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=Star Wars Ascendance= [http://forum.rpg.net/showthread.php?678087 Interest Thread] <br> [[Zik, Jawa pilot]] <br> [[Zani, Nagai Jedi]] <br> [[Argo Vinn, Miraluka Jedi]] <br> [[Pumbi Zouk, Gungan rogue]] ==The Spinward Alliance== [[http://wiki.rpg.net/index.php/Star_Wars_Ascendance/Brief_History Brief History]] ===Politics=== The Spinward Alliance senate includes senators from about 50 worlds. Back in the days of the old Galactic Republic, this would have been miniscule, but in the current interstellar scene. The alliance is run by a '''First Minister''', Who is normally the executive of the Alliance. Member worlds are allowed their own governance, so long as they abide by the Alliance constitution. The First Minister command the Alliance Navy, and is advised, but does not command, the '''Assembly of Wisdom.''' Under it's control is the '''Diplomatic Section''' of the '''Explorer Corps'''. Alliance diplomats, often Senators, travel with '''Explorer Teams''' when making first contacts in the wake of the '''New Wave of Exploration.''' ===The Alliance Navy=== A force of approximately 50 capital ships (none bigger than the old Correllian Corvette) and several hundred '''Lightrunner Sailships,''' the Alliance Navy defends alliance worlds. It was first blooded in the '''First Hutt War,''' and protects Alliance commercial shipping from Hutt raiders. While the '''First Battle of Gormoth''' ended in an alliance victory against the newly encountered and expansionistic '''Palpatinist Autarchy''', the navy now watches both the borders to spinward and anti-spinward, while watching the Rimward frontier which leads to wild space. While the '''Explorer Corps''' technically functions as part of the navy, it has it's own command hierarchy, which works with the navy to protect Alliance citizens and interests. ===The Explorer Corps=== This fleet of 30 vessels is responsible for exploring the newly clearing hyperspace routes, warning the Alliance of oncoming danger, and making peaceful contact with other survivor civilizations of the old Galactic Republic. It's also responsible for recovering lost technologies and performing archaeological missions. This gives the Explorer Corps a dynamic, academic flavor, in keeping with it's founders. The Explorer Corps are part of the proud history and traditions of the Alliance, and interminably bound with a romantic spirit of adventure, as well as with the near-mythical Jedi Knights, who are deeply involved with the organization. Small Lightrunner Galleons and ancient hyperdrive vessels carry teams of up to 12 explorers to to the many worlds within the sector. Unlike the Hutts, who don't like going through the effort of exploration, or the Palpatinist Autarchy, which distrusts expansion except for conquest, the Alliance's penchant for exploration has proven to be a great military and economic boon, as well as helping to develop and recover new technologies. While all members of an explorer team hold rank within the Alliance Navy, normally hierarchy on the small Explorer Corps vessels is very loose. Explorer Corps duty is some of the most dangerous in the Alliance, the high pay and benefits are attractive to many young people as well as to spaceers, former criminals and all sorts who don't fit into normal life. It's not uncommon for young people to fulfill their compulsory military service with an Explorer Corps term. As the Corps is also part of the Navy, Explorers will occasionally be tasked to hunt down pirates, carry communiques and personnel, and during wartime act as the Navy's reconnaisance elements. Explorer teams will also occasionally be asked to work as covert ops specialists, although this isn't really an Explorer speciality. Ideally, a Jedi of at least Padawan Learner rank or other Force User will be assigned to an Explorer Corps vessel to act as a Navigator, although this may not always be possible. ===[http://wiki.rpg.net/index.php/Star_Wars_Ascendance/The_University_Of_Tattooine The University of Tattooine]=== ===The Jedi Knights===
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