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'''Skills'''
 
'''Skills'''
* Combat/Projectile Weapon 2
+
* Combat/Projectile Weapon 0, raised to 2 with 6pts
* Navigation 3
 
* Vehicle/Space 2
 
* Tech/Astronautics 2
 
* Exosuit 1
 
* Tech/Postech 1
 
 
* Culture/Traveller 0
 
* Culture/Traveller 0
 +
* Navigation 0, raised to 2 with 5pts
 
* Persuade 0
 
* Persuade 0
 
* Stealth 0
 
* Stealth 0
 
* Survival 0
 
* Survival 0
 
* Tactics 0
 
* Tactics 0
* Computer 0
+
* Vehicle/Space 0, raised to 1 with 2pts
 +
* Tech/Astronautic 1 for 3pts
 +
* Computer 0 for 1pt
 
* Culture/Spacer 0
 
* Culture/Spacer 0
* Culture/Chittik 0
+
* Exosuit 0, raised to 1 with 2pts
 
* Gambling 0
 
* Gambling 0
 +
* Tech/Postech 0, raised to 1 with 2pts
 
* Security 0
 
* Security 0
 
* Tech (Medical) 0
 
* Tech (Medical) 0
* Tech (Pretech) 0
 
 
* Perception 0
 
* Perception 0
 
* Science 0
 
* Science 0
  
  
'''HP:''' 32
+
'''HP:''' 22
  
 
'''Languages:''' English, French
 
'''Languages:''' English, French
Line 66: Line 64:
 
* Donation to ship petty cash tin (500)
 
* Donation to ship petty cash tin (500)
 
* Contribution to slush fund (5000)
 
* Contribution to slush fund (5000)
 
+
* Cash (2222)
 
 
Cash (228,428 Cr)
 
* Carried: 10,428
 
* Shipboard: 215,000
 
 
 
  
 
'''Standard Readied Items:''' (7)
 
'''Standard Readied Items:''' (7)
 
* Grey and silver powered armour (2, +2), AC 0 with Dexterity bonus
 
* Grey and silver powered armour (2, +2), AC 0 with Dexterity bonus
 
* Navcomp
 
* Navcomp
* Mag rifle (2); hit bonus +5 (+2 skill, +1 Dexterity, +2 attack bonus), damage 2d8+3, range 300/600, 10 rounds/magazine
+
* Mag rifle (2); hit bonus +3 (+2 skill, +1 Dexterity), damage 2d8+3, range 300/600, 10 rounds/magazine
 
* Survival kit
 
* Survival kit
* 3 magazines of ammo
+
* 6 magazines of ammo
 
* Compad
 
* Compad
* Argus web - ship stores
 
  
 
'''Standard Stowed Items:''' (14, +4 from armour)
 
'''Standard Stowed Items:''' (14, +4 from armour)
 
* Solar recharger (3)
 
* Solar recharger (3)
 
* Low-light goggles
 
* Low-light goggles
* Two days' dried rations with water supply (4)
+
* 3 days' rations
 
* Comm server (3)
 
* Comm server (3)
 
* 6 magazines of ammo (2)
 
* 6 magazines of ammo (2)
* Six type A power cells (1)
+
* Twelve type A power cells (2)
* Metatool - ship stores
+
* Metatool (1) - ship stores
 
* Postech toolkit (3) - ship stores
 
* Postech toolkit (3) - ship stores
 
'''Cyberware''': Ghost talker implant (genotyped)
 
  
 
'''Vital stats:'''
 
'''Vital stats:'''
* Attack Bonus +2
+
* Attack Bonus +0
* Physical Effect Save 14
+
* Physical Effect Save 16
* Mental Effect Save 13
+
* Mental Effect Save 15
* Evasion Save 10
+
* Evasion Save 12
* Tech Save 9
+
* Tech Save 11
* Luck Save 12
+
* Luck Save 14
 
 
'''Secret Drill Routes Known'''
 
* 3-hex Tenebrous/Sisters drill
 
* Golden Empire (04.02) to unknown system (06.01)
 
 
 
'''Experience'''
 
122,514
 

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