Editing SotDL: Forestalling Midnight: Brutus

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'''Will''' 9
 
'''Will''' 9
  
'''Perception:''' 16 | '''Defense:''' 15 (16 with leather armour) | '''Damage/Health:''' 18/24 | '''Healing Rate:''' 6 | '''Composure:''' 7 <br>
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'''Perception:''' 16 | '''Defense:''' 15 (16 with leather armour) | '''Damage/Health:''' 0/24 | '''Healing Rate:''' 6 <br>
 
'''Size:''' 1 | '''Speed:''' 8 | '''Power''' 2 <br>
 
'''Size:''' 1 | '''Speed:''' 8 | '''Power''' 2 <br>
'''Insanity:''' 3 | '''Corruption:''' 1 <br>
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'''Insanity:''' 2 | '''Corruption:''' 1 <br>
 
'''Madness/Quirks:'''
 
'''Madness/Quirks:'''
 
*2 boons to avoid gain Insanity (from Dark Magic)
 
*2 boons to avoid gain Insanity (from Dark Magic)
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*''Magician:  made a pact with an otherworldly being. I offered my soul, a gift or service in exchange for magical knowledge''
 
*''Magician:  made a pact with an otherworldly being. I offered my soul, a gift or service in exchange for magical knowledge''
 
*''Ghoul''
 
*''Ghoul''
** '''Immune''' to damage from disease or poison; diseased, poisoned conditions
 
 
**'''Shadowsight:''' You see in areas obscured by shadows as if those areas were lit.
 
**'''Shadowsight:''' You see in areas obscured by shadows as if those areas were lit.
 
**'''Dreadful Appearance:''' When you attack a living creature that can see you, the target creature must make a Will challenge roll. The creature becomes frightened for 1 minute on a failure or becomes immune to your Dreadful Appearance until after it completes a rest on a success.
 
**'''Dreadful Appearance:''' When you attack a living creature that can see you, the target creature must make a Will challenge roll. The creature becomes frightened for 1 minute on a failure or becomes immune to your Dreadful Appearance until after it completes a rest on a success.
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**'''Drink Blood:''' When you attack with your natural weapons and the total of your attack roll is 20 or higher and exceeds the target number by at least 5, you can drink the blood of a living target. The target takes 1d6 extra damage and becomes fatigued for 1 minute. While fatigued in this way, the target is also slowed. If already fatigued, the target takes another 1d6 damage.
 
**'''Drink Blood:''' When you attack with your natural weapons and the total of your attack roll is 20 or higher and exceeds the target number by at least 5, you can drink the blood of a living target. The target takes 1d6 extra damage and becomes fatigued for 1 minute. While fatigued in this way, the target is also slowed. If already fatigued, the target takes another 1d6 damage.
 
*''Courtier: I wheedled my way into my present position using a combination of charm and wit to open the doors to your betters.''  
 
*''Courtier: I wheedled my way into my present position using a combination of charm and wit to open the doors to your betters.''  
**'''Accomplished Negotiator:''' You make attack rolls in social situations with 1 boon and do +1d6 Influence damage.
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**'''Accomplished Negotiator:''' You make attack rolls in social situations with 1 boon.
 
**'''Enamour:''' If you spend at least 1 minute talking to a living creature that can understand what you say, you can make an Intellect attack roll against the target’s Will. On a success, the target becomes charmed until it completes a rest or until you attack it. On a failure, the target becomes immune to your use of Enamor until the target completes a rest.
 
**'''Enamour:''' If you spend at least 1 minute talking to a living creature that can understand what you say, you can make an Intellect attack roll against the target’s Will. On a success, the target becomes charmed until it completes a rest or until you attack it. On a failure, the target becomes immune to your use of Enamor until the target completes a rest.
 
