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[[Sailing_the_Silver_Seas]]
 
[[Sailing_the_Silver_Seas]]
 
Stakmar is an unscrupulous raider and trader from the far north, known for his great mirth and tremendous temper.
 
  
 
== Rank ==
 
== Rank ==
*Human Berserker 6 (full PC)
+
*Race Class Level
*XP: 51,737
+
*XP: XX/YY
*Alignment: Neutral
+
*Alignment (note that being chaotic in OSE is '''bad''', stick to neutral or lawful please.)
 +
*List whether the character is a full PC or henchman, if the latter list chain of command to a PC.
 +
*List any titles or holdings
  
 
== Attributes ==
 
== Attributes ==
*STR 16 (+2)
+
*STR
*INT 9  (+0)
+
*INT
*WIS 12 (+0)
+
*WIS
*DEX 11 (+0)
+
*DEX
*CON 18 (+3)
+
*CON
*CHA 14 (+1)
+
*CHA
  
 
== Skills ==
 
== Skills ==
*Languages: Common
+
*Languages
 
+
**
 +
**
 +
**
 
*General Skills
 
*General Skills
**Jump 8+
+
**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
**Climb 13+
+
**
**Swimming 13+
+
**
**Sailing 5+
 
 
 
 
*Class Abilities
 
*Class Abilities
**Weapon Proficiency: Sword, Hand-axe, Longbow
+
**
**Cleave (6/round, if Stakmar attacks and kills something within 5', he can make another attack)
+
**
**Overrun Maneuver
+
**
**Rage (take 1/2 physical damage, advantage on saves against fear, +2 AC, +6 damage, +30' move, must attack nearest target)
 
***Enter Rage: 1/6 each round, +1 per round, +1 if injured
 
***Exit Rage: Roll under Wisdom on 3d6 each round after all enemies defeated
 
 
 
 
*Knacks
 
*Knacks
**Self Improvement (+1 Str/Con)
+
**
**Controlled Rage (roll twice to Enter or Exit Rage)
+
**
 +
**
  
 
== Combat ==
 
== Combat ==
*AC 3 (Chain, Shield+1)
+
*AC
*HP 48
+
*HP (just list the max here, list current HP on the front page.)
*Movement Rate 60' (+30' with no pack, +30' while Raging)
+
*Movement Rate
*Initiative Modifier 0
+
*Initiative Modifier
 +
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
 +
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
 +
**Secondary Melee Attack:
 +
**Primary Ranged Attack:
 +
*Saves:
 +
**Petrification & Paralysis
 +
**Poison & Death
 +
**Blast & Breath
 +
**Staves & Wands
 +
**Spells
  
*Attacks
+
== Spells ==
**Sword: THACO 13 1d8+2 (1d8+8 while raging)
+
*First Level: Spells Per Day
**Hand-axe: THACO 13 1d6+2 (1d6+8 while raging), range 10/20/30 thrown
+
**A first level spell in your repertoire
**Longbow: THACO 15 1d6, range 70/140/210
+
**Another first-level spell in your repertoire
 
+
**Etc
*Saves:
+
*Second Level: Spells Per Day
**Petrification & Paralysis 11
+
**One
**Poison & Death 9
+
**Two
**Blast & Breath 11
+
**You-know-what-to-do
**Staves & Wands 10
 
**Spells 13
 
  
 
== Equipment ==
 
== Equipment ==
*Encumbrance: 670 (590 without pack = 90' move)
+
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
**Sword (60)
+
**Then list
**2 Hand-axes (30)
+
**Those things
**Shield+1 (100)
+
**Individually
**Chain Mail (400)
 
**Elven Cloak and Boots (Move silently, 1/6 chance of being spotted, power unusable for 1 turn after attacking)
 
**Backpack (80)
 
***Hammer + 12 Iron Spikes
 
***Mirror
 
***Rations (iron, 7 days)
 
***Sack (large)
 
***Water skin
 
***Torch (6)
 
***Flint&Steel
 
***Rope 50'
 
***Potion of Invisibility
 
***Potion of Undead Control
 
*On the Ship
 
**Longbow + 60 arrows
 
**Rations (iron, 14 days)
 
*Treasure:
 
**10,792 gp
 

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