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[[File:StarWars.Force.jpg]]
 
[[File:StarWars.Force.jpg]]
 
=== Minor Powers ===
 
=== Minor Powers ===
*'''Bane''' [Dark Side; Mind-Affecting]: You can negatively affect another creature’s abilities through the dark side of the force. '''''Time''''': 1 action, '''''Range''''': 30 feet, '''''Duration''''': 1 round. One target that you can see that is within range must make a Charisma save. Failure results in the target suffering a -1d4 to all of its attack rolls, saving throws, skill and ability checks until the start of your next turn.
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:'''Bane''' [Dark Side; Mind-Affecting]: You can negatively affect another creature’s abilities through the dark side of the force. '''''Time''''': 1 action, '''''Range''''': 30 feet, '''''Duration''''': 1 round. One target that you can see that is within range must make a Charisma save. Failure results in the target suffering a -1d4 to all of its attack rolls, saving throws, skill and ability checks until the start of your next turn.
*'''Guidance''' [Mind-Affecting]: Your touch adds one adjacent target with a skill use. '''''Time''''': 1 action, '''''Range''''': Touch, '''''Duration''''': 1 minute (10 rounds). You touch a willing creature, granting it a bonus 1d4+1 to any one ability or skill check of its choice within the next minute. The power then ends. The target can roll this die before or after making the check. A target cannot benefit from more than one Guidance (or Resistance) at a time.
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:'''Guidance''' [Mind-Affecting]: Your touch adds one adjacent target with a skill use. '''''Time''''': 1 action, '''''Range''''': Touch, '''''Duration''''': 1 minute (10 rounds). You touch a willing creature, granting it a bonus 1d4+1 to any one ability or skill check of its choice within the next minute. The power then ends. The target can roll this die before or after making the check. A target cannot benefit from more than one Guidance (or Resistance) at a time.
*'''Light''': Your touch causes a soft light to glow. '''''Time''''': 1 action, '''''Range''''': Touch, '''''Duration''''': 1 hour. You use your action to touch an object no more than 5 feet in dimension, causing it to shine bright white light in a 15 foot radius and dim light in an additional 15 feet. If the object is completely covered, the light is blocked. The power ends if you use it again or dismiss the light.
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:'''Light''': Your touch causes a soft light to glow. '''''Time''''': 1 action, '''''Range''''': Touch, '''''Duration''''': 1 hour. You use your action to touch an object no more than 5 feet in dimension, causing it to shine bright white light in a 15 foot radius and dim light in an additional 15 feet. If the object is completely covered, the light is blocked. The power ends if you use it again or dismiss the light.
*'''Lure''' [Telekinesis]: You force a target to move closer to you. '''''Time''''': 1 action, '''''Range''''': 30 feet, '''''Duration''''': Instant. You pick one target of Medium size or smaller that you can see within range. The target makes a Strength save. Failure and it moves 10 feet towards you. If it ends in movement in an occupied square the target needs a Dexterity save or falls prone in the nearest unoccupied square.
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:'''Lure''' [Telekinesis]: You force a target to move closer to you. '''''Time''''': 1 action, '''''Range''''': 30 feet, '''''Duration''''': Instant. You pick one target of Medium size or smaller that you can see within range. The target makes a Strength save. Failure and it moves 10 feet towards you. If it ends in movement in an occupied square the target needs a Dexterity save or falls prone in the nearest unoccupied square.
*'''Move Item''' [Telekinesis]: You use the Force to telekinetically lift and move a relatively light object you can see. '''''Time''''': bonus action, '''''Range''''': 30 feet, '''''Duration''''': Concentration. You to move an object weighing up to 5lbs a distance of 30 feet in any direction. You can’t use this to make an attack nor can you move the item more than 30 feet distance from you in any direction. The power also ends if you use this power again.
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:'''Move Item''' [Telekinesis]: You use the Force to telekinetically lift and move a relatively light object you can see. '''''Time''''': bonus action, '''''Range''''': 30 feet, '''''Duration''''': Concentration. You to move an object weighing up to 5lbs a distance of 30 feet in any direction. You can’t use this to make an attack nor can you move the item more than 30 feet distance from you in any direction. The power also ends if you use this power again.
*'''Premonition''': You gain a brief sense of danger or flash of some near future event. '''''Time''''': Reaction, '''''Range''''': Self, '''''Duration''''': Instant. With a reaction you can make a Wisdom (Perception) check '''DC20''' to gain a flash of danger a round before it happens. This could prevent you from being surprised or alert you of something about to happen. GM will determine if you have this flash or can make the roll.
