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In the Stardust setting, magic IS technology. In general terms, the setting is in the middle of its Second Restoration. A period roughly equivalent to the 1700's on earth, but writ large in stellar scope. Aether ships sail the Aether winds from planet to planet, and stellar nations trade with each other.  
 
In the Stardust setting, magic IS technology. In general terms, the setting is in the middle of its Second Restoration. A period roughly equivalent to the 1700's on earth, but writ large in stellar scope. Aether ships sail the Aether winds from planet to planet, and stellar nations trade with each other.  
  
The aether ships are designed much like sailing ships, with sails of magically treated canvas to catch the Aetherial winds. Aether sails are laid out somewhat differently however on an Aether ship. The sail arrangement is radially symmetrical. Aether ships require crew to be fully effective, much as a sailing ship does, and have very similar jobs on board. The profession of rigger however is far more dangerous and demanding that it's counterpart. When the penalty of a rigger is to be lost into the vastness of space instead of merely afloat on a sea the job acquires a great deal more prestige and risk.
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The aether ships are designed much like sailing ships, with sails of magically treated canvas to catch the Aetherial winds. Aether sails are laid out somewhat differently however on an Aether ship. The sail arrangement is radially symmetrical. Aether ships require crew to be fully effective, much as a sailing ship does, and have very similar jobs on board. The profession of rigger however is far more dangerous and demanding that it's counterpart. When the penalty of a rigger is to be lost into the vastness of space instead of merely afloat on a sea... the job acquires a great deal more prestige and risk.
  
 
The physics of the Stardust setting are different however. Gravity is a planar, meaning that there is a 'gravity line' which travels through the center of mass of an object. Objects above that line, fall towards the line. So an object fallen overboard of an aether ship will appear to 'bounce' from the perspective of a person standing on the deck, first down, then up, then down again. This is very disorienting, as the object in question is actually continually falling. Gravity is also constant, meaning that if gravity is felt at all, it is the same everywhere. (1 earth gravity)
 
The physics of the Stardust setting are different however. Gravity is a planar, meaning that there is a 'gravity line' which travels through the center of mass of an object. Objects above that line, fall towards the line. So an object fallen overboard of an aether ship will appear to 'bounce' from the perspective of a person standing on the deck, first down, then up, then down again. This is very disorienting, as the object in question is actually continually falling. Gravity is also constant, meaning that if gravity is felt at all, it is the same everywhere. (1 earth gravity)
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==The Shaped==
 
==The Shaped==
The shaped are those who have been genetically tampered with. Either while alive, or before they were born, their genes and forms were tinkered with through the use of genetech. As many possible roles as exist have at one point or another had a being crafted to fit that role. The Shaping process is very expensive, both in terms of time, labor, and resources, so not all beings are shaped. However, most beings in the galaxy can find at least one shaped individual in their family tree, and shaping tends to breed true. The many beastmen living in the galaxy are proof of that.
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The shaped are those who have been genetically tampered with. Either while alive, or before they were born, their genes and forms were tinkered with through the use of genetech. As many possible roles as exist have at one point or another had a being crafted to fit that role. The Shaping process is very expensive, both in terms of time, labor, and resources, so not all beings are shaped. However, most beings in the galaxy can find at least one shaped individual in their family tree, and shaping tends to breed true. The many beastmen living in the world are proof of that.
  
 
=The Aether=
 
=The Aether=
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The Dragon clan rules the Empires military. They also have several dark secrets. They, and they alone want to control the future of the Empire. To this end, they have constructed secret training facilities and research labs to train weather mages, and research the secrets of the Aether Hurricane. They are close to a breakthrough, and when they do, the galaxy will tremble.
 
The Dragon clan rules the Empires military. They also have several dark secrets. They, and they alone want to control the future of the Empire. To this end, they have constructed secret training facilities and research labs to train weather mages, and research the secrets of the Aether Hurricane. They are close to a breakthrough, and when they do, the galaxy will tremble.
  
The dragon clan's plans may be hidden, but the reason for their plans are quite plain. They fear the influence of the Republic, and are terrified that the Empire is treading down the path of corruption and decadence that the Republic follows. To stave off this threat, any sacrifice is worthwhile, even destroying the Empire so that it may be preserved.
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The dragon clan's plans may be hidden, but the reason for their plans are quit plain. They fear the influence of the Republic, and are terrified that the Empire is treading down the path of corruption and decadence that the Republic follows. To stave off this threat, any sacrifice is worthwhile, even destroying the Empire so that it may be preserved.
  
 
The Emperor serves at the pleasure of the two ruling houses of the Empire itself. The upper house consists of 10 members from each of the 5 houses. The lower house consists of one representative from each of the planets in the Empire. The Emperor typically serves for a term of 20 years, and then a new emperor is chosen from the next house in line. The complete cycle of empire takes 100 years, and each house gets to place an emperor before the wheel turns again. The Dragon clan's emperor recently stepped down, and the current emperor is from the Griffin clan. The houses can force a turn of the cycle, and a new election for the next emperor by passing a 2/3rds vote in each house.
 
