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Stanton Schoob
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[QUOTE=coyoteboy;19725602]Rewrite sans background, mostly copy pasted from the MHR book (the more I look at Iron Dudes EMP, that Circuit-Breaker is swiped from, the less sense it makes mechanically. I may switch out for Area Attack guts instead) Stanton Schoob Terran Mutant Technomancer Solo D6 Buddy D8 Team D10 Nothing Invented, Nothing Gained Just a Kid The Abyss Gazes Back Whiz Kid Technology Mastery D10 Mimic D8 Punch Gun D8 Tech Sense D8 sfx Multi-tool- Split Tech Mastery into 2D8, or 3D6 Recompile: Step up or double Tech Mastery against single Complication, Asset, or Targeted Trait having a Tech origin. Remove highest rolling die and add 3 dice for the total. Detached- Spend 1 PP to ignore Emotional Stress or Trauma unless caused by Pride. Got it Right Here- Add a D6 and step up effect die by +1 when using Whiz Kid to create assets. Limit CPU- If stressed out, asleep or unconscious, shut down Whiz Kid. Recover when stress is recovered or you awake. If Mental Stress is taken, shut down Whiz Kid until trauma is recovered. Specialties: Acrobatic Expert(only boy in gymnastics class) Combat Expert (R&D of Punch Gun) Cosmic ? Science Expert Tech Master Vehicle Expert Milestones: Homesick 1xp- When you first draw on your Terran heritage 3xp- When you make your Terran heritage the central issue of a confrontation or conflict 10xp- When you either deny your Terran heritage completely, or abandon your friends for Earth Growing Pains 1xp- When you first us your Circuit Breaker sfx. 3xp- When you first add on e your own stress dice to one of your own action rolls 10xp- When you stress out an opponent on an actin roll not using your Tech Mastery trait die
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