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= The Player Characters = | = The Player Characters = | ||
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* [[Rain_(Strange Highways)|Rain]] (ryven), L3 Thief, HP 9, AC 2, Atk Throw 9+, handaxe and dagger +1/1d6, longbow 1d6 70'/140'(-2)/210'(-4), backstab +4/x2 | * [[Rain_(Strange Highways)|Rain]] (ryven), L3 Thief, HP 9, AC 2, Atk Throw 9+, handaxe and dagger +1/1d6, longbow 1d6 70'/140'(-2)/210'(-4), backstab +4/x2 | ||
− | * [[ | + | * [[Shevassk_(Strange_Highways)|Shevassk]] (Lysus), L2 Cleric, HP 10, AC 7, Atk Throw 10+, Mace 1d6 |
− | *[[ | + | * [[Torsin]] L2 Mage, HP 7 |
+ | *[[Vidli the Bold]] thirdkingdom, Bard 2,HP: 10, AC, | ||
+ | *[[Bush Ned]] | atlictoatl | L2 Explorer, HP 10, AC 7, Init +2, Surprise +1, bow 8+ 1d6+1, spear 9+ 1d6+1 | ||
+ | * | ||
+ | *[[Blank_Character_Sheet]] | ||
= Encumbrance Ape & Treasure Log = | = Encumbrance Ape & Treasure Log = | ||
*Bush Ned | *Bush Ned | ||
− | **Gear: 9s + | + | **Gear: 9s + 5i |
**Treasure: | **Treasure: | ||
− | **Total: 9s + | + | **Total: 9s + 5i |
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== Treasure Stored Elsewhere == | == Treasure Stored Elsewhere == | ||
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= The Main Map = | = The Main Map = | ||
− | + | [https://drive.google.com/file/d/0B3byNvOofZkMVnhEVWw3YW9SSTA/view The Edge of Civilization] | |
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= House Rules = | = House Rules = | ||
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== Proficiencies == | == Proficiencies == | ||
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====Naturalism==== | ====Naturalism==== | ||
I would use multiple purchases solely for the target number of the throw. I'd say that "familiar" means that the PC is literally, in-character, familiar with the terrain. So they'd probably start out with whatever terrain type was most common in their background (pick one), and after that they'd gradually gain familiarity with anyplace they spent enough time tromping around in. Maybe with some IC education from one of the natives. | I would use multiple purchases solely for the target number of the throw. I'd say that "familiar" means that the PC is literally, in-character, familiar with the terrain. So they'd probably start out with whatever terrain type was most common in their background (pick one), and after that they'd gradually gain familiarity with anyplace they spent enough time tromping around in. Maybe with some IC education from one of the natives. | ||
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====Precise Strike==== | ====Precise Strike==== | ||
Anyone can fire into melee at -4 and with a chance to hit an ally. Take the proficiency to eliminate the penalty and the chance to hit an ally. | Anyone can fire into melee at -4 and with a chance to hit an ally. Take the proficiency to eliminate the penalty and the chance to hit an ally. | ||
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== Combat == | == Combat == | ||
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Gnolls are an insane and sadistic race of hyena-folk. No one knows where or how they reproduce. They live only for destruction. Their hobbies include arson, mass murder, and demon-summoning. They are fortunately rare. | Gnolls are an insane and sadistic race of hyena-folk. No one knows where or how they reproduce. They live only for destruction. Their hobbies include arson, mass murder, and demon-summoning. They are fortunately rare. | ||
− | = | + | = Plot Hooks & Notes = |
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= Construction = | = Construction = | ||
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*[https://forum.rpg.net/showthread.php?803921-In-which-I-plan-out-my-next-PBP-campaign Planning]. | *[https://forum.rpg.net/showthread.php?803921-In-which-I-plan-out-my-next-PBP-campaign Planning]. | ||
*[https://forum.rpg.net/showthread.php?804241-ACKS-Recruitment-Strange-Highways Recruitment]. | *[https://forum.rpg.net/showthread.php?804241-ACKS-Recruitment-Strange-Highways Recruitment]. | ||
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