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The spirit world forms, and conforms, according to the particular themes of any given place. Despite this, the goals and basic nature of the spirits and their world are the same in every themed location. Spirits percieve themes simply as a "wardrobe" in which to reveal themselves.
 
The spirit world forms, and conforms, according to the particular themes of any given place. Despite this, the goals and basic nature of the spirits and their world are the same in every themed location. Spirits percieve themes simply as a "wardrobe" in which to reveal themselves.
 
Nobody is sure how or why spiritual objects form. They are brought into the physical world through the mirror fisheries and other magics.
 
 
--shanoxilt
 
 
===The Nature of Spirits===
 
 
Once a spirit is alive, it never truly dies.
 
Many spirits are created by, and feed on, human emotions.
 
Any spirit that has not been created, either by accident or on purpose, has existed since the beginning of the world.
 
Spirits do not seek worship, but they will accept it.
 
Some spirits choose human forms.
 
When spirits are not around human influence, most spirits take no form at all.
 
Some spirits desire to experience the physical world.
 
Spiritual objects are inanimate, just like mundane objects.
 
Spirits do not depend on themes to exist.
 
Spirits choose to conform to a theme, if it pleases them.
 
The soul resists a spirit's attempt to achieve bodily possession.
 
Ghosts are incorporeal souls.
 
Spectres are fragmented souls.
 
Ghosts and spirits are not the same thing.
 
All spirits are native to the spirit world. Ghosts and spectres are not native to the spirit world because they are former humans.
 
 
--shanoxilt
 
 
A spirit may "clothe" itself in new guises or stay the same. The spirit's appearance depends on its choice. This explains why one may see a mirror-wraith in a moonlit pool or in Diaphane's crystal walls.
 
 
--shanoxilt
 
 
====Spirit Classification====
 
''regular spirit objects'': inanimate things that are native to the spirit world.
 
 
''magical spirit objects'': a spirit object that has magical properties or abilities.
 
 
''ghosts'': the incorporeal soul of a deceased human.
 
 
''spectres'': a fragmented, incorporeal soul of a deceased human. The fragments share a weakly unified consciousness.
 
 
''spirit'' (generic): an incorporeal entity that was never human.
 
 
''wraith'': a spirit that is spawned by human emotion.
 
 
''the First'': the spirits that have existed since the beginning of the world.
 
  
 
--shanoxilt
 
--shanoxilt
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====Mirror-Wraiths.====
 
====Mirror-Wraiths.====
  
Mirror-wraiths are spirits created by the reflection of a person focused on one desire or emotion. They may be created inadvertently from imperfect reflections in places where the mirror-world is easily entered (as in Narcissus). They are also created deliberately by mirror-casters, using reflective magic. Although they are similar to ghosts and specters, they are all different kinds of spirits, despite speculation by theorists such as the Invisible College that they are somehow congruent.
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So you finally caught a mirror wraith in the crystal caves, or perhaps you inherited one with you new Wizard tower. The first question you have to ask yourself is, what is the nature and possibilities of your new boon/problem. The key to understanding the Wraith is that, first, you cannot grasp the motives of an entity focused on one desire. If it is vanity, your wife will certainly look better for awhile, or your husband might head to the spas more, but eventually they may not be the person you fell in love with. If it is anger, well, lets just say that is easier to notice. The key to keeping a Mirror Wraith is a careful and regular mixture of emotions. If well fed, the Wraith can act as a useful source of information, advice and potential favors. The more affuent among you may even have a crystal tree sapling. Now I know your asking youself "why can I not just feed that Anger Wraith to my crystal tree, whats the problem?" Just look to the first shattering. The Crystal trees are clear because they are given only the purest of souls. A wraith is a twisted shard of a person. One aspect of the whole. Feed a Crystal tree this and you have a real problem on your hands. How do you suppose these laws came into being my good sir. The ruins of the Immaculate Concave make it clear. A crystal tree fed an unwilling supplicant or an impure soul, one who has fear in its heart, or one with hate or spite, will warp the trees into those strange obsidian trees that litter the ruins. Those glass valleys in the deserts of Hubris were once cities of great power, now they are only places without even grass. The madness that comes from these places can be prevented by you. Remember, only you can prevent shatterings.
 
