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Star Knight Hiroshi
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Back to [[Star_Knight| the main page]] =='''Miyazuki Hiroshi'''== ===Personality=== Hiroshi is an 18 year old boy from a prosperous family. He's always in the newest styles and hanging out with the rich. He does desire more attachment to people outside of his social strata. Tamaki Sanada has peaked his interest from time to time for her...odd behavior. He considers himself a ladies man whether they do or not. Miyazuki Hiroshi is a straight-laced boy from a very wealthy family in the area. When he's not vying for Takata Natsumi time and attention, a match that many in and out of the school agree would be a good one, he's usually participating in the Judo Club and Student Council. Hiroshi participates in the Kendo CLub if nothing more than to keep up with one of the more prestigious clubs at school. He also does it so he can spend some time with Mitsuwa-sensei. She doesn't put up with his antics of trying to get her attentions, but he finds the challenge interesting and fun. ===Abilities (22 PP)=== Str 10<br> Dex 16<br> Con 12<br> Int 10<br> Wis 18<br> Cha 16<br> ===Combat (2 PP)=== Initiative +7<br> Toughness +1<br> Fortitude +3<br> Reflex +3<br> Will +4<br> ===Skills (10 PP)=== Acrobatics 4 (+6)<br> Bluff 4 (+7)<br> Diplomacy 6 (+9)<br> Drive 4 (+6)<br> Escape Artist 6 (+8)<br> Gather Information 4 (+7)<br> Notice 4 (+8)<br> Search 4 (+8)<br> Sense Motive 4 (+8)<br> ===Feats (26 PP)=== Accurate Attack<br> Attack Specialization (Unarmed) 2<br> Attack Specialization (Sword)<br> Bishonen 2<br> Defensive Attack<br> Distracting Looks 2<br> Equipment 2<br> Improved Block<br> Improved Critical (Unarmed)<br> Improved Disarm 2<br> Improved Grab<br> Improved Grapple<br> Improved Initiative<br> Improved Pin<br> Improved Throw<br> Improved Trip<br> Luck 1<br> Prone Fighting<br> Stunning Attack<br> Well-Informed<br> Zen Strike<br> ===Equipment=== SUV (Hummer)<br> Cell Phone<br> Laptop<br> ===Complications=== ===Additional Stuff==== Growth 2, Permanent (6)<br> Attack +2 (4)<br> Defense 6 (12)<br> Str +16<br> Con +10<br> Protection 3<br> Impervious Toughness 7<br> Immovable 2<br> Leap 2<br> Superstrength 4<br> --Alt. Power for Strength: Icy Grip: Snare 8, Range (touch), linked to Fatigue 8, Limited to Fatigue, both Follow Pin.<br> --Alt. Power for Strength: Ice Slick: Trip 8, Range (Melee), Area (Cloud)
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