**'''Quick Reflexes:''' You can use a triggered action on your turn to hide or retreat.
 
**'''Quick Reflexes:''' You can use a triggered action on your turn to hide or retreat.
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Lifestyle: Getting By <br>
 
Lifestyle: Getting By <br>
Worn: Soft leather armour and courtier's clothing, silver-topped walking cane with a long knife in the hilt (spent 1gp if that's fair?), tinderbox, small and cryptically-engraved mirror (magic implement), dagger containing ghostly soul, cloak, 5ss and 25cp <br>
+
Worn: Soft leather armour and courtier's clothing, silver-topped walking cane with a long knife in the hilt (spent 1gp if that's fair?), tinderbox, small and cryptically-engraved mirror (magic implement), dagger containing ghostly soul, cloak, 7ss and 25cp <br>
Lodgings: Conscript Uniform used for target practice, hidden crossbow and 10 bolts, hidden book of spells (incantations) still containing Bone Armour (Necromancy) and Brand of Doom (Rune), another 12ss in confiscated trade goods (furs, precious ores), riding horse <br>
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Lodgings: Conscript Uniform used for target practice, hidden crossbow and 10 bolts, hidden book of spells (incantations) still containing Bone Armour (Necromancy) and Brand of Doom (Rune), another 12ss in confiscated trade goods (furs, precious ores) <br>
  
 
===Background===
 
===Background===
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Life, or unlife, was good for Brutus - as a courtier he had access to inner circles and lucrative contacts that were willing to overlook his ghoulish mien. After all, when you serve the Shadow, what's a little extra darkness going to hurt?
 
Life, or unlife, was good for Brutus - as a courtier he had access to inner circles and lucrative contacts that were willing to overlook his ghoulish mien. After all, when you serve the Shadow, what's a little extra darkness going to hurt?
  
There's a sense though that the good times won't last - large influxes of goblin, hobgoblin, and other creatures from the Northern Marches. Brutus' network of administrators is buzzing with tales of razed villages, whole towns taken over by goblinoids, their human inhabitants displaced as refugees at best, killed outright or enslaved at worst. Fog Reach has grown crowded with refugees, and the 'secure' little spot he's scratched out grows less so with every month that passes. One highlight was the confiscation of some 'contraband' goods.
+
There's a sense though that the good times won't last - large influxes of goblin, hobgoblin, and other creatures from the Northern Marches. Brutus' network of administrators is buzzing with tales of razed villages, whole towns taken over by goblinoids, their human inhabitants displaced as refugees at best, killed outright or enslaved at worst. Fog Reach has grown crowded with refugees, and the 'secure' little spot he's scratched out grows less so with every month that passes. One highlight was acquiring (through perhaps underhanded pressures on the executors of a will) the deed to a profitable farm holding nearby, along with confiscation of some 'contraband' goods.
  
A few months back Brutus was rifling through Siluria's possessions and discovered a magical pocket knife that grows when it draws blood and, more recently, an old knife, its blade pitted but still razor-sharp. Something about the knife drew his attention, an aura of something about it - almost as if some force was guiding him towards it. With a past featuring powerful beings guiding Brutus to new knowledge, he wasn't one to resist such promptings and examined the knife. That was how he met the ghost Cairistine. What relations she had with his former employer Brutus is yet to discover, but apparently she's an assassin despite the presumed barriers to employment death presents.
+
A few months back Brutus was rifling through Siluria's possessions and discovered a magical pocket knife that grows when it draws blood and, more recently, an old knife, its blade pitted but still razor-sharp. Something about the knife drew his attention, an aura of something about it - almost as if some force was guiding him towards it. With a past featuring powerful beings guiding Brutus to new knowledge, he wasn't one to resist such promptings and examined the knife. That was how he met the ghost Cairistine. What relations she had with his former employer Brutus is yet to discover, but apparently she's an assassin despite the presumed barriers to employment death presents, and one hired to kill Brutus.
 
 
The demon Brutus summoned into this world came running back a week ago, terrified. It told a terrible secret... three legates within the Order of Shadow were summoning demons and implanting them into human and hobgoblin bodies, using fell magics. It brought Brutus a deed to a farm, which it said was one of the places that held their secrets, and struggled to name them -- it couldn't -- before it was dragged screaming from the room by some compulsion. It was truly afraid for its existence, and Brutus is certain by the level of control exhibited over it by pulling it from its meeting with him that it would be unable to keep secret the fact it had told Brutus these things; by bringing this to him, it has signed his death warrant.
 
 
 
A day later, Durvan came to kill Brutus. Brutus revealed the secret to Durvan to stay his hand from murder. Brutus knows that demonology is the foulest of magics, forbidden even to the forces of the Shadow. Only Izrador is allowed to traffic with demons.
 
 
 
After consultation, Cairistìne decided to spy on Durvan's legate. In the course of that, she was recruited to finish the job Durvan hadn't. The legate didn't know of her connection to Brutus, just that Cairistine was a ghost who could manage the deed quietly.
 

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