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'''Rufus Valentine'''
 
'''Rufus Valentine'''
*Expert 2
+
*Expert 1
*XP: 1510/3020
+
*XP: 0/1510
*AC: 4
+
*AC: 7
*HP: 14
+
*HP: 7
 
*Fray Die: D6
 
*Fray Die: D6
  
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*Combat/Primitive 0
 
*Combat/Primitive 0
 
*Combat/Gunnery 0
 
*Combat/Gunnery 0
*Computer 0  
+
*Culture/Terran 0  
 
*Culture/Spacer 0
 
*Culture/Spacer 0
*Culture/Terran 0
 
*Culture/Traveller 0
 
*Exosuit 0
 
 
*Navigation 1
 
*Navigation 1
 
*Perception 0
 
*Perception 0
*Persuade 0
 
*Stealth 0
 
 
*Survival 0
 
*Survival 0
 
*Tech/Postech 0
 
*Tech/Postech 0
*Tech/Astronautic 0
 
 
*Vehicle/Grav 0
 
*Vehicle/Grav 0
 
*Vehicle/Space 0
 
*Vehicle/Space 0
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'''Equipment'''  
 
'''Equipment'''  
  
*Readied 7/9
+
*Readied 6/9
**1,265 credits
+
**265 credits
 
**Laser Pistol (1): -1 to hit, 1d6 damage.
 
**Laser Pistol (1): -1 to hit, 1d6 damage.
 
**Monosword (1): +2 to hit, 1d8+3 damage.
 
**Monosword (1): +2 to hit, 1d8+3 damage.
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**Armored Undersuit
 
**Armored Undersuit
 
**Metatool (1)
 
**Metatool (1)
**Dataslab (1)
 
 
**4 Glowbugs (0)
 
**4 Glowbugs (0)
 
**Compad (0)
 
**Compad (0)
 
**TL4 Backpack (0)
 
**TL4 Backpack (0)
  
*Stowed 7/18
+
*Stowed 5/18
**Vacc Suit (2)
 
 
**Survival Kit (1)
 
**Survival Kit (1)
 
**1 day rations + water (2)
 
**1 day rations + water (2)
**Combat Field Uniform (2)
+
**Vacc Suit (2)
 +
**Combat Field Uniform
  
 
*Owned
 
*Owned
**
+
*???
 
*Finances
 
*Finances
**First Bank of Terra: 112,951 credit savings account.
+
**First Bank of Terra: 14,300 credit savings account.
**1 Year membership in the MMA, as of February 3203.
+
**37 shares of Terraform, Inc. stock. Purchased at 80 credits before word of Vespene gas got out, 18 January 3203.
  
 
'''Background:'''
 
'''Background:'''
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'''Goals:'''<br/>
 
'''Goals:'''<br/>
1. Visit an uncharted world.<br/>
+
1. Find an uncharted world.<br/>
2. Strike it big with a lost treasure. '''Done.'''<br/>
+
2. Strike it big with a lost treasure.<br/>
3. Outrun somebody. '''Done.'''<br/>  
+
3. Outrun somebody.<br/>
4. Earn 6 figures on a contract before reaching level 4.<br/>
+
4. Upgrade his ship.<br/>
5. Reconnect with an old friend, and do a significant deal with them. <br/>
 
 
 
 
 
'''Notes for eventual reputation system'''
 
*Terra Prime +
 
*Shogun Pact -
 
*
 
*
 
  
 
==Contacts==
 
==Contacts==
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Irina is a tough, smart-mouthed buyer of artifacts and technology from Armada races.  She's very vocal about her dislike of offworlders, having never left the Holy Roman Union on Terra.  You struck up a friendship after helping her fight off an unwanted suitor in a bar (though it was unclear whether she needed the help).  Her firm, the Striker Organization, is very active on the edges of Terran Sector space.
 
Irina is a tough, smart-mouthed buyer of artifacts and technology from Armada races.  She's very vocal about her dislike of offworlders, having never left the Holy Roman Union on Terra.  You struck up a friendship after helping her fight off an unwanted suitor in a bar (though it was unclear whether she needed the help).  Her firm, the Striker Organization, is very active on the edges of Terran Sector space.
  
== Terra Sector Map ==
+
== Sector Map ==
  
[[File:Terra sector map.png]]
+
[[File:Sol Sector.png]]
  
== Terra Sector system details ==
+
== System Details ==
 
Many planets are generated with the [http://donjon.bin.sh/scifi/system/ Donjon Star System Generator.]  These systems will list a system seed, and whether or not you should check the box for "force this system to include a terrestrial world."  While I am including a picture of the system to let you make sure you get the right one, additional information is available if you actually go to the site and click on a given world.
 