 
Sorcerers categorize mirror-wraiths by emotion or desire, for each mirror-wraith is utterly focused on only one emotion or desire. Often the way this emotion or desire is expressed is in a distorted form of the personality that the mirror-wraith was cast from. As normally intangible spirits (Insubstantiality), mirror-wraiths usually cannot satisfy their one emotion or desire. They can possess anyone whose reflection is within their grasp of the mirror-realm, and they can also be caught into mirrors or reflective crystals.
 
 
 
Mirror-wraiths who possess people influence them to act out the spirit’s one emotion or desire (Possession). Eventually the will of the possessed host drives out the spirit, or the mirror-wraith is sated and fades away. They require regular experience of their driving emotion or desire, or they will fade away. Although their motives may be predicted by their one emotion or desire, their utter focus is easy to misjudge.
 
 
 
Mirror-wraiths are used in many ways. Narcissus uses them to imbue their soldiers with indomitable emotions for battle, and to afflict enemies with fear. They are also used in Narcissus to temporarily focus on one goal or task. People often use them to explore novel emotions or desires – either as a form of self-exploration, or decadent entertainment. Sorcerers also make use of appropriate mirror-wraiths as messengers to other mirrors, spies to peer through mirrors, scouts into the mirror-world, or for other esoteric tasks.
 
 
 
Skills: Area Knowledge (other side)
 
Advantages: Insubstantiality (affect substantial, usually on, 128 pts), Possession (spiritual, access only through reflections, sense-based sight, 40 pts), See Invisible (15 pts)
 
Disadvantages: Dependency (common, -10 pts), Easy to Read (-10 pts), Obsession (-10 pts), Low Empathy (-10 pts), Magic Susceptibility -3 (only vs. reflective magic, -5 pts)
 
 
 
--Kakita Kojiro
 
 
 
=====The Capture and Care of Mirror Wraiths=====
 
''So you finally caught a mirror wraith in the crystal caves, or perhaps you inherited one with you new Wizard tower. The first question you have to ask yourself is, what is the nature and possibilities of your new boon/problem. The key to understanding the Wraith is that, first, you cannot grasp the motives of an entity focused on one desire. If it is vanity, your wife will certainly look better for awhile, or your husband might head to the spas more, but eventually they may not be the person you fell in love with. If it is anger, well, lets just say that is easier to notice. The key to keeping a Mirror Wraith is a careful and regular mixture of emotions. If well fed, the Wraith can act as a useful source of information, advice and potential favors. The more affuent among you may even have a crystal tree sapling. Now I know your asking youself "why can I not just feed that Anger Wraith to my crystal tree, whats the problem?" Just look to the first shattering. The Crystal trees are clear because they are given only the purest of souls. A wraith is a twisted shard of a person. One aspect of the whole. Feed a Crystal Tree this and you have a real problem on your hands. How do you suppose these laws came into being my good sir. The ruins of the Immaculate Concave make it clear. A crystal tree fed an unwilling supplicant or an impure soul, one who has fear in its heart, or one with hate or spite, will warp the trees into those strange obsidian trees that litter the ruins. Those glass valleys in the deserts of Hubris were once cities of great power, now they are only places without even grass. The madness that comes from these places can be prevented by you. Remember, only you can prevent [[Cities_of_glass_history|Shatterings]].''
 
  
 
--stephen_dean
 
--stephen_dean
 
====Mirror-Wights====
 
 
A mirror-wights is much like a normal person's reflection, but of a normal person who had never existed to cast that reflection, but it is rather like a person otherwise. Albeit one that is probably left-handed and writes backwords in mirror-writing. But they can often be hired for work in this world, and blithly ignore mirror wards and suchlike, so they make good spies and thieves.
 
