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[[http://wiki.rpg.net/index.php/Parade_Way_Blues]]
 
 
 
==Magical Creatures Goblins, Brownies and Little Nieghbours==
 
==Magical Creatures Goblins, Brownies and Little Nieghbours==
  
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Like most of these spirits, the Domestic Spirits are a form of "Nymph" but do not have to be female. They can form themselves from the very stuff of their locality, they are capable of roaming from their area but cannot regenerate MP when out of it. Most are initially friendly or at least neutral, but can become malign at the drop of a hat. They always adopt the same form, even if they have a choice of several, thus if one can take the form of a dog it will always be the same dog each time.
 
Like most of these spirits, the Domestic Spirits are a form of "Nymph" but do not have to be female. They can form themselves from the very stuff of their locality, they are capable of roaming from their area but cannot regenerate MP when out of it. Most are initially friendly or at least neutral, but can become malign at the drop of a hat. They always adopt the same form, even if they have a choice of several, thus if one can take the form of a dog it will always be the same dog each time.
  
'''Bannik''' - He lives in the bathhouse if there is one. He allows three bathers but then it's his turn, if he's disturbed during his bath he becomes furious and might pour boiling water over the intruder or even strangle them. He knows the future (well, the GMs intentions!) and can be interrogated about it. Just put your naked back through the half open washhouse door and wait patiently, if he caresses your back good fortune awaits, if he digs his claws into you bad times are fortold.
+
Bannik - He lives in the bathhouse if there is one. He allows three bathers but then it's his turn, if he's disturbed during his bath he becomes furious and might pour boiling water over the intruder or even strangle them. He knows the future (well, the GMs intentions!) and can be interrogated about it. Just put your naked back through the half open washhouse door and wait patiently, if he caresses your back good fortune awaits, if he digs his claws into you bad times are fortold.
  
'''Bean-Tighe''' - a benevolent, grandmother-type, she does chores and looks after the children so long as you give her milk and cakes.
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Bean-Tighe - a benevolent, grandmother-type, she does chores and looks after the children so long as you give her milk and cakes.
  
'''Bogles''' - They are a form of Goblin and are generally nasty in temperament. However, they prefer to inflict their evil deeds upon liars and murderers. They persecute them mainly from the spirit plane. Be creative.
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Bogles - They are a form of Goblin and are generally nasty in temperament. However, they prefer to inflict their evil deeds upon liars and murderers. They persecute them mainly from the spirit plane. Be creative.
  
'''The Brownie''' - They are typically a tiny, shaggy-looking man with wrinkled brown skin. They are approximately 25 inches tall. They are usually either naked or their brown clothing is in extremely bad condition. Brownies like to adopt houses which they look after. They come out at night to finish small chores, look over the cattle. If there is a lazy servant in the home, he might choose to plague him for it. All Brownies expect in return is a bowl of cream or good milk and a honey cake. Never leave clothes and never leave too much food. They find this offensive and will leave. Care should be taken not to criticize their work. When one farmer criticized the mowing job, the Brownie responsible threw the entire crop over a cliff. The Bwca - They are another  version of the Brownie. They have slightly nastier tempers and are prone to tantrums if their work is criticized. They also despise tattletales and people with long noses.
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The Brownie - They are typically a tiny, shaggy-looking man with wrinkled brown skin. They are approximately 25 inches tall. They are usually either naked or their brown clothing is in extremely bad condition. Brownies like to adopt houses which they look after. They come out at night to finish small chores, look over the cattle. If there is a lazy servant in the home, he might choose to plague him for it. All Brownies expect in return is a bowl of cream or good milk and a honey cake. Never leave clothes and never leave too much food. They find this offensive and will leave. Care should be taken not to criticize their work. When one farmer criticized the mowing job, the Brownie responsible threw the entire crop over a cliff. The Bwca - They are another  version of the Brownie. They have slightly nastier tempers and are prone to tantrums if their work is criticized. They also despise tattletales and people with long noses.
  
'''Coblynau''' - (also '''Koblernigh''') They are mine faeries, similar to Knockers. They are considered good omens since the location of their mining usually precedes the discovery of ore there.
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Coblynau - (also Koblernigh) They are mine faeries, similar to Knockers. They are considered good omens since the location of their mining usually precedes the discovery of ore there.
  
