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[[Image:Girl.gif|frame| [http://seassong.blogspot.com/ Kassie's Diary]  <br>  Apparent Age:  11 <br> Date of Birth:  ?? <br> Hair:  While Golden blond <br> Eyes:  Violet <br> Skin:  Pale <br> Homeland:  ?? <br> Height 4'3" <br> Weight:  85lbs <br> Sex:  female <br><br>  '''Languages Known''':  <br> High Realm  (Kassie cannot read/write yet)  <br> ]]
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[[Image:Girl.gif|frame| [http://seassong.blogspot.com/ Kassie's Diary]  <br>  Apparent Age:  11 <br> Date of Birth:  ?? <br> Hair:  While Golden blond <br> Eyes:  Violet <br> Skin:  Pale <br> Homeland:  ?? <br> Height 4'3" <br> Weight:  75lbs <br> Sex:  female <br><br>  '''Languages Known''':  <br> High Realm  (Kassie cannot read/write yet)  <br> ]]
 
[[Image:CS Kassie 1.gif|thumb|[http://wiki.rpg.net/images/7/7b/CS_Kassie_1.gif LARGE]]]
 
[[Image:CS Kassie 1.gif|thumb|[http://wiki.rpg.net/images/7/7b/CS_Kassie_1.gif LARGE]]]
 
[[Image:CS Kassie 2.gif|thumb| [http://wiki.rpg.net/images/4/4e/CS_Kassie_2.gif LARGE]]]
 
[[Image:CS Kassie 2.gif|thumb| [http://wiki.rpg.net/images/4/4e/CS_Kassie_2.gif LARGE]]]
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= Exalted Details =
 
= Exalted Details =
 
== Concept ==
 
== Concept ==
:::*  '' Former Dragon-Blood princess, now outcast solar  on the run ''  
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:::*  ''''' Former Dragon-Blood princess, now outcast solar  on the run '''''  
  
  
 
== Motivation ==
 
== Motivation ==
:::*  '' I will seek to one day see my kind (a Solar) to the throne, not my sister (the Blackrose) or her kind (Terrestrials/Dragon-Blood) ''  
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:::*  ''''' I will seek to one day see my kind (a Solar) to the throne, not my sister (the Blackrose) or her kind (Terrestrials/Dragon-Blood) '''''  
  
  
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::*  '''CONTACTS''':   
 
::*  '''CONTACTS''':   
 
::::  '''''Trait Effects'''''
 
::::  '''''Trait Effects'''''
:::::  '''<font color=red> </font>'''  Each dot of this Background provides one major contact and one additional die for finding minor ones.  
+
:::::  '''<font color=red> •••• </font>'''  Each dot of this Background provides one major contact and one additional die for finding minor ones. <br> '''SPECIAL NOTE''':  4 (treat as 3) - 3 major loyal contacts of the Tepet Dragonblood "Partitions", formerly Kassie's personal body guard and caretakers.
 
::::::*  ''''' Major Contact #1''''' :  ???
 
::::::*  ''''' Major Contact #1''''' :  ???
 
::::::*  ''''' Major Contact #2''''' :  ???
 
::::::*  ''''' Major Contact #2''''' :  ???
 
::::::*  ''''' Major Contact #3''''' :  ???
 
::::::*  ''''' Major Contact #3''''' :  ???
 
::::::*  ''''' Minor Contacts''''' :  Various NPCs met/contacts.
 
::::::*  ''''' Minor Contacts''''' :  Various NPCs met/contacts.
 
 
::*  '''CULT''': 
 
::::  '''''Trait Effects'''''
 
:::::  '''<font color=red> •• </font>'''  Gods know that worship gives them power. Your character also learned this lesson and has worshipers who honor her as their patron goddess. It doesn’t matter if the character’s worshipers love or fear her. What matters is that they make regular offerings and prayers to her. However, cults based upon love endure far longer when facing oppression or persecution. If you actively aid your worshipers, your cult will grow and spread. However, the Wyld Hunt attempts to destroy all Solar cults.
 
:::::  '''''Cult Notes & Description''''':  The members of one large community or several small ones worship you. Several hundred people make daily prayers and full-time priests or nuns tend a few shrines and make offerings to you.
 
