Editing Stanles Lear

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This spell summons a sword made of magic into your hand. When you attack with it, add your level to your rolls (if you don’t already) and deal 2d4 damage. Add your Intelligence modifier to attack and damage rolls instead of Ferocity. This sword counts as magical and will injure creatures immune to blades and normal weapons. ''Variations:'' • '''Level 4.''' The wizard sword inflicts 2d6 damage. • '''Level 7.''' The wizard sword inflicts 2d8 damage.
 
This spell summons a sword made of magic into your hand. When you attack with it, add your level to your rolls (if you don’t already) and deal 2d4 damage. Add your Intelligence modifier to attack and damage rolls instead of Ferocity. This sword counts as magical and will injure creatures immune to blades and normal weapons. ''Variations:'' • '''Level 4.''' The wizard sword inflicts 2d6 damage. • '''Level 7.''' The wizard sword inflicts 2d8 damage.
  
Per the Magic rules, spells of a higher level than the character may be cast. If cast by ''Reading a Formula'' or ''Casting from Memory'', the character must succeed on a d20 roll against half their Intelligence score to Control the spell or suffer failure and miscasting. If cast by ''Performing a Ritual'', the roll to Control the spell is made against the full Intelligence score of the character.<br>
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<br>Per the Magic rules, spells of a higher level than the character may be cast. If cast by ''Reading a Formula'' or ''Casting from Memory'', the character must succeed on a d20 roll against half their Intelligence score to Control the spell or suffer failure and miscasting. If cast by ''Performing a Ritual'', the roll to Control the spell is made against the full Intelligence score of the character.<br>
 
<br>Variations are a variation on the spell that can be cast spontaneously, if the spell is mastered and memorized.
 
<br>Variations are a variation on the spell that can be cast spontaneously, if the spell is mastered and memorized.
  

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