Editing Standard Character Sheet

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Go into 'edit', and cut and paste the following format into your character page, and edit the values to suit your PC.
 
Go into 'edit', and cut and paste the following format into your character page, and edit the values to suit your PC.
  
 
- Back to [[The_Valley_of_Cradles]]
 
==Background==
 
Write a brief history of your PC here.
 
 
==Character Details==
 
==Character Details==
  
Line 22: Line 18:
 
==Characteristics==
 
==Characteristics==
 
Str: '''Number''', Con: '''Number''', Siz: '''Number''', Int: '''Number''', Pow: '''Number''', Dex: '''Number''':, Cha: '''Number'''.
 
Str: '''Number''', Con: '''Number''', Siz: '''Number''', Int: '''Number''', Pow: '''Number''', Dex: '''Number''':, Cha: '''Number'''.
*Damage Bonus/Minus: '''+/- Damage Dice'''
 
*Hit Point Bonus/minus: '''+/-HPs'''
 
*Experience bonus: '''+/-%'''
 
*Encumbrance limit:
 
  
 
==Skill Groups==
 
==Skill Groups==
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
*'''Agility: +/-n%'''
+
*Agility: +n%
**Dance (30%/5%):-
+
**Dance (30%/5%)
***Style: n%
+
***Style:
**Dodge (15%): n%
+
**Dodge (15%)
**Climb (25%): n%
+
**Climb (25%)
**Jump (25%): n%
+
**Jump (25%)
**<u>Tumbling</u> (25%): n%
+
**Tumbling (25%)
 
 
  
*'''Aim: +/-n%'''
+
*Aim: +n%
 
**Catch (25%): n%
 
**Catch (25%): n%
 
**Throw (25%): n%
 
**Throw (25%): n%
  
 +
*Knowledge:
 +
**Evaluate (10%) [Treasure][Trade Goods][Art]
 +
**R/W Lang (10/0%) [Many]
 +
**Animal Lore (5%) [Find cattle food] [Hunting][Tending/Herding][Training]
 +
**Folk Lore (30%) By culture/race.
 +
**Mineral Lore (5%) [Mining] [caving] [Assess Mineral]
 +
**Plant Lore (5%) [Find healing plants] [Identify plants][Farming]
 +
**World lore (5%) [Find Water] [Survival] [Weatherlore]
 +
**Healing lore: (10%) [Identify disease] [Id poison] [doctoring]
 +
**Martial arts (0%)
 +
**River Lore (20%)
 +
**Spirit Lore. (5%)
 +
**Star lore (Navigation): (10%) 
 +
***[Trailblazing]
 +
***[Seaborne]
  
*'''Knowledge: +/-n%'''
+
*Manipulation[Body]:
**Evaluate (10%):-
+
**Boating (10%)
***Treasure: n%
+
**Sailing (5%)
***Trade Goods: n%
+
**Craft, Physical (30%/10%) Sp: Armour/weapon/shield making, Masonry/architect,
***Art: n%
+
**Peaceful Cut. Shiphandling, Teamster/packhandler.
**Read/Write Language (10/0%):-
+
**Swimming (15%)
***Language Name: n%
+
**Riding (5%)
**Animal Lore (5%):-
+
**Running (25%)
***Find cattle food: n%
+
**Drive Cart/wagon (15%)
***Hunting: n%
 
***Tending/Herding: n%
 
***Training: n%
 
**Folk Lore (30%) By culture/race.: n%
 
**Mineral Lore (5%):-
 
***Mining: n%
 
***Caving: n%
 
***Assess Mineral: n%
 
**Plant Lore (5%):-
 
***Find healing plants: n%
 
***Identify plants: n%
 
***Farming: n%
 
**World lore (5%):-
 
***Find Water: n%
 
***Survival: n%
 
***Weatherlore: n%
 
**<u>Healing lore</u>: (10%):-
 
***Identify disease: n%
 
***Indentify poison: n%
 
***Doctoring: n%
 
**<u>Martial arts </u>(0%): n%
 
**<u>River Lore</u> (20%): n%
 
**<u>Spirit Lore</u> (5%): n%
 
**<u>Star lore </u>(Navigation)(10%):-
 
***Trailblazing: n%
 
***Seaborne: n%
 
 
 
 
 
*'''Manipulation[Body]: +/-n%'''
 
