Editing Stanles Lear
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'''Neutral Spellslinger L2''' (2000/4000)<br> | '''Neutral Spellslinger L2''' (2000/4000)<br> | ||
− | '''Appearance:''' | + | '''Appearance:''' |
− | '''Motivation:''' I can't work | + | '''Motivation:''' I can't work a normal job because I'm hated by other members of my profession. |
===Attributes=== | ===Attributes=== | ||
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|17 (+2) | |17 (+2) | ||
|11 | |11 | ||
− | |||
|13 (+1) | |13 (+1) | ||
− | | | + | |16 (+2) |
+ | |08 (-1) | ||
|16 (+2) | |16 (+2) | ||
|} | |} | ||
− | ==== | + | ====I'm a Drunken Patricide==== |
− | The second son of the Duchess of the Three Winds, Lear was trained as | + | The second son of the Duchess of the Three Winds, Lear was trained as a Spellslinger from a young age. He accidentally slew his father, his mother's favored concubine, in a magical mishap, and was exiled from his school and family. |
− | ==== | + | ====Just One More Artifact, Then I'll Show the Duchess==== |
− | Lear | + | Lear seeks the secrets of old hidden in the dark places, as a means of furthering his own personal power. |
====It Was No Accident, I Was Sober for Once==== | ====It Was No Accident, I Was Sober for Once==== | ||
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*Hit Die d6 | *Hit Die d6 | ||
*Initiative: +2 | *Initiative: +2 | ||
− | *Speed: | + | *Speed: 9 |
− | *AC: | + | *AC: 13 |
*Dispostion: 5/5 | *Dispostion: 5/5 | ||
*Psychic Armor: 5/5 | *Psychic Armor: 5/5 | ||
====Weapons==== | ====Weapons==== | ||
*Rapier attack +0 to hit | *Rapier attack +0 to hit | ||
− | *Wizard Sword attack + | + | *Wizard Sword attack +4 to hit, damage 2d4+2 |
*Pistol Attack - hit on roll of Dexterity or lower, if target is stationary and not in cover, or half Dexterity if it is moving quickly or has cover. Taking time to aim returns the roll to Dexterity or lower, except against targets both moving quickly and behind cover, which cannot be hit. Targets more than 50' away count as being under cover. Natural 20s = firearm fouled or jammed and in need of cleaning. | *Pistol Attack - hit on roll of Dexterity or lower, if target is stationary and not in cover, or half Dexterity if it is moving quickly or has cover. Taking time to aim returns the roll to Dexterity or lower, except against targets both moving quickly and behind cover, which cannot be hit. Targets more than 50' away count as being under cover. Natural 20s = firearm fouled or jammed and in need of cleaning. | ||
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===Spells=== | ===Spells=== | ||
− | '' | + | ''Memorized 4/4'' Flare, War Spell, Ward Against Ghosts, and Wizard Sword |
− | |||
*'''Imbuement:''' Aura of Deadliness (War Spell) - At all times, you possess an Aura of Deadliness. People react to it in different ways, dependent on their personality and the situation. People generally perceive you as intending them some level of harm, even when you are not. | *'''Imbuement:''' Aura of Deadliness (War Spell) - At all times, you possess an Aura of Deadliness. People react to it in different ways, dependent on their personality and the situation. People generally perceive you as intending them some level of harm, even when you are not. | ||
*'''Flare''', L1 Fire spell | Range: 100' per CL | Duration: Instant | Effect: Caster only | *'''Flare''', L1 Fire spell | Range: 100' per CL | Duration: Instant | Effect: Caster only | ||
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**a case with two pistols (2) | **a case with two pistols (2) | ||
*Coinpurse | *Coinpurse | ||
− | ** | + | **100 cyphers |
Dog | Dog | ||
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===Notes=== | ===Notes=== | ||
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===Q&A=== | ===Q&A=== |