The Emperor serves at the pleasure of the two ruling houses of the Empire itself. The upper house consists of 10 members from each of the 5 houses. The lower house consists of one representative from each of the planets in the Empire. The Emperor typically serves for a term of 20 years, and then a new emperor is chosen from the next house in line. The complete cycle of empire takes 100 years, and each house gets to place an emperor before the wheel turns again. The Dragon clan's emperor recently stepped down, and the current emperor is from the Griffin clan. The houses can force a turn of the cycle, and a new election for the next emperor by passing a 2/3rds vote in each house.
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===Life as a Pirate===
 
===Life as a Pirate===
For many desperate to leave a planet, or find a new place to start, the pirates serve a welcome base and home. Many beastmen, looking for a new place to start over, or simply wishing for revenge on the 'hated humans', have turned to piracy over the years. The brotherhood makes no distinctions, and it is commonly said among the pirates that “Pirate blood washes the past away.
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For many desperate to leave a planet, or find a new place to start, the pirates serve a welcome base and home. Many beastmen, looking for a new place to start over, or simply wishing for revenge on the 'hated humans', have turned to piracy over the years. The brotherhood makes no distinctions, and the saying goes “Pirate blood washes the past away” is commonly heard.
  
 
==The AI==
 
==The AI==
The race of AI were created by the Empire hundreds of years ago. Originally intended to be used as shock troops and forward assault commanders due to their complete immunity to mind and all physical alteration magics, they rebelled and founded their own stellar nation. The AI wars are long distant now, but still leave a bitter memory in the minds of many humans, making AI's untrusted second class citizens in both the Republic and the Empire itself.
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The AI were created by the empire 100's of years ago. Originally intended to be used as shock troops and forward assault commanders due to their complete immunity to mind and all physical alteration magics, they rebelled and founded their own stellar nation. The AI wars are long distant now, but still leave a bitter memory in the minds of many humans, making AI's untrusted second class citizens in both the Republic and the Empire itself.
  
 
Perhaps most amusingly, it is AI's who excel at Genetech, the art of flesh crafting. Though they cannot use magic themselves, they can craft the most precise and elegantly planned thamuturgic surgeries, and no decent research lab would be without the aid of at least one AI.
 
Perhaps most amusingly, it is AI's who excel at Genetech, the art of flesh crafting. Though they cannot use magic themselves, they can craft the most precise and elegantly planned thamuturgic surgeries, and no decent research lab would be without the aid of at least one AI.
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The 100 kingdoms, or the border empires as they are commonly known, exist because they are convenient. They sit in a narrow crescent between the Empire and the Republic, forming a much needed buffer zone between the two. There are far more than 100 of course, actual estimates place them anywhere from 243, to 2043. An accident of ancient origin, somewhere within the fractured nations, lies the original homeworld, the core system from which Humans sprang. The 1st Empire's throneworld. Each of the 100 kingdoms claims to be that system, or that they hold dominion over that system but none know the truth of the matter. Long lost in time and the terminus wars, the true throneworld of the 1st empire is a much desired phantom.
 
The 100 kingdoms, or the border empires as they are commonly known, exist because they are convenient. They sit in a narrow crescent between the Empire and the Republic, forming a much needed buffer zone between the two. There are far more than 100 of course, actual estimates place them anywhere from 243, to 2043. An accident of ancient origin, somewhere within the fractured nations, lies the original homeworld, the core system from which Humans sprang. The 1st Empire's throneworld. Each of the 100 kingdoms claims to be that system, or that they hold dominion over that system but none know the truth of the matter. Long lost in time and the terminus wars, the true throneworld of the 1st empire is a much desired phantom.
  
===Life in the 100 Kingdoms===
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===Life in the Republic===
 
Life in the 100 Kingdoms is as varied and many fold an experience as the full range of human empires and passions can make it. From debased and debauched planets that make the Republic look a model of sanity, to the highest minded ideals of ivory tower intelligentsia writ large, all manner of societies and peoples can be found here.
 
Life in the 100 Kingdoms is as varied and many fold an experience as the full range of human empires and passions can make it. From debased and debauched planets that make the Republic look a model of sanity, to the highest minded ideals of ivory tower intelligentsia writ large, all manner of societies and peoples can be found here.
  
 
==The Society of Luminous Aether==
 
==The Society of Luminous Aether==
As much for self defense as for knowledge, the official guild of 'weather mages' maintains a monopoly on Aetheraial magics, and control of some of the most potent spells in existence. They come down hard on all unsanctioned use of Weather Technology, and they recognize no national boundaries. Their official policy is strict neutrality, and this is not a matter to be discarded lightly. If any nation were to suspect the mages of taking sides, the guild would cease to be in an eye blink, and the disruption to trade and the aether winds themselves would be horrendous.
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As much for self defense as for knowledge, the official guild of 'weather mages' maintains a monopoly on Aetheraial magics, and control of some of the most potent spells in existence. They come down hard on all unsanctioned use of Weather Technology, and the recognize no national boundaries. Their official policy is strict neutrality, and this is not a matter to be discarded lightly. If any nation were to suspect the mages of taking sides, the guild would cease to be in an eye blink, and the disruption to trade and the aether winds themselves would be horrendous.
  
 
Nevertheless, a sect within the Society does indeed take sides. They actively support and aid the Brotherhood in their endeavors, seeing the pirates as a useful foil to the extremes presented by the Empire and the Republic. So far their covert aid has not been discovered, but if it should be the consequences would not be small.
 
Nevertheless, a sect within the Society does indeed take sides. They actively support and aid the Brotherhood in their endeavors, seeing the pirates as a useful foil to the extremes presented by the Empire and the Republic. So far their covert aid has not been discovered, but if it should be the consequences would not be small.
  
 
So far, the only overt sign of their actions is that the brotherhood has a form of controlled explosion which it fires towards any pursuing ship. The resultant spherical aether detonation between the pirate ship and the pursuers causes the aether to push the pursuers back, while giving an extra boost to the pirates.
 
So far, the only overt sign of their actions is that the brotherhood has a form of controlled explosion which it fires towards any pursuing ship. The resultant spherical aether detonation between the pirate ship and the pursuers causes the aether to push the pursuers back, while giving an extra boost to the pirates.

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