:::::  '''''Benefit''''':  You gain a point of temporary Willpower every morning and also regain two motes of Essence per hour from worship.
 
 
 
  
 
::*  '''FAMILIAR''':   
 
::*  '''FAMILIAR''':   
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:  '''Prerequisite Charms''': Fists of Iron Technique  
 
:  '''Prerequisite Charms''': Fists of Iron Technique  
 
::  The clinch of the Lawgivers does not fail. The Solar’s grip is inexorable, and she may, if she chooses, squeeze the life from the strongest opponent. This Charm makes clinch crush damage lethal. This Charm also adds the Solar’s Essence in dice to the dice pools to inflict, maintain and control a clinch. It also adds the character’s Essence to the damage of clinch crush attacks. This Charm cannot be placed in a Combo with extra-action Charms.
 
::  The clinch of the Lawgivers does not fail. The Solar’s grip is inexorable, and she may, if she chooses, squeeze the life from the strongest opponent. This Charm makes clinch crush damage lethal. This Charm also adds the Solar’s Essence in dice to the dice pools to inflict, maintain and control a clinch. It also adds the character’s Essence to the damage of clinch crush attacks. This Charm cannot be placed in a Combo with extra-action Charms.
 
====FISTS OF IRON TECHNIQUE====
 
'''p. 242 ''', Exalted 2nd Core
 
:  '''Cost''': 1m
 
:  '''Mins''': Martial Arts 2, Essence 1
 
:  '''Type''': Supplemental
 
:  '''Keywords''': Combo-OK
 
:  '''Duration''': Instant
 
:  '''Prerequisite Charms''': None
 
::  The Solar infuses her hands with the strength of her Essence and strikes like the Unconquered Sun. This Charm enhances an unarmed Martial Arts attack, improving its Accuracy by one and its Damage by two and making its damage lethal. The Solar can parry lethal hand-to-hand attacks without a stunt until his next action.
 
  
 
===HEAVEN THUNDER HAMMER===
 
===HEAVEN THUNDER HAMMER===
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=== COMBOS ===
 
=== COMBOS ===
===='''"Wingless Bird Attack"'''====
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::* ??
: '''Cost''':  1 point  (NOTE:  GM gave one 1pt Combo at character creation)
 
:  '''Charms''': 1st (Martial Arts) Excellency + Heaven's Thunder Hammer + Adamant Skin 
 
:  '''Description''':  ???
 
 
 
===='''"Bull in a China Shop Method"'''====
 
:  '''Cost''':  2 points
 
:  '''Charms''': 1st (Martial Arts) Excellency + Sledgehammer Fist Punch 
 
:  '''Description''':  ???
 
 
 
===='''"Sleepytown Technique"'''====
 
:  '''Cost''':  2 points
 
:  '''Charms''': 1st (Martial Arts) Excellency +  KO Blow
 
:  '''Description'''???
 
  
  
  
 
== MERITS ==
 
== MERITS ==
::  na
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::  '''Innocuous'''
 +
:::    '''p. 22''' - 1st Edition
 +
:::    '''2 pt. merit'''
 +
:::    ???
  
 
== FLAWS ==
 
== FLAWS ==
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:::    '''p. 32''' - 1st Edition
 
:::    '''p. 32''' - 1st Edition
 
:::    '''3 pt. flaw'''
 
:::    '''3 pt. flaw'''
:::    A characterwith this Flaw stands only four and a half feet tall or less. She has difficulty reaching and manipulating objects designed for normal adult size, reducing her effective Strength by one dot for the sole purpose of meeting the minimum requirements of weapons and large tools. Her reduced size also costs her one -1 health level. Lunar Exalted with this Flaw appear proportionally smaller in all forms unless assuming a specific guise as with Prey's Skin Disguise. In addition to representing children or short adults or pygmy races such as the Djala, this Flaw can aid in portraying extremely gaunt and frail characters of normal height (especially in conjunction with low Stamina).
+
:::    ???
::::  '''Notes on Kassie''': 
 
  
 
::  '''Child'''
 
::  '''Child'''
 
:::    '''p. 38''' - 1st Edition
 
:::    '''p. 38''' - 1st Edition
 
:::    '''3 pt. flaw'''
 
