Editing StarWars for 5ed
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'''Extra Gear''': All-Weather Jedi robes, Short range comlink, Utility belt</br> | '''Extra Gear''': All-Weather Jedi robes, Short range comlink, Utility belt</br> | ||
− | ==== | + | ==== MERCENARIES ==== |
Mercenaries are common throughout the galaxy. Though generally discouraged and discriminated against, mercenaries are a ready source of trouble-shooters, defense forces and deadly raiders. You may not have heard of them, you may not like them, but they still have all the same basic skills of most combat troopers. | Mercenaries are common throughout the galaxy. Though generally discouraged and discriminated against, mercenaries are a ready source of trouble-shooters, defense forces and deadly raiders. You may not have heard of them, you may not like them, but they still have all the same basic skills of most combat troopers. | ||
[[File:SWD5.Merc.jpg | 300px | left]] | [[File:SWD5.Merc.jpg | 300px | left]] | ||
− | ''' | + | '''Soldier''', ''Medium sized humanoid nonheroic 4/Soldier 1''</br> |
'''Dark Side''' 3</br> | '''Dark Side''' 3</br> | ||
'''Armor Class''' 16 (combat jumpsuit ACR 14, +2 threshold)</br> | '''Armor Class''' 16 (combat jumpsuit ACR 14, +2 threshold)</br> | ||
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'''Extra Gear''': Bandolier (4 power cells for carbine), Short range comlink, Field kit</br> | '''Extra Gear''': Bandolier (4 power cells for carbine), Short range comlink, Field kit</br> | ||
Your typical mercenary soldier who has experienced an enough battles and is honorable enough, when the cred it right, to not run at the first blaster shots.</br></br> | Your typical mercenary soldier who has experienced an enough battles and is honorable enough, when the cred it right, to not run at the first blaster shots.</br></br> | ||
− | ''' | + | '''Experienced''', ''Medium sized humanoid nonheroic 4/Soldier 6''</br> |
'''Destiny Points''' 6 (1d4+1), '''Dark Side''' 5</br> | '''Destiny Points''' 6 (1d4+1), '''Dark Side''' 5</br> | ||
'''Armor Class''' 19 (scout armor ACR 15; +2 threshold)</br> | '''Armor Class''' 19 (scout armor ACR 15; +2 threshold)</br> |