Many planets are generated with the [http://donjon.bin.sh/scifi/system/ Donjon Star System Generator.]  These systems will list a system seed, and whether or not you should check the box for "force this system to include a terrestrial world."  While I am including a picture of the system to let you make sure you get the right one, additional information is available if you actually go to the site and click on a given world.
  
  
===Sol system===
+
===Sol System===
  
 
Eight planets and a substantial asteroid belt.  Original home of the Terran race.
 
Eight planets and a substantial asteroid belt.  Original home of the Terran race.
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**Triton, Neptune's largest moon, has a Mandate military base where civilians are forbidden.  
 
**Triton, Neptune's largest moon, has a Mandate military base where civilians are forbidden.  
  
===Alpha Centauri system===
+
===Alpha Centauri System===
  
 
First system colonized by Terrans, contains four planets, all naturally capable of supporting human life.
 
First system colonized by Terrans, contains four planets, all naturally capable of supporting human life.
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*'''AC Gamma''' - The third planet discovered in the system, AC Gamma (or just 'Gamma') is currently unoccupied.  The atmosphere is notoriously unpredictable, with the land constantly ravaged by storm systems hundreds of kilometers wide.  There are rumors of ruined alien cities planet-side that pre-date even the Armada races but few have risked the trip and even fewer have returned.  The Mandate strongly discourages civilians from making landfall but it's not actually prohibited.
 
*'''AC Gamma''' - The third planet discovered in the system, AC Gamma (or just 'Gamma') is currently unoccupied.  The atmosphere is notoriously unpredictable, with the land constantly ravaged by storm systems hundreds of kilometers wide.  There are rumors of ruined alien cities planet-side that pre-date even the Armada races but few have risked the trip and even fewer have returned.  The Mandate strongly discourages civilians from making landfall but it's not actually prohibited.
 
*'''AC Delta''' - The fourth planet discovered in the system, AC Delta (aka 'Delta' or 'D-Train') is officially unpopulated but there are a number of small settlements led by Terrans who wanted to avoid the control of a central government.  They are a mix of cultists, religious extremists, mad scientists, and adventurers (think 'extreme outdoorsmen').  The Mandate also uses the planet for training some of its more elite troops.  While no exhaustive guidebook has been written on the planet, its native flora and fauna are notoriously unfriendly, if not outright lethal, to the unprepared visitor.
 
*'''AC Delta''' - The fourth planet discovered in the system, AC Delta (aka 'Delta' or 'D-Train') is officially unpopulated but there are a number of small settlements led by Terrans who wanted to avoid the control of a central government.  They are a mix of cultists, religious extremists, mad scientists, and adventurers (think 'extreme outdoorsmen').  The Mandate also uses the planet for training some of its more elite troops.  While no exhaustive guidebook has been written on the planet, its native flora and fauna are notoriously unfriendly, if not outright lethal, to the unprepared visitor.
 
===Tau Ceti system===
 
 
Five planets, two capable of supporting Terran life.  A dust disk around the star 10 times the size of Sol’s Asteroid Belt.
 
 
*'''Zumurrud''' (Emerald in Arabic) – Only 0.1 AU distant from Tau Ceti, Zumurrud is uninhabited.
 
 
*'''Ahmar''' (Ruby) – Only 0.2 AU distant from Tau Ceti, Ahmar is also uninhabited.
 
 
*'''Azrak''' (Sapphire) – Roughly the same distance from Tau Ceti as Mercury is from Sol, Azrak is another uninhabited planet.
 
 
*'''Maas''' (Diamond) – Orbiting Tau Ceti at a distance of roughly 0.55 AU (between Mercury and Venus, by comparison), Maas is a hot jungle world.  It receives about 60% more light than Terra does from Sol, but its thinner atmosphere keeps the temperatures at a tolerable level.  The planet is 1.8 times the size of Terra.
 
**Breathable mix atmosphere
 
**Hot temperature
 
**Hybrid biosphere
 
**Population of 375 million
 
**Tech Level 4b
 
**Tags: Desert World, Rigid Culture
 
**Government: Theocracy
 
 
*'''Lu'luah''' (Pearl) – Orbiting Tau Ceti at a distance of roughly 1.35 AU (comparable to Mars), Lu’luah  is 2.3 times the size of Terra.  It gets only a quarter the light that Terra gets from Sol, but its dense atmosphere causes a greenhouse effect that keeps the planet cold but capable of supporting life.
 