:::    '''3 pt. flaw'''
:::    The character has not yet reached full maturity, and therefore, most adults treat him with patronizing amusement or disdain. Her opinions are generally ignored in favore of those older and wiser, especially in matters for her own good. And that assumes anyone even bothers to hear what she has to say in the first place. The character's player loses one to three dice from all Social rolls involving interactions with adults, depending on the tolerance of the adult in question. Most children also have the Small Flaw. and a measure of Unskilled.
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:::    ???
::::  '''Notes on Kassie''': 
 
  
 
::  '''Wanted'''
 
::  '''Wanted'''
 
:::    '''p. 37''' - 1st Edition
 
:::    '''p. 37''' - 1st Edition
 
:::    '''1 pt. flaw'''
 
:::    '''1 pt. flaw'''
:::    The character is a known criminal, or her actions have somehow incurred the wrath of authorities willing to send hunters after her. Whether she is actually innocent is irrelevant. For on point, the character is mostly likely an escaped slave or has defaulted on a moderate loan, committed a theft or become involved in some other minor crime involving another's property. Pursuit will be slight if at all, though the character will need to keep a low profile if she ever returns home. Three points indicates a murder or violent crime and a certainty of pursuit, with capture mostly likely leading to death or lengthy imprisonment. Five points indicated the character has committed an act of highest inexcusable treason: consorting with the Deathlords or fae, leading a rebellion, assassinating the king, etc. Storytellers should use these guidelines to interpolate crimes rated at two or four points.
+
:::    ???
::::  '''Notes on Kassie''': 
 
 
 
 
 
 
 
  
 +
==XP Expenditures==
 +
::  '''''XP SPENT'''''
 +
:::*  0
 +
::  '''''XP UNSPENT'''''
 +
:::*  0
  
  
  
 
== Gear ==
 
== Gear ==
[[Image:Cassies-shoes.gif|thumb|'''''A little girl and her shoes...'''  <br> Kassie has fashioned and "iron boot" from more traditional asian shoes... As the name implies, an iron boot is a heavy leather boot covered in brass or iron studs or small plates of metal. Iron boots are always worn in pairs. <br> A character wearing iron boots cannot use them to block lethal attacks without a stunt.  ''(see notes to the left)''  <br> [http://wiki.rpg.net/images/3/3b/Cassies-shoes.gif LARGE]]]
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[[Image:Cestus.gif|right]]
 
<table border="0">
 
<table border="0">
 
<tr align="left">
 
<tr align="left">
       <th colspan="8" style="background:#330066;">&nbsp;&nbsp;&nbsp;&nbsp; <b><font color="#cccccc" size="4"> Iron Geta </font></b> </th></tr>
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       <th colspan="8" style="background:#330066;">&nbsp;&nbsp;&nbsp;&nbsp; <b><font color="#cccccc" size="4"> CESTUS </font></b> </th></tr>
 
<tr align="left">
 
<tr align="left">
 
   <th width="60"> Speed  </th>
 
   <th width="60"> Speed  </th>
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   <td>5 </td>
 
   <td>5 </td>
 
   <td>+0 </td>
 
   <td>+0 </td>
   <td> +6B </td>
+
   <td> +3B </td>
   <td> -3 </td>
+
   <td> +2 </td>
   <td> 2 </td>
+
   <td> 3 </td>
   <td>Str •• </td>
+
   <td>Str </td>
   <td> •• </td>
+
   <td> </td>
 
   <td> M </td>
 
   <td> M </td>
 
</tr><tr>
 
</tr><tr>
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<tr><td colspan="8" style="background:#330066;"><font size="1"> </font></td></tr>
 
<tr><td colspan="8" style="background:#330066;"><font size="1"> </font></td></tr>
 
