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'''Soul of Reason/The Soul of Science'''
 
 
'''Identity: Erin Watson'''
 
 
age: 13
 
 
'''Motivation:''' Doing Good/Responsibility. Erin is a generally well-intentioned kid who tries to do good by others. Most of the time, she isn't actually PROACTIVE about it...but her new powers, and knowing about the Nihls, is changing that. The world isn't going to save itself, after all.
 
 
'''Complications''':
 
 
-Identity: Aside from the risk of enemies finding out, Erin is - for now, at least - hiding the truth from her parents. This goes against many of her instincts, and she is far from comfortable with it, but she doesn't want to make an irreversible decisions until she's given the matter further thought.
 
 
-Obsession: Erin is more than a little focused on scientific research. For most kids her age, that would mean chemistry sets, books, and the such...except that Erin has MAGIC. And that means the opportunity to STUDY magic. Which she keeps doing despite the fact that her first research subject tried to format her soul and turn her into a hate zombie.
 
 
-Quirk: Social awkwardness. Erin doesn't interact with a lot of people, and it shows. She isn't especially shy, but she often isn't certain WHAT she's supposed to do in a given circumstance.
 
 
Power Level: 10
 
 
Power Points: 150
 
 
 
 
== Abilities ==
 
 
Strength: -2
 
 
Stamina: 0 (+5)
 
 
Agility: 0
 
 
Dexterity: 0
 
 
Fighting: 0
 
 
Intellect: +7
 
 
Awareness: +5
 
 
Presence: 0
 
 
== Offenses ==
 
 
== Defenses ==
 
 
Dodge: 0 (+12
 
 
Fortitude: 0 (+5)
 
 
Parry: 0 (+12)
 
 
Toughness: 0 (+5)
 
 
Will: 15 (10 points)
 
 
 
== Skills ==
 
 
Deception: 2
 
 
Expertise (Architecture): 1
 
 
Expertise (History): 2
 
 
Expertise (Magic): 10
 
 
Expertise (Popular Culture): 1
 
 
Expertise (Science): 5
 
 
Expertise (Technology): 5
 
 
 
== Advantages ==
 
 
Artificer
 
 
Eidetic Memory
 
 
Equipment 3
 
 
Second Chance (mind control)
 
 
== Powers ==
 
 
'''Genesis Pen''': One of Erin's earliest magitech creations, this electronic pen can create all sorts of objects ex nihilo.
 
Create 7 (Innate, Subtle, Permanent, Easily Removable)  ''--9 points''
 
 
 
'''Scion of Science''': As a Move Action, Erin can turn into a magical combatant, gaining the following powers:
 
 
Enhanced Stamina 5
 
 
Feature: In her natural form, Erin is a short girl with shoulder-length blond hair and blue eyes – no beauty queen, but not unattractive either. As "Soul", she gains seven inches, her eyes turn green, and her hair turns hip-length and black; her facial features are completely unrecognizable. Her uniform as "Soul" is a white costume she thought up; it is designed primarily for ease of movements. If the Omni-Visor was on her person at the time without being actually worn, it shows up on her face when she has completed her transformation sequence. Its appearance is modified, making it look much flashier and practically unrecognizable (its abilities remain the same, though).
 
 
Space-Warping: An Array containing the following Alternate Effects:
 
 
-Teleport 10 (Accurate, Easy, Extended, Increased Mass 6)
 
 
-Deflect 14 (Reflect, Redirect); she twists the path of oncoming attacks.
 
 
-Environment: Impede Movement 3 (Ranged (as opposed to just centered around herself), Selective; essentially, she warps space to lengthen the paths of her foes, reducing their speed by two ranks)
 
 
-Movement: Dimension Travel 3 (Increased Mass 6; she can theoretically go to any dimension, but Castle Nexus is the only one she's aware of...)
 
 
-Remote Sensing 10 (Dimensional 3; essentially, she opens a "pinhole" through space through which she can observe a location)
 
 
-Teleport 10 (Affects Insubstantials 2, Increased Mass 4, Attack, Area, Increased Range, Selective); she takes the space occupied by her enemies, and moves it somewhere less convenient.
 
 
''--71 points''
 
 
 
'''Omni-Visor''' (Removable): This is the magitech device Erin created once she felt she was getting the hang of it, and what lead her to meet the rest of the group.
 
 
-Senses 4 (Analytical (vision), Magical Awareness, Counters Illusions (vision))
 
 
-Close Combat (Unarmed) +10 (Alternate Power: Ranged Combat (spatial manipulation) +10)
 
 
-Dodge +13 (Alternate Power: Parry +13)
 
 
-Enhanced Advantage: Assessment, Evasion 2, Improved Initiative
 
 
''--21 points''
 
 
 
'''Equipment''':
 
 
computer, smartphone (camera + cell phone + GPS + computer), multi-tool
 
 
Castle Nexus: Huge, Dimensional Portal, Infirmary, Isolated, Laboratory, Living Space, Power System, Workshop
 
 
 
 
''Power points: Abilities 20, Defense 10, Skills 13, Advantages 6, Powers 101''
 
 
== Transformation Sequence ==
 
 
Erin can turn into the Soul of Reason just by standing still and thinking really hard about it...but, that's impractical, and can take an entire minute, if not more.
 
 
Some experimentation (and an odd intuition) has led her to discover that if she proclaims loudly "To make sense of it all: The Scion of Science!" (preferably with her right hand placed over her heart, though that only makes a small difference), the full spectrum of visible light (i.e., rainbow light) surrounds her, swirling for a second as she takes her Soul form. She's not quite sure why that is, but her main theory is that the "Scion of Science" is some kind of role defined by the cosmic forces of magic/the universe, and that declaring her intent as Scion of Science lets her access magical powers more easily. That's mostly speculation, though.
 