**Boating (10%): n%
 
**<u>Sailing</u> (5%): n%
 
**Craft, Physical (30%/10%) Sp:-
 
***Armour/weapon/shield making: n%
 
***Masonry/architect: n%
 
***Peaceful Cut/butchery: n%
 
***Shiphandling: n%
 
***Teamster/packhandler: n%
 
**Swimming (15%): n%
 
**Riding (5%): n%
 
**<u>Running (25%)</u>: n%
 
**<u>Drive Cart/wagon (15%)</u>: n%
 
 
 
  
*'''Manipulation[Fine]: +/-n%'''
+
*Manipulation[Fine]:
**First aid (10%): n%
+
**First aid (10%)
**Treat disease/poison (5): n%
+
**Treat disease/poison (5)%
 
**Sleight of hand (15%):-
 
**Sleight of hand (15%):-
 
***Hide item: n%
 
***Hide item: n%
Line 109: Line 73:
 
***Trapsmith: n%
 
***Trapsmith: n%
 
***Locksmith: n%
 
***Locksmith: n%
**Devices (5):-
+
**Devices (5)% [lock pick] [trap set/disarm]
***Lock pick: n%
+
**Feign Death (10)%
***Trap set/disarm: n%
+
**Foil Restraints (0)%
**<u>Feign Death </u>(10): n%
+
**Play Instr. (Var)
**<u>Foil Restraints</u> (0): n%
 
**<u>Play Instrument</u> (Var): n%
 
 
 
  
*'''Perception: +/-n%'''
+
*Perception: n%
 
**Listen (25)%: n%
 
**Listen (25)%: n%
 
**Scan (25)%: n%
 
**Scan (25)%: n%
**<u>Sense</u> (5%):-
+
**Sense (5%):-
 
***Ambush: n%
 
***Ambush: n%
 
***Chaos: n%
 
***Chaos: n%
 
***Assassin: n%
 
***Assassin: n%
**Spot (5):-
+
**Spot (5)% [Hidden items] [Trap]: n%
***Hidden items: n%
+
**Taste analysis (5%): n%
***Trap: n%
+
**Tracking (10%): n%
**<u>Taste analysis</u> (5%): n%
 
**<u>Tracking</u> (10%): n%
 
 
 
  
*'''Stealth: +/-n%'''
+
*Stealth: n%
 
**Camouflage (10%): n%
 
**Camouflage (10%): n%
 
**Hide (15%): n%
 
**Hide (15%): n%
 
**Move quietly (15%): n%
 
**Move quietly (15%): n%
 
**Ambush (5)%: n%
 
**Ambush (5)%: n%
**<u>Shadowing</u> (10%): n%
+
**Shadowing (10%): n%
**<u>Swim Quietly</u> (Sp.): n%
+
**Swim Quietly (Sp.): n%
  
 
+
*Communication: n%
*'''Communication: +/-n%'''
 
 
**Bargain (10%): n%
 
**Bargain (10%): n%
 
**Orate (10%): n%
 
**Orate (10%): n%
 
**Sing (5%): n%
 
**Sing (5%): n%
**Speak Language:-
+
**Speak Lang. (Int x 5 [Home langs, 00% other.): n%
***Native (Int x 5): n%
+
**Understand beast speech. (10%): n%
***Other (00): n%
+
**Voice Mimicry (5%): n%
**<u>Understand beast speech</u> (10%): n%
 
**<u>Voice Mimicry</u> (5%): n%
 
  
 
+
*Social: +n%
*'''Social: +/-n%'''
+
**Acting (10%): n%
**<u>Acting </u>(10%): n%
+
**Bribery (20%): n%
**<u>Bribery</u> (20%): n%
 
 
**Fast talk (20%): n%
 
**Fast talk (20%): n%
**<u>Disguise</u> (10%): n%
+
**Disguise (10%): n%
**Wise (30%/10%/5%):-
+
**Wise (30%/10%/5%): n%
 
***Streetwise: n%
 
***Streetwise: n%
 
***Courtliness: n%
 
***Courtliness: n%
 
***Nomad ways: n%
 
***Nomad ways: n%
 
</div>
 
</div>
 
==Hit Points and Armour==
 
{| border="1" cellpadding="2"
 
!width="200"|Location Name
 
!width="300"|Armour types
 
!width="50"|H.P.
 
!width="50"|A.P.
 
!width="50"|Enc.
 