</table>
 
</table>
::  '''Geta''' (下駄) are a form of traditional Japanese footwear that are a kind of sandal with an elevated wooden base held onto the foot with a fabric thong to keep the foot well above the ground. Sometimes geta are worn in rain or snow to keep the feet dry, due to their extra height and impermeability compared to other shoes such as zori. <br> There are several different styles of geta. The most familiar style in the West consists of an unfinished wooden board called a dai (台, stand) that the foot is set upon, with a cloth thong (鼻緒, hanao) that passes between the big toe and second toe. As geta are usually worn only with yukata or other informal Japanese clothes or Western clothes, there is no need to wear socks. <br> The two supporting pieces below the base board, called "teeth" (歯 ha), are also made of wood, usually very light-weight kiri (桐, paulownia) and make a distinctive "clacking" sound while walking: カランコロン or karankoron. A traditional saying in Japanese translates as "You don't know until you have worn geta." This means roughly, "you can't tell the results until the game is over." <br> Merchants use very high geta (two long "teeth") to keep the feet well above the seafood scraps on the floor. The "teeth" are usually not separate, instead, the geta is carved from one block of wood. The "teeth" of any geta may have harder wood drilled into the bottom of the "teeth" to avoid splitting, and the soles of the "teeth" may have rubber soles glued onto them. <br> The hanao can be wide and padded, or narrow and hard, and it can be made with many sorts of fabric. Printed cotton with traditional Japanese motifs is popular, but there are also geta with vinyl and leather hanao. According to Japanese superstition, breaking the thong on one's geta is considered very unlucky. <br> <br>  '''Okobo''' are wooden sandals worn by maiko (apprentice geisha) during their apprenticeship. Okobo are very tall, and usually made from a block of willow wood. Usually, the wood has either no finish or a natural finish, but during the summer months, maiko will wear black-lacquered okobo. They are held to the foot by simple thong-like straps in colors that represent their maiko status. Red straps are worn by new maiko, yellow are worn by maiko that are nearly done with their apprenticeship. <br> Alternatively, okobo are referred to as "pokkuri" or "koppori". These names come from the sound okobo make when walking.  <br> <br> '''Hidden Compartments''':  Kassie has fashioned small compartments in the hard-wooden soles of her shoes. It was "the Necessary Evil" who showed her this technique long ago. She generally hides minor trinkets, keys and such inside for safe keeping. The compartments also act as a nice, if not jarring, little place for Saxon to ride along.  
+
<br>   The cestus is an arrangement of leather straps that fits around the hand like a fingerless glove. These straps are covered in brass or iron studs, serving to enhance the wearer’s punches.  
 
+
<br> A character wearing cesti cannot block lethal attacks without a stunt.
 
 
 
 
 
 
==XP Expenditures==
 
:: '''''Gained''''':  Session #1 = 8,
 
::  '''''XP SPENT'''''
 
:::*  5
 
::  '''''XP UNSPENT'''''
 
:::*  10
 
 
 
 
 
----
 
----
 
----
 
 
 
  
  
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::::  '''House V’neef''' (Wood) vacillates between wanting the throne and avoiding it. The House’s vacillation—or is it a power struggle in the House?—is costing it control of its satrapies, which are slowly breaking loose. The V’neef run the Realm’s merchant marine defense force and protect their wineries and orchards by overthrowing governments that want their land for peasant farms.
 
::::  '''House V’neef''' (Wood) vacillates between wanting the throne and avoiding it. The House’s vacillation—or is it a power struggle in the House?—is costing it control of its satrapies, which are slowly breaking loose. The V’neef run the Realm’s merchant marine defense force and protect their wineries and orchards by overthrowing governments that want their land for peasant farms.
  
 
==WANTS for later==
 
::  Mountain-Crossing Leap Technique  [-4 bonus points]
 
::  Souring Crane Leaping  [-4 bonus points]
 
::  Monkey Leap Technique  [-4 bonus points]
 
::  [2 point Combo]  "Iron Cloud Falling Approach"  =  Mountain-Crossing Leap + Adamant Skin
 
----
 
::  Hull Preserving Technique  [-4 bonus points]
 
::  Ship Claiming Stance  [-4 bonus points]
 
::  "Ship Claiming" would be VERY handy  next session, heheh... but I don't know if you'd want me to do that.  I don't know that I'd immediately have Kassie "claim" anything.  But rather do it when the time is right.
 
::  1st (Sailing) Excellency  [-4 bonus points]
 
----
 
::  Mob Dispersing Rebuke  [-4 bonus points]
 
  
  

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