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== A Bunch of Stuff About Starships ==
 
== A Bunch of Stuff About Starships ==
  
=== Cutter class ships ===
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*The Sloop is a new class of ship, slotting in roughly between the Fighter and Free Merchant. There are three sub-classes of Sloop: Scout, Miner, and Corvette.
 +
**Scout - as fast as a Fighter with more HP, power, and free mass; much faster than a Merchant, better AC, and a built in Survey Sensor Array.
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**Miner - Better armor than a Fighter, more HP, more power and free mass, plus extra hardpoint for mining laser; better armor than a Merchant, more HP and more power.
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**Corvette - More HP than a Fighter, much more power and free mass, extra hardpoint; faster than a Merchant, more armor.
  
New class of spaceship. It's called the Cutter. There is one hull within the Cutter class right now: the Scout.
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*A Corvette is a cross between a Free Merchant and a Patrol Boat. It has the same Speed (4), Armor (5), and Free Mass (10) as a Patrol Boat, but the same HP (20), Crew (1/6), AC (6), Power (10), and Hardpoints (2) as a Free Merchant. So faster and tougher than a Free Merchant, but smaller. It's a little cheaper as well; we'll call it 400,000 cr.
 
 
Stats on the Scout are as follows.
 
 
 
*Cost - 250k
 
*Speed - 4
 
*Armor - 2
 
*HP - 15
 
*Crew Min/Max - 1/2
 
*AC - 5
 
*Power - 5
 
*Free Mass - 8
 
*Hardpoints - 1
 
 
 
The Scout is limited in its fittings to the same list as the Fighter class. Free Mass requirements are the same as Fighters. Costs are multiplied by 5.
 
 
 
The only exceptions are that a Ship's Locker and a Survey Sensor Array can be fitted. The Ship's Locker costs 5k and contains only one of each item. The Survey Sensor Array costs 50k and has the same Power and Free Mass requirements as the Frigate-class version.
 
 
 
=== Corvette hulls ===
 
 
 
A Corvette is a Frigate-class ship, a cross between a Free Merchant and a Patrol Boat.  
 
 
 
*Cost - 400k
 
*Speed - 4
 
*Armor - 5
 
*HP - 20
 
*Crew Min/Max - 1/6
 
*AC - 6
 
*Power - 10
 
*Free Mass - 10
 
*Hardpoints - 2  
 
 
 
=== Starship Maintenance ===
 
  
 
*I'm going to ignore Crawford's comments to you and stick with the rules as written. Maintenance costs only come into play annually. The monthly costs should come from paying for the ship and its crew. However, once the food, water, and oxygen run out, they're out. I have no trouble with players manually restocking the larder with food but the ship is equipped to reload water from a spaceport. You'll need to jury rig something to pump (a lot of) potable water from somewhere else. It's not as easy as filling up a few jugs of water and pouring them into the tank.
 
*I'm going to ignore Crawford's comments to you and stick with the rules as written. Maintenance costs only come into play annually. The monthly costs should come from paying for the ship and its crew. However, once the food, water, and oxygen run out, they're out. I have no trouble with players manually restocking the larder with food but the ship is equipped to reload water from a spaceport. You'll need to jury rig something to pump (a lot of) potable water from somewhere else. It's not as easy as filling up a few jugs of water and pouring them into the tank.

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