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Here are some example enemies the party may encounter based on their location or faction. It is encouraged to expand this list with more enemies as games are played to give future GMs more material to work with. =Imperial Empire= {| class="wikitable" style="width:100%" ! Name ! Vitality ! Armor ! Gear ! Notes |- | style="width:20%" |Storm Trooper |8 |Heavy | style="width:20%" |Blaster Rifle |Storm Troopers work in fire teams. As long as they have communication with their captain, they get +2 to damage rolls. |- |Intelligence Agent |6 |Light |Blaster Pistol |Stealthy<br>Imperial Agents usually work alone or in small groups of two or three. They try to avoid fair fights, preferring to arrange traps or get an advantage before attacking. |- |Sith Inquisitor |12 |Light |Lightsaber |Jedi Hunting Expert<br>Sith inquisitors are specialists in tracking down and eliminating rogue Jedi. They travel solo or in groups of two. |} =Tatooine= {| class="wikitable" style="width:100%" ! Name ! Vitality ! Armor ! Gear ! Notes |- | style="width:20%" |Wamp Rat |3 | | style="width:20%" |Claw Attack (1d6-1) |Survival Expert<br>Wamp rats try to gang up on enemies. Otherwise, theyโll run and hide if outnumbered. |- |Tusken Raider |5 | |Raider's Staff (1d6) |Survival Expert<br>Tusken raiders travel in packs and will howl loudly to call backup if they feel threatened. |- |Acid Lizard |10 |Light |Acid Spit (1d6+1)<br>Bite (1d6+2) |These large, fat lizards live underground in dens of two or three. They have mottled, purple, scaly hides and giant acid sacks under their jaw. They are carnivorous and aggressive. |- |Krayt Dragon |20 |Heavy |Bite/Whip (1d6+3) |Giant, Deadly<br>These giant, ancient creatures lair in the high mountains of Tatooine. They have powerful jaws and whip-like tails that they use to hunt prey like banthas and dewbacks. |} =Questionable Morality= {| class="wikitable" style="width:100%" ! Name ! Vitality ! Armor ! Gear ! Notes |- | style="width:20%" | Bounty Hunter |12 |Heavy | style="width:20%" |Blaster Carbine<br>Flame Thrower<br>Thermal Detonator |Tracking Expert<br>Bounty Hunters usually travel solo and always ambush their targets. |- |Criminal Goon |5 |Light |Blaster Pistol<br>Vibrodagger |Many places are rife with crime and most criminals are just goons. These guys are generally aggressive and unforgiving, but not the sharpest tools in the shed. |- |Criminal Boss |10 |Light |Blaster Rifle<br>Repeating Blaster<br>Thermal Detonator |Criminal goons are smart enough to prosper by themselves; they almost always work under a boss. As long as the boss is around, he/she and their gang get +1 to armor. |} Back to [[Star_Worlds|Main Page]]
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