!width="100"|Location
 
|-
 
|Head || Armour Type || number || number || number || 19-20
 
|-
 
|Left Arm || Armour Type || number || number || number || 16-18
 
|-
 
|Right Arm || Armour Type || number || number || number || 13-15
 
|-
 
|Chest || Armour Type || number || number || number || 12
 
|-
 
|Abdomen || Armour Type || number || number || number || 09-11
 
|-
 
|Left Leg || Armour Type || number || number || number || 05-08
 
|-
 
|Right Leg || Armour Type || number || number || number || 01-04
 
|}
 
 
*Total Hit Points: nHP
 
 
==Weapons and Shields==
 
* Attack Bonus/Minus: +/-%
 
* Parry Bonus/Minus: +/-%
 
* Aim Bonus/Minus: +/-%
 
*Strike Ranks: Siz:(n)+Dex:(n)=(n)
 
 
{| border="1" cellpadding="2"
 
!width="200"|Weapon/Shield Name
 
!width="150"|Damage
 
!width="50"|S.R.
 
!width="50"|A.P.
 
!width="60"|Attack %
 
!width="60"|Parry %
 
!width="100"|Range
 
!width="50"|Enc.
 
|-
 
|weapon/shield || damage || sr || ap || atk% || pry% || range || enc
 
|-
 
|weapon/shield || damage || sr || ap || atk% || pry% || range || enc
 
|-
 
|weapon/shield || damage || sr || ap || atk% || pry% || range || enc
 
|-
 
|weapon/shield || damage || sr || ap || atk% || pry% || range || enc
 
|-
 
|weapon/shield || damage || sr || ap || atk% || pry% || range || enc
 
|-
 
|RH Dagger || 1d4+2 || sr || 12 || atk% || pry% || melee || 0
 
|-
 
|Fist || 1d3 || sr || arm || atk% || pry% || melee || 0
 
|-
 
|Kick || 1d6 || sr || leg || atk% || pry% || melee || 0
 
|-
 
|Head Butt || 1d4 || sr || head || atk% || pry% || melee || 0
 
|-
 
|Grapple || Special || sr || special || atk% || pry% || melee || 0
 
|}
 
 
==Magic==
 
*'''Power:-'''
 
** Current Characteristic POW:
 
** Current Available POW:
 
** Current Stored POW:
 
 
 
'''Spirits:'''
 
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
*Spirit One
 
** INT:
 
** POW:
 
** Where Bound:
 
 
*Spirit Two
 
** INT:
 
** POW:
 
** Where Bound:
 
 
*Spirit Three
 
** INT:
 
** POW:
 
** Where Bound:
 
</div>
 
 
 
*'''Battle Magic:'''
 
** List your Battle Magic Spells here.
 
 
* '''Rune Magic:'''
 
** List your Rune Magic Spells here.
 
 
==Mounts==
 
Str: '''Number''', Con: '''Number''', Siz: '''Number''',  Pow: '''Number''', Dex: '''Number'''.
 
*Damage Bonus/Minus: '''+/- Damage Dice'''
 
*Hit Point Bonus/minus: '''+/-HPs'''
 
*Move Rate:
 
{| border="1" cellpadding="2"
 
!width="200"|Location Name
 
!width="225"|Armour types
 
!width="50"|H.P.
 
!width="50"|A.P.
 
!width="50"|Enc.
 
!width="100"|Location
 
|-
 
|Head || Armour Type || number || number || number || 17-20
 
|-
 
|Left Foreleg || Armour Type || number || number || number || 14-16
 
|-
 
|Right foreleg || Armour Type || number || number || number || 11-13
 
|-
 
|Forequarters || Armour Type || number || number || number || 08-10
 
|-
 
|Hindquarters || Armour Type || number || number || number || 05-07
 
|-
 
|Left Hindleg || Armour Type || number || number || number || 03-04
 
|-
 
|Right Hindleg || Armour Type || number || number || number || 01-02
 
|}
 
 
*Total Hit Points: nHP
 
 
* Attack Bonus/Minus: +/-%
 
* Parry Bonus/Minus: +/-%
 
* Aim Bonus/Minus: +/-%
 
 
{| border="1" cellpadding="2"
 
!width="200"|Attack
 
!width="150"|Damage
 
!width="50"|S.R.
 
!width="60"|Attack %
 
 
|-
 
|Bite || damage || sr || atk%
 
|-
 
|Kick || damage || sr || atk%
 
|-
 
|Rear and plunge || damage || sr || atk%
 
|}
 
 
==Equipment==
 
*Weapons:
 
** List your weapons and shields here
 
*Armour:
 
** List you armour and clothing here
 
*Other:
 
**List everything else here.
 

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