Editing Stellar Hero

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 27: Line 27:
 
*Combat/Primitive 0
 
*Combat/Primitive 0
 
*Combat/Gunnery 0
 
*Combat/Gunnery 0
*Computer 0  
+
*Computer 0 (pending)
 
*Culture/Spacer 0
 
*Culture/Spacer 0
 
*Culture/Terran 0  
 
*Culture/Terran 0  
*Culture/Traveller 0  
+
*Culture/Traveller 0 (pending)
*Exosuit 0  
+
*Exosuit 0 (pending)
 
*Navigation 1
 
*Navigation 1
 
*Perception 0
 
*Perception 0
*Persuade 0  
+
*Persuade 0 (pending)
*Stealth 0  
+
*Stealth 0 (pending)
 
*Survival 0
 
*Survival 0
 
*Tech/Postech 0
 
*Tech/Postech 0
*Tech/Astronautic 0  
+
*Tech/Astronautic 0 (pending)
 
*Vehicle/Grav 0
 
*Vehicle/Grav 0
 
*Vehicle/Space 0
 
*Vehicle/Space 0
Line 45: Line 45:
  
 
*Readied 7/9
 
*Readied 7/9
**1,265 credits
+
**265 credits
 
**Laser Pistol (1): -1 to hit, 1d6 damage.
 
**Laser Pistol (1): -1 to hit, 1d6 damage.
 
**Monosword (1): +2 to hit, 1d8+3 damage.
 
**Monosword (1): +2 to hit, 1d8+3 damage.
Line 65: Line 65:
 
**
 
**
 
*Finances
 
*Finances
**First Bank of Terra: 112,951 credit savings account.
+
**First Bank of Terra: 14,300 credit savings account.
 +
**37 shares of Terraform, Inc. stock. Purchased at 80 credits before word of Vespene gas got out, 18 January 3203. Current value of 158 per share, as of February 1 3203.
 
**1 Year membership in the MMA, as of February 3203.
 
**1 Year membership in the MMA, as of February 3203.
  
Line 85: Line 86:
 
'''Goals:'''<br/>
 
'''Goals:'''<br/>
 
1. Visit an uncharted world.<br/>
 
1. Visit an uncharted world.<br/>
2. Strike it big with a lost treasure. '''Done.'''<br/>
+
2. Strike it big with a lost treasure.<br/>
3. Outrun somebody. '''Done.'''<br/>  
+
3. Outrun somebody. '''Done'''!<br/>  
4. Earn 6 figures on a contract before reaching level 4.<br/>
+
4. Buy a 1-year membership in the MMA.<br/>
5. Reconnect with an old friend, and do a significant deal with them. <br/>
 
 
 
  
 
'''Notes for eventual reputation system'''
 
'''Notes for eventual reputation system'''
Line 139: Line 138:
 
Irina is a tough, smart-mouthed buyer of artifacts and technology from Armada races.  She's very vocal about her dislike of offworlders, having never left the Holy Roman Union on Terra.  You struck up a friendship after helping her fight off an unwanted suitor in a bar (though it was unclear whether she needed the help).  Her firm, the Striker Organization, is very active on the edges of Terran Sector space.
 
Irina is a tough, smart-mouthed buyer of artifacts and technology from Armada races.  She's very vocal about her dislike of offworlders, having never left the Holy Roman Union on Terra.  You struck up a friendship after helping her fight off an unwanted suitor in a bar (though it was unclear whether she needed the help).  Her firm, the Striker Organization, is very active on the edges of Terran Sector space.
  
== Terra Sector Map ==
+
== Sector Map ==
  
[[File:Terra sector map.png]]
+
[[File:Sol Sector.png]]
  
== Terra Sector system details ==
+
== System Details ==
 
Many planets are generated with the [http://donjon.bin.sh/scifi/system/ Donjon Star System Generator.]  These systems will list a system seed, and whether or not you should check the box for "force this system to include a terrestrial world."  While I am including a picture of the system to let you make sure you get the right one, additional information is available if you actually go to the site and click on a given world.
 
Many planets are generated with the [http://donjon.bin.sh/scifi/system/ Donjon Star System Generator.]  These systems will list a system seed, and whether or not you should check the box for "force this system to include a terrestrial world."  While I am including a picture of the system to let you make sure you get the right one, additional information is available if you actually go to the site and click on a given world.
  
Line 221: Line 220:
 
**Population of 8.3 billion
 
**Population of 8.3 billion
 
**Tech level 4a
 
**Tech level 4a
**Tags: Xenophiles, Local Specialty (Mineral, Reflects Heat)
+
**Tags: Xenophiles, Local Specialty
 
**Government: Technocracy
 
**Government: Technocracy
**Cosmopolitan world (-2 Cultural, -1 Military, +1 Luxury, +2 Pretech)
 
  
 
*'''Medlock Belt''' - An inner asteroid belt roughly 3 AU from EE.
 
*'''Medlock Belt''' - An inner asteroid belt roughly 3 AU from EE.
  
*'''Elizabeth''' - 3.4 AU from EE, Elizabeth is a barren rocky planet.  Constantly pummeled by asteroids from the Medlock belt, it is currently uninhabited.  
+
*'''Elizabeth''' - 3.4 AU from EE, Elizabeth is a barren rocky planet.  Constantly pummeled by asteroids from the Duxbury belt, it is currently uninhabited.  
  