'''Domovoi''' - Has the aspect of a sleek, silky human covered in hair on every part of his body. It is difficult and in fact dangerous to catch sight of him, but his soft and caressing voice can be heard often. He forewarns the inhabitants of the house of any trouble, if someone from the family is about to die he can be heard weeping and he pulls the wife’s hair if the husband is about to beat her. He prefers to live under the hearth or stove, but his wife the '''Domavikha''' prefers the cellar.
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Domovoi - Has the aspect of a sleek, silky human covered in hair on every part of his body. It is difficult and in fact dangerous to catch sight of him, but his soft and caressing voice can be heard often. He forewarns the inhabitants of the house of any trouble, if someone from the family is about to die he can be heard weeping and he pulls the wife’s hair if the husband is about to beat her. He prefers to live under the hearth or stove, but his wife the Domavikha prefers the cellar.
  
'''Dvorovoi''' - A yard spirit, he absolutely detests any white animal apart from chickens (he is the protector of chickens, ask his permission before killing any!) If you offend him, just put a little sheep’s wool in the stable, some glittering objects and a slice of bread whilst saying "Tsar Dvorovoi, master, friendly little neighbour, I offer thee this sign of gratitude. Be kind to the cattle, look after them and feed them well." If he really goes on the rampage, you can stick a pitchfork into the fence (it hurts him terribly) and he absolutely dreads a dead magpies body stuck up in the yard.
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Dvorovoi - A yard spirit, he absolutely detests any white animal apart from chickens (he is the protector of chickens, ask his permission before killing any!) If you offend him, just put a little sheep’s wool in the stable, some glittering objects and a slice of bread whilst saying "Tsar Dvorovoi, master, friendly little neighbour, I offer thee this sign of gratitude. Be kind to the cattle, look after them and feed them well." If he really goes on the rampage, you can stick a pitchfork into the fence (it hurts him terribly) and he absolutely dreads a dead magpies body stuck up in the yard.
  
'''The Fenoderee''' - Another type of Brownie. He is enthusiastic about helping the farmers, but isn't all that bright. The Fenoderee once was tricked into trying to fetch water with a sieve.
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The Fenoderee - Another type of Brownie. He is enthusiastic about helping the farmers, but isn't all that bright. The Fenoderee once was tricked into trying to fetch water with a sieve.
  
'''Gardvord''' --  these ''nisse'' are more sinister and are very big (some have seen them lay thier elbows upon the roof). Occasionally you may have one and not even know of it, as they are tiny on the spirit plane, but they fanatically defend the householder from manifested spirits.
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Gardvord --  these nisse are more sinister and are very big (some have seen them lay thier elbows upon the roof). Occasionally you may have one and not even know of it, as they are tiny on the spirit plane, but they fanatically defend the householder from manifested spirits.
  
'''Goblins''' - They are somewhat malicious little creatures. They can appear as animals. They are thieves and villains and count the dead among their companions. They like to tempt people with faerie fruits. They're not truly completely evil, however. Mine goblins make knocking noises where they know there are rich deposits of ore. To avoid the Knockers' wrath, a pastie (traditional miner meal) should be left for them.
+
Goblins - They are somewhat malicious little creatures. They can appear as animals. They are thieves and villains and count the dead among their companions. They like to tempt people with faerie fruits. They're not truly completely evil, however. Mine goblins make knocking noises where they know there are rich deposits of ore. To avoid the Knockers' wrath, a pastie (traditional miner meal) should be left for them.
  
'''Grant''' - A small horse which stands upright; each Grant is attached to a particular place and when he senses danger will run through the town shouting warnings.
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Grant - A small horse which stands upright; each Grant is attached to a particular place and when he senses danger will run through the town shouting warnings.
  
'''Kikimora''' - She partakes in all the household tasks but only when your back is turned, and only if you are diligent and hard-working. Lazy householders suffer from her attentions when she throws things around, breaks pots and tickles the children all night to keep them awake. The only way to placate her (after changing your ways) is to go into the forest and gather ferns and prepare a fern tea with which all the pots and pans in the kitchen must be washed.
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Kikimora - She partakes in all the household tasks but only when your back is turned, and only if you are diligent and hardworking. Lazy householders suffer from her attentions when she throws things around, breaks pots and tickles the children all night to keep them awake. The only way to placate her (after changing your ways) is to go into the forest and gather ferns and prepare a fern tea with which all the pots and pans in the kitchen must be washed.
  