 
 
 
 
 
 
 
'''Background''': The daughter of a journalist and a housewife, Erin started out as a mostly ordinary, if brilliant girl. As soon as she learned how to read, books became a central part of her life; when her family moved to a new city, the then eight-years old girl was rather slow to make friends – in no small part because she was less concerned with human interactions than with her reading.
 
'''Background''': The daughter of a journalist and a housewife, Erin started out as a mostly ordinary, if brilliant girl. As soon as she learned how to read, books became a central part of her life; when her family moved to a new city, the then eight-years old girl was rather slow to make friends – in no small part because she was less concerned with human interactions than with her reading.
  
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During the three months that followed, Erin cut loose with her magic. Opening portals through space, she would visit the four corners of the globe, and eventually even create a small pocket dimension of her own. Designing a technomagical pen with which to create matter ex nihilo, she proceeded to build her own manor/laboratory within the pocket dimension, dubbing it Castle Nexus (though this required studying some architecture on the way).
 
During the three months that followed, Erin cut loose with her magic. Opening portals through space, she would visit the four corners of the globe, and eventually even create a small pocket dimension of her own. Designing a technomagical pen with which to create matter ex nihilo, she proceeded to build her own manor/laboratory within the pocket dimension, dubbing it Castle Nexus (though this required studying some architecture on the way).
 
 
However, the threat of the Nihls kept worrying her. Despite her brief connection to the crystal, her information about the Nihls was sorely lacking – she knew they existed, had access to magic, and were out to destroy the universe, but that was it. Feeling that she might need to take on them eventually (and wondering if she should alert the authorities and reveal the existence of magic to the public), she began to develop some more practical forms of magic: A modification to her alternate form made it actually LOOK different from her real appearance, a mental shield was to protect her thoughts (the memory of the crystal was still fresh in her mind), and techno-magical glasses gave her "automated magical senses"; the latter would not only help her detect magic and see through any illusion, but also help her aim any attack she chose to launch and avoid any attack aimed at her. She also tried to develop ways to use her space-bending powers in combat, such as deviating attacks, or teleporting heavy objects right above a target (in fact, there's a room in Castle Nexus filled with heavy objects she created for just that purpose...)
 
However, the threat of the Nihls kept worrying her. Despite her brief connection to the crystal, her information about the Nihls was sorely lacking – she knew they existed, had access to magic, and were out to destroy the universe, but that was it. Feeling that she might need to take on them eventually (and wondering if she should alert the authorities and reveal the existence of magic to the public), she began to develop some more practical forms of magic: A modification to her alternate form made it actually LOOK different from her real appearance, a mental shield was to protect her thoughts (the memory of the crystal was still fresh in her mind), and techno-magical glasses gave her "automated magical senses"; the latter would not only help her detect magic and see through any illusion, but also help her aim any attack she chose to launch and avoid any attack aimed at her. She also tried to develop ways to use her space-bending powers in combat, such as deviating attacks, or teleporting heavy objects right above a target (in fact, there's a room in Castle Nexus filled with heavy objects she created for just that purpose...)
  
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'''Personality''': Erin, in case that wasn't painfully obvious, is a total left-brainer, and a proud science geek (magic science. Whatever). The magic she's dealing with has struck the right cordes of her sense of wonder, but she has never, at any point, considered it un-scientific – to her, Science, by definition, is the logical way the universe works. If magic exists, that automatically makes it a part of Science, as far as she's concerned. She's heard people claim that science ruins the sense of wonder of the world; she can't, for the life of her, understand how anyone can feel like that.
 
'''Personality''': Erin, in case that wasn't painfully obvious, is a total left-brainer, and a proud science geek (magic science. Whatever). The magic she's dealing with has struck the right cordes of her sense of wonder, but she has never, at any point, considered it un-scientific – to her, Science, by definition, is the logical way the universe works. If magic exists, that automatically makes it a part of Science, as far as she's concerned. She's heard people claim that science ruins the sense of wonder of the world; she can't, for the life of her, understand how anyone can feel like that.
 
 
To Erin, Science and Reason are very optimistic things: Everything works according to logic, to cause-and-effect; therefore, everything can be understood, and every problem can be solved. Knowing that always gives her hope.
 
To Erin, Science and Reason are very optimistic things: Everything works according to logic, to cause-and-effect; therefore, everything can be understood, and every problem can be solved. Knowing that always gives her hope.
  
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If the Omni-Visor was on her person at the time without being actually worn, it shows up on her face when she has completed her transformation sequence. Its appearance is modified, making it look much flashier and practically unrecognizable (its abilities remain the same, though).
 
If the Omni-Visor was on her person at the time without being actually worn, it shows up on her face when she has completed her transformation sequence. Its appearance is modified, making it look much flashier and practically unrecognizable (its abilities remain the same, though).
 
----
 
  
  
 +
'''Transformation Sequence''': Erin can turn into the Soul of Reason just by standing still and thinking really hard about it...but, that's impractical, and can take an entire minute, if not more.
  
 +
Some experimentation (and an odd intuition) has led her to discover that if she proclaims loudly "To make sense of it all: The Scion of Science!" (preferably with her right hand placed over her heart, though that only makes a small difference), the full spectrum of visible light (i.e., rainbow light) surrounds her, swirling for a second as she takes her Soul form. She's not quite sure why that is, but her main theory is that the "Scion of Science" is some kind of role defined by the cosmic forces of magic/the universe, and that declaring her intent as Scion of Science lets her access magical powers more easily. That's mostly speculation, though.
  
== BESM character sheet ==
 
  
  

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