 
*'''Irwell Belt''' - An outer asteroid belt roughly 20 AU from EE.
 
*'''Irwell Belt''' - An outer asteroid belt roughly 20 AU from EE.
Line 236: Line 234:
  
 
*'''Brigantes Belt''' - A large dust belt, created possibly by collisions between planetoids, comets, and the like.  Spread out in a range between 60-75 AU from EE.
 
*'''Brigantes Belt''' - A large dust belt, created possibly by collisions between planetoids, comets, and the like.  Spread out in a range between 60-75 AU from EE.
 
==Excelsior Sector==
 
 
[[File:Excelsiorsector.png]]
 
 
=== Notes about the Excelsior sector ===
 
 
Systems in red are Terran, ruled by the Mandate government.
 
 
Systems in yellow are in the Armada DMZ (technically Mandate space, no Armada ships allowed, but also no Mandate Navy ships larger than a Frigate allowed).
 
 
Systems in blue are Rehpani (Terran civilian ships allowed to enter but no Mandate Navy ships at all).
 
  
 
== Alien Races ==
 
== Alien Races ==
Line 253: Line 239:
 
*Think of Maedar as silicon-based humanoids. Physically very strong and resistant to damage due to tougher skin but, on average, not all that smart.
 
*Think of Maedar as silicon-based humanoids. Physically very strong and resistant to damage due to tougher skin but, on average, not all that smart.
 
*The H'sst are very similar to the Vrusk from Star Frontiers or Thri-Kreen from Dark Sun. Kind of upright praying mantis types.
 
*The H'sst are very similar to the Vrusk from Star Frontiers or Thri-Kreen from Dark Sun. Kind of upright praying mantis types.
*The Rehpani are humanoid and strongly resemble humans with a few exceptions. The outwardly obvious ones are dusky red skin, red eyes (irises only), and only four digits on their hands and feet.
+
*The Rehpani are humanoid and strongly resemble humans with a few exceptions. The outwardly obvious ones are dusky red skin, red eyes (irises only), and only four digits on their hands and feet.  
  
 
== Salvage ==
 
== Salvage ==
Line 317: Line 303:
  
 
*A monthly membership is 2,000 cr. An annual membership is 20,000 cr.
 
*A monthly membership is 2,000 cr. An annual membership is 20,000 cr.
 
== A Bunch of Stuff About Starships ==
 
 
=== Cutter class ships ===
 
 
New class of spaceship. It's called the Cutter. There is one hull within the Cutter class right now: the Scout.
 
 
Stats on the Scout are as follows.
 
 
*Cost - 250k
 
*Speed - 4
 
*Armor - 2
 
*HP - 15
 
*Crew Min/Max - 1/2
 
*AC - 5
 
*Power - 5
 
*Free Mass - 8
 
*Hardpoints - 1
 
 
The Scout is limited in its fittings to the same list as the Fighter class. Free Mass requirements are the same as Fighters. Costs are multiplied by 5.
 
 
The only exceptions are that a Ship's Locker and a Survey Sensor Array can be fitted. The Ship's Locker costs 5k and contains only one of each item. The Survey Sensor Array costs 50k and has the same Power and Free Mass requirements as the Frigate-class version.
 
 
=== Corvette hulls ===
 
 
A Corvette is a Frigate-class ship, a cross between a Free Merchant and a Patrol Boat.
 
 
*Cost - 400k
 
*Speed - 4
 
*Armor - 5
 
*HP - 20
 
*Crew Min/Max - 1/6
 
*AC - 6
 
*Power - 10
 
*Free Mass - 10
 
*Hardpoints - 2
 
 
=== Starship Maintenance ===
 
 
*I'm going to ignore Crawford's comments to you and stick with the rules as written. Maintenance costs only come into play annually. The monthly costs should come from paying for the ship and its crew. However, once the food, water, and oxygen run out, they're out. I have no trouble with players manually restocking the larder with food but the ship is equipped to reload water from a spaceport. You'll need to jury rig something to pump (a lot of) potable water from somewhere else. It's not as easy as filling up a few jugs of water and pouring them into the tank.
 
 
*Water is key for oxygen as well. The ship uses some of the water onboard for oxygen by way of electrolysis. Once the water is split into hydrogen and oxygen, the ship scrubs out CO2 from the air and chemically combines it with the stored hydrogen to magically create more water. Yeah, you waste hydrogen in the form of methane but you can get hydrogen from stars or gas giants. Look up the Sabatier Reaction for more details. This process works well enough but sooner or later the water runs out, and so does the oxygen.
 
 
*What I will say is that you still have to do maintenance on all parts of this process. Once you reach the end of the Stores' life, even if you've manually added more food and water, the equipment can still fail. If the CO2 scrubbers go, or the electrolysis components, then we're talking major disaster. I'm not going to tell you the chances of that happening but you can ask around a spaceport and get people's opinions. In any event, if you're out there by yourself, your Stores will last six times as long so you've got more wiggle room.
 
 
== Training and Upgrading Skills ==
 
 
*Characters gain double skill points on leveling. Please note the separation between class and non-class skills!
 
 
*When a character gains a level and spends skill points, they must deal with the training time and cost. They should consult the table in the character advancement chapter, and add together the training cost for all skills they are training. Spend this amount. For every five hundred credits so spent, training takes one week. Training must be done at a venue where training of that type and level is available. When leveling, players should post their advancement plans and I'll inform them of any skills that will require time at different venues.
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)