Editing
Spirit plane
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
The [[spirit plane]] and the material plane are closely related, yet very different. The spirit plane, for instance, has no strict topography. The most popular analogy among those who travel there is "swimming in a constantly stirring soup". Though some spirits, mostly elemental, seem to hold their ground and give a sense of order. As in our world the inhabitants of the spirit plane are numerous and versatile. There are no strict rules when it comes to spirits, but we can try and sort them into these four categories. '''life spirits''' are spirits of plants and animals. It rarely happens that a spirit is a counterpart of a single animal or plant, but rather a whole pack, flock, forest etc. They have influence over their material counterpart, thus shamans bargain with them for help in the material plane. As nothing is set in stone in the spirit plane a single spirit can be a counterpart for one animal/plant, or they can have no living counterpart. '''ghosts''' are spirits of the lost, punished, mad. In some tales they are bur parts of a spirit. Ghosts almost never have living counterparts. They are mostly considered evil, doing whatever necessary to fulfill their mysterious agendas. In folk tales they are often the antagonist, trying to trick the hero in to possessing his body. '''elemental spirits''' almost always have counterparts in the material plane. Mountain spirits have mountains, spirits have river etc. Some spirits have counterparts only some times, for instance storm spirits. Elemental spirits are hard to understand and communicate with but a shaman with such talents is considered very wise and powerful. '''folken spirits''' are spirits of sentient beings, self aware enough to pretty much stay the same person even after death. They rarely linger in the spirit realm long, but travel wherever afterlife the gods deem them worthy of. Again, these are very flexible definition. There are records of spirits belonging to more than one of these groups, even some not belonging to any. Dream walkers should always be on their guard and never assume.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information