 
--Kakita Kojiro
 
 
====Doppelgangers====
 
Dopplegangers are a spiritual "twin" of an individual. They are usually dangerous spirits. Each year, several children die because they summoned a doppleganger in a darkened room.
 
 
At other times, they spontaneously appear in a crowded area. When they do this, they do not wantonly kill. Some occultists suspect that they are omens of their human "twin's" death. Some occultists believe that they cause the death of their human counterpart. Yet, other occultists believe that dopplegangers wish to replace the human, whether or not the human lives.
 
 
Some citizens suspect that there is one doppleganger for every individual. Anyone who has actually visited the spirit world seriously doubts this.
 
 
--shanoxilt
 
  
 
==Spirit World of Diaphane:  the Invisible World==
 
==Spirit World of Diaphane:  the Invisible World==
  
 
One does not enter the spirit world of [[Diaphane]] -- the Invisible World is already here, all around us, unnoticed and imperceptible. The spiritual enlightenment of Diaphane allows its inhabitants to perceive, somewhat, the Invisible World around them. True masters interact with the Invisible World as though it were the natural world -- and may, in time, fade away completely into the Invisible World (as their city's founder is said to have done). The inhabitants of the Invisible World are considered full citizens of Diaphane, causing much confusion and peril to outsiders to whom they do not even exist.
 
One does not enter the spirit world of [[Diaphane]] -- the Invisible World is already here, all around us, unnoticed and imperceptible. The spiritual enlightenment of Diaphane allows its inhabitants to perceive, somewhat, the Invisible World around them. True masters interact with the Invisible World as though it were the natural world -- and may, in time, fade away completely into the Invisible World (as their city's founder is said to have done). The inhabitants of the Invisible World are considered full citizens of Diaphane, causing much confusion and peril to outsiders to whom they do not even exist.
 
====Invisibles, the Neighbors====
 
 
''It is said that the poor of Diaphane leave their newborn children outside overnight, in case the Neighbors might take them off to a better life. It has never occurred so, but they remain hopeful.''
 
 
''“Why are the Neighbors perilous? Once, in the times between the Shatterings, a foolish philosopher asked a question that offended them. In a fit of pique, they tied invisible bells to the tails of every cat in Diaphane. The unceasing cacophony drove everyone – and the cats! – near mad. Eventually the foolish philosopher was able to bare his heart to the Neighbors, to demonstrate there was no malice therein. It was a gruesome enough solution, but it mollified the Neighbors. Contrite for the city’s lost cats, the Neighbors gifted Diaphane with the glass cats. Some lucky families still inherit the small and invisible bells, which fortunately do not bother the glass cats one whit.”''
 
 
The spirit inhabitants of the Invisible World in Diaphane are considered full citizens of the city. They are called the Neighbors there, and cause much confusion and peril to outsiders to whom they do not even exist. They are invisible and intangible, live in palaces that are invisible and intangible, and go about their inscrutable business without interacting or apparently noticing the material world around them. When they do notice, they occasionally give strange and wondrous gifts to people, on a whim or following their own inscrutable wisdom. Other times – particularly if offended – they punish people by plaguing them with invisible maladies.
 
 
Most people imagine the Neighbors as merely invisible people. Pellucid magic reveals the truth hidden behind outer appearance, and to those that can truly perceive beyond their outer invisibility, the Neighbors are highly variable. The perception of their appearance seems to correspond with the activities they are engaged in. One who is ignoring humans may seem human but with no face, or may seem to be made of crystal revealing pale organs within. One who is observing humans may seem humanoid but instead of a head have a giant eyeball as its face, or may seem human but with hundreds of eyes all over its body. One who is interacting with or trading with humans may have six or seven arms, or speak from mouths in its hands. It is also not easy to identify one from another, as each Neighbor may appear completely different when encountered again.
 
