Editing Stanles Lear
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'''Neutral Spellslinger L2''' (2000/4000)<br> | '''Neutral Spellslinger L2''' (2000/4000)<br> | ||
− | '''Appearance:''' | + | '''Appearance:''' |
− | '''Motivation:''' I can't work | + | '''Motivation:''' I can't work a normal job because I'm hated by other members of my profession. |
===Attributes=== | ===Attributes=== | ||
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|17 (+2) | |17 (+2) | ||
|11 | |11 | ||
− | |||
|13 (+1) | |13 (+1) | ||
− | | | + | |16 (+2) |
+ | |08 (-1) | ||
|16 (+2) | |16 (+2) | ||
|} | |} | ||
− | ==== | + | ====I'm a Drunken Patricide==== |
− | The second son of the Duchess of the Three Winds, Lear was trained as | + | The second son of the Duchess of the Three Winds, Lear was trained as a Spellslinger from a young age. He accidentally slew his father, his mother's favored concubine, in a magical mishap, and was exiled from his school and family. |
− | ==== | + | ====Just One More Artifact, Then I'll Show the Duchess==== |
− | Lear | + | Lear seeks the secrets of old hidden in the dark places, as a means of furthering his own personal power. |
====It Was No Accident, I Was Sober for Once==== | ====It Was No Accident, I Was Sober for Once==== | ||
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*Hit Die d6 | *Hit Die d6 | ||
*Initiative: +2 | *Initiative: +2 | ||
− | *Speed: | + | *Speed: 9 |
− | *AC: | + | *AC: 13 |
*Dispostion: 5/5 | *Dispostion: 5/5 | ||
*Psychic Armor: 5/5 | *Psychic Armor: 5/5 | ||
====Weapons==== | ====Weapons==== | ||
*Rapier attack +0 to hit | *Rapier attack +0 to hit | ||
− | *Wizard Sword attack + | + | *Wizard Sword attack +4 to hit, damage 2d4+2 |
*Pistol Attack - hit on roll of Dexterity or lower, if target is stationary and not in cover, or half Dexterity if it is moving quickly or has cover. Taking time to aim returns the roll to Dexterity or lower, except against targets both moving quickly and behind cover, which cannot be hit. Targets more than 50' away count as being under cover. Natural 20s = firearm fouled or jammed and in need of cleaning. | *Pistol Attack - hit on roll of Dexterity or lower, if target is stationary and not in cover, or half Dexterity if it is moving quickly or has cover. Taking time to aim returns the roll to Dexterity or lower, except against targets both moving quickly and behind cover, which cannot be hit. Targets more than 50' away count as being under cover. Natural 20s = firearm fouled or jammed and in need of cleaning. | ||
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===Spells=== | ===Spells=== | ||
− | '' | + | ''Memorized 4/4'' |
− | + | *Imbuement | |
− | * | ||
*'''Flare''', L1 Fire spell | Range: 100' per CL | Duration: Instant | Effect: Caster only | *'''Flare''', L1 Fire spell | Range: 100' per CL | Duration: Instant | Effect: Caster only | ||
This spell projects a tiny ball of light from your hand that explodes in a large burst of bright light when it reaches the end of its range. This flare is visible for miles around. If the flare explodes in someone’s face, they are blinded for 2d6 rounds. | This spell projects a tiny ball of light from your hand that explodes in a large burst of bright light when it reaches the end of its range. This flare is visible for miles around. If the flare explodes in someone’s face, they are blinded for 2d6 rounds. | ||
*'''Plague of Vermin''', L5 Animals/Chaos/Summoning spell | Range: 1 mile per CL | Duration: 1 day | Effect: 1 location | *'''Plague of Vermin''', L5 Animals/Chaos/Summoning spell | Range: 1 mile per CL | Duration: 1 day | Effect: 1 location | ||