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:'''Premonition''': You gain a brief sense of danger or flash of some near future event. '''''Time''''': Reaction, '''''Range''''': Self, '''''Duration''''': Instant. With a reaction you can make a Wisdom (Perception) check '''DC20''' to gain a flash of danger a round before it happens. This could prevent you from being surprised or alert you of something about to happen. GM will determine if you have this flash or can make the roll.
*'''Resistance''' [Mind-Affecting]: You aid the target’s ability to overcome situations. '''''Time''''': 1 action, '''''Range''''': Touch, '''''Duration''''': 1 minute (10 rounds). You use your action to touch a willing creature, granting it a 1d4+1 bonus to one saving throw of its choice if used within the next minute. The power then ends. The target can roll the extra die before or after making the save check. A target cannot benefit from more than one Resistance (or Guidance) at a time.
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:'''Resistance''' [Mind-Affecting]: You aid the target’s ability to overcome situations. '''''Time''''': 1 action, '''''Range''''': Touch, '''''Duration''''': 1 minute (10 rounds). You use your action to touch a willing creature, granting it a 1d4+1 bonus to one saving throw of its choice if used within the next minute. The power then ends. The target can roll the extra die before or after making the save check. A target cannot benefit from more than one Resistance (or Guidance) at a time.
*'''Search Your Feelings''': the Force can guild you to favorable results in the near future. '''''Time''''': 1 full action, '''''Range''''': Self, '''''Duration''''': Instant. Make a '''DC10''' Intelligence (Supernatural) skill check to determine whether a particular action will yield a favorable or unfavorable result to you in the immediate future (10 minutes or less). Each time you use this ability before your next long rest increases the '''DC''' by +5. After a long rest the '''DC''' resets to 10.
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:'''Search Your Feelings''': the Force can guild you to favorable results in the near future. '''''Time''''': 1 full action, '''''Range''''': Self, '''''Duration''''': Instant. Make a '''DC10''' Intelligence (Supernatural) skill check to determine whether a particular action will yield a favorable or unfavorable result to you in the immediate future (10 minutes or less). Each time you use this ability before your next long rest increases the '''DC''' by +5. After a long rest the '''DC''' resets to 10.
*'''Sense Force''' [Mind-Affecting]: You can sense disturbances within the Force and other ways it affects the world around you. '''''Time''''': free action or 1 action, '''''Range''''': Self or up to the galaxy, '''''Duration''''': Instant. You automatically sense disturbances in the Force. A location that is strong in the light or dark side of the Force can be sensed out to a range of 1 mile. A relative, companion or close friend who is in mortal danger or great pain can be sensed out to thousands of lightyears. A great disturbance, such as the destruction of an entire population of a planet can be sensed anywhere in the galaxy. With a '''DC15''' Intelligence (Supernatural) check you can determine the distance and general direction of the disturbance. As an action you can make a '''DC15''' Intelligence (Supernatural) check to sense the active use of Force Powers within a range of 100 miles. If your check was a 20+ you also gain how many and the approximate distance and direction of these users. A Force User attempting to hide their Force Power who wishes to remain hidden can make a Charisma saving throw against your Force Save '''DC'''. Success means you do not sense them.
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:'''Sense Force''' [Mind-Affecting]: You can sense disturbances within the Force and other ways it affects the world around you. '''''Time''''': free action or 1 action, '''''Range''''': Self or up to the galaxy, '''''Duration''''': Instant. You automatically sense disturbances in the Force. A location that is strong in the light or dark side of the Force can be sensed out to a range of 1 mile. A relative, companion or close friend who is in mortal danger or great pain can be sensed out to thousands of lightyears. A great disturbance, such as the destruction of an entire population of a planet can be sensed anywhere in the galaxy. With a '''DC15''' Intelligence (Supernatural) check you can determine the distance and general direction of the disturbance. As an action you can make a '''DC15''' Intelligence (Supernatural) check to sense the active use of Force Powers within a range of 100 miles. If your check was a 20+ you also gain how many and the approximate distance and direction of these users. A Force User attempting to hide their Force Power who wishes to remain hidden can make a Charisma saving throw against your Force Save '''DC'''. Success means you do not sense them.
*'''Sense Surroundings''': You can ignore darkness and cover. '''''Time''''': bonus action, '''''Range''''': 100 feet, '''''Duration''''': Until the start of your next turn. Ignore light and heavy obscure due to light conditions, fog, heavy foliage and similar situations out to 100 feet in front of you.
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:'''Sense Surroundings''': You can ignore darkness and cover. '''''Time''''': bonus action, '''''Range''''': 100 feet, '''''Duration''''': Until the start of your next turn. Ignore light and heavy obscure due to light conditions, fog, heavy foliage and similar situations out to 100 feet in front of you.
 
