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MRQ2 game set in Prax among the Pol Joni. GM Kaiu Keiichi. | MRQ2 game set in Prax among the Pol Joni. GM Kaiu Keiichi. | ||
− | [http://forum.rpg.net/showthread.php?t=499974 recruitment] / [http://forum.rpg.net/showthread.php?t=501114 clan creation] | + | [http://forum.rpg.net/showthread.php?t=499974 recruitment] / [http://forum.rpg.net/showthread.php?t=501114 clan creation] |
=Player Characters= | =Player Characters= | ||
*[[Orlav Toothwind]], Storm Bull priest played by Mandacaru (Sam) | *[[Orlav Toothwind]], Storm Bull priest played by Mandacaru (Sam) | ||
− | *[[ | + | *[[Roan ‘Five Feather Heron’]], ... played by Iskallor |
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=Non-Player Characters= | =Non-Player Characters= | ||
=Pol Joni= | =Pol Joni= | ||
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==God-talkers== | ==God-talkers== | ||
A God Talker (initiate) can use the Consecrate spell to set up the equivalent of a Shrine. Orlanth and Prax worship isn't much for fixed temples. Wherever the winds are, you can worship. Usually, a travelling clan has a God tent where the clan God and Spirit talkers can set up shrines to whatever deity needs to be honored. One of the things which has pissed off Solars and Lunars for thousands of years is that all barbarians need to get their magic back is a hilltop and a cow to sacrifice. | A God Talker (initiate) can use the Consecrate spell to set up the equivalent of a Shrine. Orlanth and Prax worship isn't much for fixed temples. Wherever the winds are, you can worship. Usually, a travelling clan has a God tent where the clan God and Spirit talkers can set up shrines to whatever deity needs to be honored. One of the things which has pissed off Solars and Lunars for thousands of years is that all barbarians need to get their magic back is a hilltop and a cow to sacrifice. | ||
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You don't always need a Shaman to help you get to a spirit. Certain places in the mundane world allow easy access to a particular kind of spirit - herds of a particular kind of herd beast for that beast, deep caves for darkness spirits, high mountaintops for sylphs, and so on. Normally, a Shaman is needed only when a spirit is not available and someone is needed to go into the spirit world to hunt down a particular kind of spirit. Many Prax tribes get along fine with just Spirit Worshippers, who go to various holy spots to bind the spirits that they need. | You don't always need a Shaman to help you get to a spirit. Certain places in the mundane world allow easy access to a particular kind of spirit - herds of a particular kind of herd beast for that beast, deep caves for darkness spirits, high mountaintops for sylphs, and so on. Normally, a Shaman is needed only when a spirit is not available and someone is needed to go into the spirit world to hunt down a particular kind of spirit. Many Prax tribes get along fine with just Spirit Worshippers, who go to various holy spots to bind the spirits that they need. | ||
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=Notes= | =Notes= |