**Breathable mix atmosphere
 
**Cold temperature
 
**Human-miscible biosphere
 
**Population of 97 million
 
**Tech level 4c
 
**Tags: Sectarians, Trade Hub
 
**Government: Technocracy
 
 
*'''Al-Mouakket Belt''' – a dust belt, roughly analogous to Sol’s Kuiper Belt.  Orbiting Tau Ceti at a distance of 35-50 AU, it’s quite distant from the terrestrial planets in the system but still poses a danger when larger asteroids and comets are drawn toward the inner portion of the system on collision courses.  The Al-Mouakket Belt has more then ten times the amount of debris than the Sol system’s belts have.
 
 
=== Epsilon Eridani system ===
 
 
Four planets, one capable of supporting Terran life, two gas giants.
 
 
*'''Victoria''' – 0.65 AU from Epsilon Eridani (EE), Victoria is almost exactly the same size as Terra, with one of the largest Terran populations in the Mandate.
 
**Breathable mix atmosphere
 
**Temperate temperature
 
**Microbial life
 
**Population of 8.3 billion
 
**Tech level 4a
 
**Tags: Xenophiles, Local Specialty (Mineral, Reflects Heat)
 
**Government: Technocracy
 
**Cosmopolitan world (-2 Cultural, -1 Military, +1 Luxury, +2 Pretech)
 
 
*'''Medlock Belt''' - An inner asteroid belt roughly 3 AU from EE.
 
 
*'''Elizabeth''' - 3.4 AU from EE, Elizabeth is a barren rocky planet.  Constantly pummeled by asteroids from the Medlock belt, it is currently uninhabited.
 
 
*'''Irwell Belt''' - An outer asteroid belt roughly 20 AU from EE.
 
 
*'''Adelaide''' - A gas giant about the size of Jupiter, 40 AU distant from EE.
 
 
*'''Caroline''' - Another gas giant, 150% as large as Jupiter, 60 AU from EE.
 
 
*'''Brigantes Belt''' - A large dust belt, created possibly by collisions between planetoids, comets, and the like.  Spread out in a range between 60-75 AU from EE.
 
 
==Excelsior Sector==
 
 
[[File:Excelsiorsector.png]]
 
 
=== Notes about the Excelsior sector ===
 
 
Systems in red are Terran, ruled by the Mandate government.
 
 
Systems in yellow are in the Armada DMZ (technically Mandate space, no Armada ships allowed, but also no Mandate Navy ships larger than a Frigate allowed).
 
 
Systems in blue are Rehpani (Terran civilian ships allowed to enter but no Mandate Navy ships at all).
 
 
== Alien Races ==
 
 
*Think of Maedar as silicon-based humanoids. Physically very strong and resistant to damage due to tougher skin but, on average, not all that smart.
 
*The H'sst are very similar to the Vrusk from Star Frontiers or Thri-Kreen from Dark Sun. Kind of upright praying mantis types.
 
*The Rehpani are humanoid and strongly resemble humans with a few exceptions. The outwardly obvious ones are dusky red skin, red eyes (irises only), and only four digits on their hands and feet.
 
  
 
== Salvage ==
 
== Salvage ==
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Mailships run every day, and a message can be delivered from one end of the sector to the other, as well as every system in between, in less than a week.
 
Mailships run every day, and a message can be delivered from one end of the sector to the other, as well as every system in between, in less than a week.
 
==Tech Level==
 
 
There are three subsets of each tech level that further delineate the progress of technology within a certain planet or system.
 
 
*Subset "a" is the most advanced sub-level.  Access to multiple public, private, military, and government networks is ubiquitous.  Audio and visual monitoring (e.g. cameras, sensors, microphones) is commonplace.  Entry to nearly all vehicles and buildings is via remote control and/or biometric locks.  The highest levels of tech are available to the general public.
 
 
*Subset "b" is the mid-range sub-level.  Access to networks is ubiquitous within developed areas but may not be available in remote areas.  Audio and visual monitoring is common within cities but rare elsewhere.  Most vehicles lack remote control and/or autopilot capability.  Mechanical locks are more common for vehicle and building entry.  Tech is commonly available to military, government, and some private citizens but cost is a limiting factor.  Spaceports may not support the largest ships.
 
 
*Subset "c" is the lowest sub-level.  The majority of citizens, and even some government employees, have only TL3 tech available.  Only the wealthy and the military (Mandate only, not local) have full access to TL4 tech.  TL4 items are rare and are noted as such by most citizens.  Access to the wider networks outside of the largest cities is unknown.
 
 
==Merchant Marine Association & Lifestyle Costs==
 
*Starting with the new month, I'm going to charge Rufus for monthly lifestyle costs. I handwaved the first month so whatever extra Credits you invested after the Mars adventure can go back in your pocket.
 