:'''Stabilizing Touch''' [Light-Side; Mind-Affecting]: Your touch stabilizes a dying creature. '''''Time''''': 1 action, '''''Range''''': Touch, '''''Duration''''': Instant. Your touch automatically stabilizes an adjacent creature, granting it three successful death saves.
 
:'''Stabilizing Touch''' [Light-Side; Mind-Affecting]: Your touch stabilizes a dying creature. '''''Time''''': 1 action, '''''Range''''': Touch, '''''Duration''''': Instant. Your touch automatically stabilizes an adjacent creature, granting it three successful death saves.
*'''Swirling Force''' [Telekinesis]: You create a force that slams into anyone adjacent to you. '''''Time''''': 1 action, '''''Range''''': melee, '''''Duration''''': Instant. The Force slams into adjacent targets causing them 1d6 bludgeoning damage on a failed Dexterity save.
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:'''Swirling Force''' [Telekinesis]: You create a force that slams into anyone adjacent to you. '''''Time''''': 1 action, '''''Range''''': melee, '''''Duration''''': Instant. The Force slams into adjacent targets causing them 1d6 bludgeoning damage on a failed Dexterity save.
*'''Telepathy''' [Mind-Affecting]: You can send a short message to a companion or familiar target. '''''Time''''': 1 action, '''''Range''''': Visual sight of the target or greater, '''''Duration''''': Instant. You send a telepathic call, single thought or emotion to a creature that you can see. The creature must have an Intelligence of 3 or greater, but you don’t need to speak it language nor does it have to understand your language to understand your message. If it is unwilling it gains a Wisdom saving throw. You can try and send your message to a target you cannot see with a '''DC15''' Intelligence (Supernatural) if the target is on the same planet and it is familiar with it. You can try and send to a similar target within the same star system with an increase to '''DC20'''+, or within the same region or quadrant of the galaxy with a '''DC25'''+ check. If you make the check by '''DC30'''+ you can send your message anywhere in the galaxy.
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:'''Telepathy''' [Mind-Affecting]: You can send a short message to a companion or familiar target. '''''Time''''': 1 action, '''''Range''''': Visual sight of the target or greater, '''''Duration''''': Instant. You send a telepathic call, single thought or emotion to a creature that you can see. The creature must have an Intelligence of 3 or greater, but you don’t need to speak it language nor does it have to understand your language to understand your message. If it is unwilling it gains a Wisdom saving throw. You can try and send your message to a target you cannot see with a '''DC15''' Intelligence (Supernatural) if the target is on the same planet and it is familiar with it. You can try and send to a similar target within the same star system with an increase to '''DC20'''+, or within the same region or quadrant of the galaxy with a '''DC25'''+ check. If you make the check by '''DC30'''+ you can send your message anywhere in the galaxy.
 
[[File:StarWars.Jedi4.jpg | 400px | right]]
 
[[File:StarWars.Jedi4.jpg | 400px | right]]
*'''Trance''': You can enter into a dream like trance that slows down your metabolism, breathing, etc. To speed healing or extend limited supplies. '''''Time''''': 1 full round action, '''''Range''''': Self, '''''Duration''''': varies. In this state you remain fully aware of your surroundings and can end the trances at any time as a Reaction. If you remain in the trance for 3 consecutive hours, you emerge from the trance as if you had taken a long rest (with all the benefits). You many gain this benefit only once per 24 hours as normal. If you wish to go longer periods within a Force Trance you may, and while in this trance you can go ten time as long as normal without food and water (30 plus Constitution score without food and up to 10 days plus your Constitution modifier, minimum 10 days, on one gallon or water, or two gallons in a hot environment). You only require 1/20 normal oxygen (or your atmosphere).
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:'''Trance''': You can enter into a dream like trance that slows down your metabolism, breathing, etc. To speed healing or extend limited supplies. '''''Time''''': 1 full round action, '''''Range''''': Self, '''''Duration''''': varies. In this state you remain fully aware of your surroundings and can end the trances at any time as a Reaction. If you remain in the trance for 3 consecutive hours, you emerge from the trance as if you had taken a long rest (with all the benefits). You many gain this benefit only once per 24 hours as normal. If you wish to go longer periods within a Force Trance you may, and while in this trance you can go ten time as long as normal without food and water (30 plus Constitution score without food and up to 10 days plus your Constitution modifier, minimum 10 days, on one gallon or water, or two gallons in a hot environment). You only require 1/20 normal oxygen (or your atmosphere).
  
 
=== Force Powers ===
 
=== Force Powers ===

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