 
Despite the perils of dealing with the Invisibles, there are also temptations to do so. They will occasionally agree to trades, taking intangibles such as ideas or memories or dreams, and giving wonders seemingly made of glass or crystal but with magical properties. No one dares cheat the Neighbors on such deals, and it is said that they always get the best of the bargain.
 
 
Skills: Area Knowledge (invisible world), Occult (spirits), Thaumatology (reflective magic)
 
Advantages: Insubstantiality (affect substantial, always on, 120 pts), Invisibility (can carry objects, extended, substantial only, 40 pts), See Invisible (15 pts)
 
Disadvantages: Cannot Speak (mute, accessibility to See Invisible, ), Colorblindness (-10 pts), Loner (-5 pts), Magic Susceptibility -3 (only vs. pellucid magic, -5 pts), Contrary (-1 pt), Staid (-1 pt)
 
 
--Kakita Kojiro
 
  
 
==Spirit World of Iridos:  Yingarna==
 
==Spirit World of Iridos:  Yingarna==
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==Spirit World outside the cities==
 
==Spirit World outside the cities==
 
Despite their belief in spirits, very few nomads, including shamans, have actually seen a spirit. In the wilds, away from themed cities, spirits are felt as presences. The Wandering Peoples listen with shocked disbelief, when they hear tales of mirror-wights and doppelgangers.
 
 
Ghosts, however, have been seen by the Wandering Peoples. As former humans, ghosts do not have the strange habits of spirits. Some shamans suspect that ghosts can not choose their forms as spirits do.
 
 
--shanoxilt
 
  
 
Away from the cities, the borders to the spirit world are more fixed, and the spirit world there may shift from the Other Side to the Shadow World or the Invisible World -- or may be a mix of all. There are shamans in the wilds who have a smattering of lore, enough to peer into reflective pools, or see invisible spirits, or perform other tricks considered petty and mundane in the cities. However they are the only ones away from civilization capable of dealing with the escape of a rogue mirror-wight, or of tracking a shadow-beast, or of exorcising an unseeable color.
 
Away from the cities, the borders to the spirit world are more fixed, and the spirit world there may shift from the Other Side to the Shadow World or the Invisible World -- or may be a mix of all. There are shamans in the wilds who have a smattering of lore, enough to peer into reflective pools, or see invisible spirits, or perform other tricks considered petty and mundane in the cities. However they are the only ones away from civilization capable of dealing with the escape of a rogue mirror-wight, or of tracking a shadow-beast, or of exorcising an unseeable color.
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--Kakita Kojiro
 
--Kakita Kojiro
 
====Ghosts====
 
 
Ghosts are the incorporeal remains of a human. They appear as brief glimpses in reflective surfaces. Much to the dismay of the ghost, they are usually mistaken for dangerous doppelgangers.
 
 
Unlike spectres, normal ghosts do not have fragmented souls. The seven souls of a ghost are completely integrated. A spectre may become a ghost, if it can ever manage to unify its souls. Normal ghosts appear as the white ghosts of traditional ghost stories.
 
 
--shanoxilt
 
 
====The Invisible Typhoon====
 
 
The Invisible Typhoon is a reflection of a storm from the spirit world that crossed over due to a sacrifice of an unwilling victim, and a misguided Cabal in the [[Bachariko|Spice Kingdoms]], it is said it follows a strange path along the world, appearing and disappearing along the sea, and in and out of season, raining down odd items and high winds, yet with no sounds, producing an area of complete silence, and other times takes the sounds and smells and thoughts of one area, and produces then in another, across time and distance. It dries up lakes, and drowns deserts, however luckily it only affects an area of around a mile, and has never appeared in a city. The voices of the cabal's screams are carried before it, and serve as a warning of its approach.
 
 
--stephen_dean
 

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