Editing Solas heroes Battleforce
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== HQ == | == HQ == | ||
=== Crew Foreman === | === Crew Foreman === | ||
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=== Jarrian York === | === Jarrian York === | ||
− | 0-1 | + | 0-1<BR> |
− | Cost: | + | Cost: 8 points<BR> |
WS/ 4<BR> | WS/ 4<BR> | ||
BS/ 3<BR> | BS/ 3<BR> | ||
Line 44: | Line 16: | ||
Save/ 4+ <BR> | Save/ 4+ <BR> | ||
Gear: Plasma Pistol and Power Sword. Carapace Armor. Val the Servo Skull<BR> | Gear: Plasma Pistol and Power Sword. Carapace Armor. Val the Servo Skull<BR> | ||
− | Special Rules: | + | Special Rules: Exceptional Leader.<BR> |
− | + | ''' Exceptional Leader ''': Once during each player turn Jarrian York may allow a single unit within 12" or a unit he has joined to re-roll their to hit roll, armor save, difficult or dangerous terrain, or leadership test. | |
− | ''' Exceptional Leader ''': Once during each player turn Jarrian York may allow a single unit within 12" or a unit he has joined to re-roll their to hit roll, armor save, difficult or dangerous terrain, or leadership test. | ||
''' Val the Servo Skull ''': Val has the same stats as a crewman and is counted as being armed only with a close combat weapon. He always accompanies Jarrian York and does not take up a space in a transport.He also allows Jarrian York to re-roll one shooting to hit roll per turn and grants him the acute senses special rule while he is on the table. | ''' Val the Servo Skull ''': Val has the same stats as a crewman and is counted as being armed only with a close combat weapon. He always accompanies Jarrian York and does not take up a space in a transport.He also allows Jarrian York to re-roll one shooting to hit roll per turn and grants him the acute senses special rule while he is on the table. | ||
=== Macharius Johnstonne === | === Macharius Johnstonne === | ||
− | 0-1 | + | 0-1<BR> |
− | Cost: | + | Cost: 8 points.<BR> |
WS/ 3<BR> | WS/ 3<BR> | ||
BS/ 3<BR> | BS/ 3<BR> | ||
Line 62: | Line 33: | ||
Save/ 5+ <BR> | Save/ 5+ <BR> | ||
Gear: Hellpistol, Close Combat Weapon. Xeno Mesh Armor. <BR> | Gear: Hellpistol, Close Combat Weapon. Xeno Mesh Armor. <BR> | ||
− | Special Rules: | + | Special Rules: Retinue, Experimentation, America Runs on Dunkin.<BR> |
− | ''' Retinue ''':Macharius Johnstonne may be accompanied by a retinue of Veteran Crewmen. These are normal crewmen in every respect.<BR> | + | ''' Retinue ''':Macharius Johnstonne may be accompanied by a retinue of Veteran Crewmen. These are normal crewmen in every respect with a +1 Ballistic Skill. These Crewmen cost an additional 1 point per model.<BR> |
''' Experimentation ''': If Macharius Johnstonne selects a retinue he may tamper with their DNA before the battle. He may select only one of the following modification at the specified cost.<BR> | ''' Experimentation ''': If Macharius Johnstonne selects a retinue he may tamper with their DNA before the battle. He may select only one of the following modification at the specified cost.<BR> | ||
'' Chem Heads '': At a cost of +4 points per model the retinue gains +1 Initiative and +1 Weapon Skill.<BR> | '' Chem Heads '': At a cost of +4 points per model the retinue gains +1 Initiative and +1 Weapon Skill.<BR> | ||
− | '' Meat Shields '': At a cost of +5 points per model the retinue gains the Feel | + | '' Meat Shields '': At a cost of +5 points per model the retinue gains the Feel no Pain special rule.<BR> |
− | ''' America Runs on Dunkin ''': Macharius Johnstonne may not run. This penalty is inflicted on any unit he joins | + | ''' America Runs on Dunkin ''': Macharius Johnstonne may not run. This penalty is inflicted on any unit he joins. |
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=== Malechi Darrius === | === Malechi Darrius === | ||
+ | |||
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== Elite == | == Elite == | ||
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=== Armageddon 346th Expeditionary Guardsmen === | === Armageddon 346th Expeditionary Guardsmen === | ||
0-2<BR> | 0-2<BR> | ||
− | Cost/ Squad Size: | + | Cost/ Squad Size: 8 points per model. Each squad consists of 10 Steel Legion Guardsmen and one Sergeant.<BR> |
WS/ 4<BR> | WS/ 4<BR> | ||
BS/ 4<BR> | BS/ 4<BR> | ||
Line 86: | Line 58: | ||
Ld/ 9<BR> | Ld/ 9<BR> | ||
Save/ 5+ <BR> | Save/ 5+ <BR> | ||
− | Gear: Lasguns, | + | Gear: Lasguns, Freg and Krak Grenades <BR> |
− | Special Rules: Infiltrate, | + | Special Rules: Infiltrate, Hatred Orks. |
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== Troop == | == Troop == | ||
=== Crewmen === | === Crewmen === | ||
− | Cost/ Squad Size: 5 points per model. Each squad consists of between 10 and 20 models. | + | Cost/ Squad Size: 5 points per model. Each squad consists of between 10 and 20 models. |
WS/ 4<BR> | WS/ 4<BR> | ||
BS/ 4<BR> | BS/ 4<BR> | ||
Line 101: | Line 72: | ||
I/ 3<BR> | I/ 3<BR> | ||
A/ 1<BR> | A/ 1<BR> | ||
− | Ld/ | + | Ld/ 9<BR> |
Save/ 6+ <BR> | Save/ 6+ <BR> | ||
− | Gear: | + | Gear: Laspistol <BR> |
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== Fast Attack == | == Fast Attack == | ||
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== Heavy Support == | == Heavy Support == | ||
− | === Orbital Strike === | + | === Orbital Strike ===<BR> |
− | + | 0-1 | |
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