This spell summons a swarm of insects, rats, or other small vermin to plague a settlement or other location within range. The swarm can be up to 50 feet per caster level wide when amassed. You must know the location’s name if you cannot see, hear, or touch it. If there are no vermin at all in the area, they are summoned from the nearest location that does have vermin, even if they cannot actually survive in the target location. | This spell summons a swarm of insects, rats, or other small vermin to plague a settlement or other location within range. The swarm can be up to 50 feet per caster level wide when amassed. You must know the location’s name if you cannot see, hear, or touch it. If there are no vermin at all in the area, they are summoned from the nearest location that does have vermin, even if they cannot actually survive in the target location. | ||
− | * | + | *Spell 3 |
− | + | *Spell 4 | |
− | * | + | *Spell 5 |
− | + | *Spell 6 | |
− | * | ||
− | |||
− | |||
− | |||
− | Per the Magic rules, spells of a higher level than the character may be cast. If cast by ''Reading a Formula'' or ''Casting from Memory'', the character must succeed on a d20 roll against half their Intelligence score to Control the spell or suffer failure and miscasting. If cast by ''Performing a Ritual'', the roll to Control the spell is made against the full Intelligence score of the character | + | Per the Magic rules, spells of a higher level than the character may be cast. If cast by ''Reading a Formula'' or ''Casting from Memory'', the character must succeed on a d20 roll against half their Intelligence score to Control the spell or suffer failure and miscasting. If cast by ''Performing a Ritual'', the roll to Control the spell is made against the full Intelligence score of the character. |
− | |||
===Equipment=== | ===Equipment=== | ||
''Key: (t)-tiny item, (s)-small encumbering, (r)-regular encumbering, (#)-value of item encumbrance''<br> | ''Key: (t)-tiny item, (s)-small encumbering, (r)-regular encumbering, (#)-value of item encumbrance''<br> | ||
− | Limits: Encumbering Items: | + | Limits: Encumbering Items: 6/5 | Small Items 10/13 |
*Worn | *Worn | ||
+ | **walking stick (r) | ||
**clothes in need of mending | **clothes in need of mending | ||
− | ** | + | **close combat weapon (r) |
**pistols (2) (r,r) | **pistols (2) (r,r) | ||
**a pouch with 2 dozen bullets and a powder horn (2t) | **a pouch with 2 dozen bullets and a powder horn (2t) | ||
− | |||
*Shoulderbag (r) | *Shoulderbag (r) | ||
**a “magical” amulet bought from a fortune teller (t) | **a “magical” amulet bought from a fortune teller (t) | ||
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**''Awesome Manual of Scarlet Obsession'', a book of scrolls of cloth, written by a foreign sage scribing truths for her apprentice. You can decide whether the subject matter is on astrology, animation of objects, alcoholic beverages, or music technique. Or some combination. (s) | **''Awesome Manual of Scarlet Obsession'', a book of scrolls of cloth, written by a foreign sage scribing truths for her apprentice. You can decide whether the subject matter is on astrology, animation of objects, alcoholic beverages, or music technique. Or some combination. (s) | ||
**''Proscribed Pandect of Scaled Verity'', a book of loose pages of copper written in ink that can only be read under the light of the moon, written by the last adept of a dying magical tradition. You can decide whether the subject matter is on celestial beings, animation of objects, fishing, or chemistry. Or some combination. (s) | **''Proscribed Pandect of Scaled Verity'', a book of loose pages of copper written in ink that can only be read under the light of the moon, written by the last adept of a dying magical tradition. You can decide whether the subject matter is on celestial beings, animation of objects, fishing, or chemistry. Or some combination. (s) | ||
− | |||
− | |||
**a case with two pistols (2) | **a case with two pistols (2) | ||
*Coinpurse | *Coinpurse | ||
− | ** | + | **100 cyphers |
Dog | Dog | ||
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===Notes=== | ===Notes=== | ||
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− | |||
===Q&A=== | ===Q&A=== |