Edition | ::: '''p. 32''' - 1st Edition | ||
::: '''3 pt. flaw''' | ::: '''3 pt. flaw''' | ||
− | ::: | + | ::: ??? |
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:: '''Child''' | :: '''Child''' | ||
::: '''p. 38''' - 1st Edition | ::: '''p. 38''' - 1st Edition | ||
::: '''3 pt. flaw''' | ::: '''3 pt. flaw''' | ||
− | ::: | + | ::: ??? |
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:: '''Wanted''' | :: '''Wanted''' | ||
::: '''p. 37''' - 1st Edition | ::: '''p. 37''' - 1st Edition | ||
::: '''1 pt. flaw''' | ::: '''1 pt. flaw''' | ||
− | ::: | + | ::: ??? |
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+ | ==XP Expenditures== | ||
+ | :: '''''XP SPENT''''' | ||
+ | :::* 0 | ||
+ | :: '''''XP UNSPENT''''' | ||
+ | :::* 0 | ||
== Gear == | == Gear == | ||
− | [[Image: | + | [[Image:Cestus.gif|right]] |
<table border="0"> | <table border="0"> | ||
<tr align="left"> | <tr align="left"> | ||
− | <th colspan="8" style="background:#330066;"> <b><font color="#cccccc" size="4"> | + | <th colspan="8" style="background:#330066;"> <b><font color="#cccccc" size="4"> CESTUS </font></b> </th></tr> |
<tr align="left"> | <tr align="left"> | ||
<th width="60"> Speed </th> | <th width="60"> Speed </th> | ||
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<td>5 </td> | <td>5 </td> | ||
<td>+0 </td> | <td>+0 </td> | ||
− | <td> + | + | <td> +3B </td> |
− | <td> | + | <td> +2 </td> |
− | <td> | + | <td> 3 </td> |
− | <td>Str | + | <td>Str • </td> |
− | <td> | + | <td> • </td> |
<td> M </td> | <td> M </td> | ||
</tr><tr> | </tr><tr> | ||
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<tr><td colspan="8" style="background:#330066;"><font size="1"> </font></td></tr> | <tr><td colspan="8" style="background:#330066;"><font size="1"> </font></td></tr> | ||
</table> | </table> | ||
− | + | <br> The cestus is an arrangement of leather straps that fits around the hand like a fingerless glove. These straps are covered in brass or iron studs, serving to enhance the wearer’s punches. | |
− | + | <br> A character wearing cesti cannot block lethal attacks without a stunt. | |
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+ | == Kassie's Journal == | ||
+ | :: ?? | ||
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:::: '''House V’neef''' (Wood) vacillates between wanting the throne and avoiding it. The House’s vacillation—or is it a power struggle in the House?—is costing it control of its satrapies, which are slowly breaking loose. The V’neef run the Realm’s merchant marine defense force and protect their wineries and orchards by overthrowing governments that want their land for peasant farms. | :::: '''House V’neef''' (Wood) vacillates between wanting the throne and avoiding it. The House’s vacillation—or is it a power struggle in the House?—is costing it control of its satrapies, which are slowly breaking loose. The V’neef run the Realm’s merchant marine defense force and protect their wineries and orchards by overthrowing governments that want their land for peasant farms. | ||
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