'''The Killmoulis''' - He is an ugly Brownie who haunts mills. He has an enormous nose and a missing mouth. He eats by stuffing the food into his nostrils. He works for the miller but he plays pranks so often he is often more of a nuisance than a help. He will stop the mill if it is run at night, during the God Time or the Grain Goddesses holy day..
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The Killmoulis - He is an ugly Brownie who haunts mills. He has an enormous nose and a missing mouth. He eats by stuffing the food into his nostrils. He works for the miller but he plays pranks so often he is often more of a nuisance than a help. He will stop the mill if it is run at night, during the God Time or the Grain Goddesses holy day..
  
'''Klabautermann''' - This is spirit who guards the ship. In one story it woke up the ship's mate when the lamp went out, and in another it held the masts together.
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Klabautermann - This is spirit who guards the ship. In one story it woke up the ship's mate when the lamp went out, and in another it held the masts together.
  
'''Kobolds''' - (Or  '''Knockers'''). They are known for causing problems for the miners and undoing their progress. To keep the miners guessing, they occasionally help them.
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Kobolds - (Or  Knockers). They are known for causing problems for the miners and undoing their progress. To keep the miners guessing, they occasionally help them.
  
'''Ly Erg''' - This spirit yearns to be a soldier. He dresses like one and cannot be distinguished from human soldiers except by his red-stained hands, red from the blood he has shed. He free roams but will adopt a unit as his 'locale.' Not usually manifested, but in the middle of a battle you may glimpse a bloody handed soldier joining in.
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Ly Erg - This spirit yearns to be a soldier. He dresses like one and cannot be distinguished from human soldiers except by his red-stained hands, red from the blood he has shed. He free roams but will adopt a unit as his 'locale.' Not usually manifested, in the middle of a battle you may glimpse a bloody handed soldier joining in.
  
'''Mother Holle''' - A crone who lives at the bottom of old wells. She dispenses justice and might aid you with guidance and divination if she likes you. of course, if she doesn't a bad time may be in store. Still, you need water so be nice to her.
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Mother Holle - A crone who lives at the bottom of old wells. She dispenses justice and might aid you with guidance and divination if she likes you. of course, if she doesn't a bad time may be in store. Still, you need water so be nice to her.
  
'''Nisse''' - They are guardians of the house or farm who will defend its welfare against other spirits. They are inordinately strong, but of diminutive size. They are almost always males, usually small, very old or very young, strong, loyal to the farm, and sometimes wear a little red hat and grey. All the nisse wants is to have a little porridge with butter on top. If, for some reason, the nisse is exorcised from the farm, then he takes with him all that he brought or did, thus the farm falls to ruin.
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Nisse - They are guardians of the house or farm who will defend its welfare against other spirits. They are inordinately strong, but of diminutive size. They are almost always males, usually small, very old or very young, strong, loyal to the farm, and sometimes wear a little red hat and grey. All the nisse wants is to have a little porridge with butter on top. If, for some reason, the nisse is exorcised from the farm, then he takes with him all that he brought or did, thus the farm falls to ruin.
  
'''Ovinnik''' - A barn spirit, he lives permanently in a corner in the aspect of a large dishevelled cat and it is best to ignore him. His eyes shine like burning coals and he barks like a dog.
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Ovinnik - A barn spirit, he lives permanently in a corner in the aspect of a large dishevelled cat and it is best to ignore him. His eyes shine like burning coals and he barks like a dog.
  
'''Pixies''' - Green faeries who often take the form of hedgehogs. They are also known as urchins, pisgies, piskies, and pigseys. They like to dance in the shadows of stones. Their bells are often heard on the moor. They like to steal horses and torture them to get them to run faster. They delight in throwing pots and pans at kitchen girls. They usually mean no harm, however. Beware of doing pixies favours, for they have a tendency to backfire.
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Pixies - Green faeries who often take the form of hedgehogs. They are also known as urchins, pisgies, piskies, and pigseys. They like to dance in the shadows of stones. Their bells are often heard on the moor. They like to steal horses and torture them to get them to run faster. They delight in throwing pots and pans at kitchen girls. They usually mean no harm, however. Beware of doing pixies favours, for they have a tendency to backfire.
  