 
*450 cr for Common lifestyle quality.
 
 
*You can also renew your membership in the Merchant Marine Association (but now you have to pay yourself). Membership in the MMA comes with a few perks. Most relate to assuring safety while serving on a licensed Merchant vessel, as well as cheap life and health insurance, but relevant to the game is access to MMA facilities in the larger spaceports.
 
 
*I need to define which ports have a MMA facility but think Class A or B, roughly, from Traveller. Alamo has one. New Mexico City has one. New Juarez didn't have one.
 
 
*MMA facilities essentially give a member access to food, shelter, gym, and training. It's about the same as a Poor quality lifestyle, (better food and shelter but no clothing).
 
 
*The two real benefits are:
 
**One free steerage ticket on a spaceship, destination can be anywhere in the current sector, each month. This is typically 500 cr per hex so the value can be upwards of a few thousand credits, depending on your destination. This is one passenger and personal luggage only, no cargo allowance.
 
**Facilities access essentially gives you the ability to train for "free" in any of the MMA related skills. These are:
 
***Bureaucracy
 
***Exosuit
 
***Navigation
 
***Tech/Astronautic
 
***Vehicle/Any
 
 
*PCs can only train up to skill level 2 at a generic MMA facility. Training for skill level 3 and higher requires finding an expert. The MMA can help in finding such an expert in the MMA-related skillsets, but the training won't be included with membership.
 
 
*A monthly membership is 2,000 cr. An annual membership is 20,000 cr.
 
 
== A Bunch of Stuff About Starships ==
 
 
=== Cutter class ships ===
 
 
New class of spaceship. It's called the Cutter. There is one hull within the Cutter class right now: the Scout.
 
 
Stats on the Scout are as follows.
 
 
*Cost - 250k
 
*Speed - 4
 
*Armor - 2
 
*HP - 15
 
*Crew Min/Max - 1/2
 
*AC - 5
 
*Power - 5
 
*Free Mass - 8
 
*Hardpoints - 1
 
 
The Scout is limited in its fittings to the same list as the Fighter class. Free Mass requirements are the same as Fighters. Costs are multiplied by 5.
 
 
The only exceptions are that a Ship's Locker and a Survey Sensor Array can be fitted. The Ship's Locker costs 5k and contains only one of each item. The Survey Sensor Array costs 50k and has the same Power and Free Mass requirements as the Frigate-class version.
 
 
=== Corvette hulls ===
 
 
A Corvette is a Frigate-class ship, a cross between a Free Merchant and a Patrol Boat.
 
 
*Cost - 400k
 
*Speed - 4
 
*Armor - 5
 
*HP - 20
 
*Crew Min/Max - 1/6
 
*AC - 6
 
*Power - 10
 
*Free Mass - 10
 
*Hardpoints - 2
 
 
=== Starship Maintenance ===
 
 
*I'm going to ignore Crawford's comments to you and stick with the rules as written. Maintenance costs only come into play annually. The monthly costs should come from paying for the ship and its crew. However, once the food, water, and oxygen run out, they're out. I have no trouble with players manually restocking the larder with food but the ship is equipped to reload water from a spaceport. You'll need to jury rig something to pump (a lot of) potable water from somewhere else. It's not as easy as filling up a few jugs of water and pouring them into the tank.
 
 
*Water is key for oxygen as well. The ship uses some of the water onboard for oxygen by way of electrolysis. Once the water is split into hydrogen and oxygen, the ship scrubs out CO2 from the air and chemically combines it with the stored hydrogen to magically create more water. Yeah, you waste hydrogen in the form of methane but you can get hydrogen from stars or gas giants. Look up the Sabatier Reaction for more details. This process works well enough but sooner or later the water runs out, and so does the oxygen.
 
 
*What I will say is that you still have to do maintenance on all parts of this process. Once you reach the end of the Stores' life, even if you've manually added more food and water, the equipment can still fail. If the CO2 scrubbers go, or the electrolysis components, then we're talking major disaster. I'm not going to tell you the chances of that happening but you can ask around a spaceport and get people's opinions. In any event, if you're out there by yourself, your Stores will last six times as long so you've got more wiggle room.
 
 
== Training and Upgrading Skills ==
 
 
*Characters gain double skill points on leveling. Please note the separation between class and non-class skills!
 
 
*When a character gains a level and spends skill points, they must deal with the training time and cost. They should consult the table in the character advancement chapter, and add together the training cost for all skills they are training. Spend this amount. For every five hundred credits so spent, training takes one week. Training must be done at a venue where training of that type and level is available. When leveling, players should post their advancement plans and I'll inform them of any skills that will require time at different venues.
 

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