'''Polevik''' - He appears as a hairy creature with different coloured eyes and helps to bring in the harvest. He has been known to strangle workers who go to sleep in the fields rather than working, other times he just pulls their hair unmercifully, he can be placated by placing two eggs and an elderly cockerel in a ditch for him.
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Polevik - He appears as a hairy creature with different coloured eyes and helps to bring in the harvest. He has been known to strangle workers who go to sleep in the fields rather than working, other times he just pulls their hair unmercifully, he can be placated by placing two eggs and an elderly cockerel in a ditch for him.
  
'''Pooka''' - Pooka have a standing claim to crops left unharvested after Clay day of Fertility week in Earth season. Farmers who harvest after this date risk their wrath.
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Pooka - Pooka have a standing claim to crops left unharvested after Clay day of Fertility week in Earth season. Farmers who harvest after this date risk their wrath.
  
'''Portunes''' - They are small agricultural spirits who work on human farms by day, and spit-roast frogs by night. They are generally very old men with wrinkled faces and patched coats. However kind they are, they have a weakness for grabbing the bridles of horses whom men are riding alone at night and leading them into ponds, laughing.
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Portunes - They are small agricultural spirits who work on human farms by day, and spit-roast frogs by night. They are generally very old men with wrinkled faces and patched coats. However kind they are, they have a weakness for grabbing the bridles of horses whom men are riding alone at night and leading them into ponds, laughing.
  
'''Virikas''' - Never more than eighteen inches tall, these unpleasant spectral entities can be recognized by their flaming red colour and their horribly pointed, bloodstained teeth. They gather outside the homes of men soon to die and jabber excitedly. To prevent this, people can erect a small shrine in their honour and burn daily gifts of flowers and spices for them.
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Virikas - Never more than eighteen inches tall, these unpleasant spectral entities can be recognized by their flaming red colour and their horribly pointed, bloodstained teeth. They gather outside the homes of men soon to die and jabber excitedly. To prevent this, people can erect a small shrine in their honour and burn daily gifts of flowers and spices for them.
  
'''Vodyanoi''' - A dangerous water spirit (like most water spirits) who is often found near millponds, he loathes humans and millponds are so dangerous because of him. Sometimes many will gather underneath the great millwheel. He devours humans and some mill owners have been known to appease him by throwing unfortunate strangers into the millrace, this is one of the few things that stop him destroying the milldam so the water will run free again. Often manifests as a huge, froggy looking creature with dark, glabrous skin.
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Vodyanoi - A dangerous water spirit (like most water spirits) who is often found near millponds, he loathes humans and millponds are so dangerous because of him. Sometimes many will gather underneath the great millwheel. He devours humans and some mill owners have been known to appease him by throwing unfortunate strangers into the millrace, this is one of the few things that stop him destroying the milldam so the water will run free again. Often manifests as a huge, froggy looking creature with dark, glabrous skin.
  
'''Wichtlein''' - This is a Mine Spirit who announces the death of a miner by tapping three times. Digging and other miner imitations are warning of pending disaster.
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Wichtlein - This is a Mine Spirit who announces the death of a miner by tapping three times. Digging and other miner imitations are warning of pending disaster.
  
'''Yann-an-Od''' - Kindly old shepherd who tends sheep. He might have once been a god of some sort. He's rather shy of humans.
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Yann-an-Od - Kindly old shepherd who tends sheep. He might have once been a god of some sort. He's rather shy of humans.
  
 
All these creatures generally have a little shrine somewhere, and if given food have a special plate that they are very jealous of and no one should use it for any reason apart from the spirits gifts. The barn and yard spirits often have a special creature that they prefer from amongst the domestic animals, this particular specimen will always be sleek and fat because the domestic spirit steals food from the other animals for it. It's best to humour them and feed the animal separately, appearing to make a great fuss over it. If the house has a cat, the spirits will tend to look after it, anyone harming the house cat had better leave promptly or go to great lengths to placate the furious spirits. Finally, the chief role of these wights is to take care of the house and its surrounding lands. In rural households, they make sure that the bread rises, the cream turns to butter in the churn, the cows are fed well, and the field-work is successful. In fact, all the ordinary transformations (milk to cheese etc) are overseen by these creatures. Most of the domestic spirits will work very hard for just a little milk that's left over from dinner, but don't forget it once you start giving it to them! If the milk is forgotten or skimped on, when a pot breaks or you strangely burn your fingers in the fire you'll hear a malicious little chuckle in the corner . . .
 
All these creatures generally have a little shrine somewhere, and if given food have a special plate that they are very jealous of and no one should use it for any reason apart from the spirits gifts. The barn and yard spirits often have a special creature that they prefer from amongst the domestic animals, this particular specimen will always be sleek and fat because the domestic spirit steals food from the other animals for it. It's best to humour them and feed the animal separately, appearing to make a great fuss over it. If the house has a cat, the spirits will tend to look after it, anyone harming the house cat had better leave promptly or go to great lengths to placate the furious spirits. Finally, the chief role of these wights is to take care of the house and its surrounding lands. In rural households, they make sure that the bread rises, the cream turns to butter in the churn, the cows are fed well, and the field-work is successful. In fact, all the ordinary transformations (milk to cheese etc) are overseen by these creatures. Most of the domestic spirits will work very hard for just a little milk that's left over from dinner, but don't forget it once you start giving it to them! If the milk is forgotten or skimped on, when a pot breaks or you strangely burn your fingers in the fire you'll hear a malicious little chuckle in the corner . . .
  
==Often encountered Statistics for Domestic Spirits==
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Often encountered Statistics for Domestic Spirits
 
 
 
Domestic Spirits often have these facets to them
 
Domestic Spirits often have these facets to them
 
 
- Their base attack chance with a weapon is their POWx5.
 
- Their base attack chance with a weapon is their POWx5.
 
 
- Their base dodge chance is their INTx5
 
- Their base dodge chance is their INTx5
 
 
- They rarely if ever wear armour (except the Ly Erg)
 
- They rarely if ever wear armour (except the Ly Erg)
 
 
- They know their full INT worth of Spirit Spells
 
- They know their full INT worth of Spirit Spells
 
 
- They generally know 1D6 points of Trickster Divine spells
 
- They generally know 1D6 points of Trickster Divine spells
 
  
 
STR 3D6+6 Move: 2-4
 
STR 3D6+6 Move: 2-4
 
 
CON 3D6+12
 
CON 3D6+12
 
 
SIZ Varies
 
SIZ Varies
 
 
INT Varies
 
INT Varies
 
 
POW 2D6+18
 
POW 2D6+18
 
 
DEX 3D6+6  
 
DEX 3D6+6  
 
 
  
 
Weapon: Claw 125% 1D3+Varies
 
Weapon: Claw 125% 1D3+Varies
 +
Weapon: Fling Domestic Item 125% 1D4+Varies
  
  
Weapon: Fling Domestic Item 125% 1D4+Varies
+
Favourite Spirit Magic spells:
 
 
==Favourite Spirit Magic spells:==
 
 
   
 
   
 
   
 
   
*Befuddle
+
Befuddle
*Bladesharp
+
Bladesharp
*Bludgeon
+
Bludgeon
*Control (Species)
+
Control (Species)
*Countermagic
+
Countermagic
*Demoralize
+
Demoralize
*Detect Enemy
+
Detect Enemy
*Disruption  
+
Disruption Extinguish
*Extinguish
+
Glamour
*Glamour
+
Glue
*Glue
+
Heal
*Heal
+
Hotfoot*
*Hotfoot+
+
Ignite
*Ignite
+
Mindspeech
*Mindspeech
+
Mobility Repair**
*Mobility
+
Second Sight
*Repair++
+
Slow
*Second Sight
+
Spirit Screen
*Slow
+
Strength
*Spirit Screen
+
Vigour
*Strength
+
Visibility
*Vigour
 
*Visibility
 
  
+Trickster Spirit Spell
+
* Trickster Spirit Spell
  
++This version always repairs an item perfectly with no loss of AP
+
** This version always repairs an item perfectly with no loss of AP

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