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==NAME==
 
==NAME==
  
'''Name:''' Bryharanos "Briar" Liadon<br>
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'''Name:''' <br>
'''Alignment:''' Neutral Good<br>
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'''Alignment:''' <br>
'''Gender:''' Non-binary <br>
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'''Gender:''' <br>
 
'''Race:''' Sinandre <br>
 
'''Race:''' Sinandre <br>
 
'''Class:''' Fighter (Battle Master) <br>
 
'''Class:''' Fighter (Battle Master) <br>
'''Level:''' 6 (level ups to follow) <br>
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'''Level:''' 1 (level ups to follow) <br>
'''Age:''' 354<br>
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'''Age:''' <br>
  
'''Description:'''
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'''Description:'''  
  
 
==Ability Scores==
 
==Ability Scores==
'''Strength:''' 12 (+1) <br>
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'''Strength:''' 16 (+3) (+1 from 4th level ASI)<br>
'''Dexterity:''' 18 (+4) (+2 from Elf, +2 from 4th level ASI) <br>
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'''Dexterity:''' 16 (+3) (+2 from Elf, +1 from 4th level ASI)<br>
'''Constitution:''' 16 (+3) (+1 from free ASI) <br>
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'''Constitution:''' 14 (+2) <br>
'''Intelligence:''' 10 (+0) <br>
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'''Intelligence:''' 10 (+0)<br>
'''Wisdom:''' 14 (+2) (+1 from Wood Elf) <br>
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'''Wisdom:''' 14 (+2) (+1 from Wood Elf, +1 from free ASI)<br>
'''Charisma:''' 8 (-1) <br>
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'''Charisma:''' 8 (-1)<br>
 
<br>
 
<br>
'''AC:''' 16, 17 if dual wielding <br>
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'''AC:''' <br>
'''HP:''' 58<br>
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'''HP:'''<br>
'''Hit Dice:''' 6xd10 <br>
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'''Hit Dice:''' d10 <br>
'''Speed:''' 35'<br>
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'''Speed:''' 35'br>
'''Proficiency:''' +3<br>
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'''Proficiency:'''<br>
'''Superiority Dice:'''4xd8
 
 
<br>
 
<br>
'''Melee Attack:''' +1 (Str) / +4 (Dex) if the weapon has Finesse<br>
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'''Melee Attack:''' +3 (Str) / +3 (Dex) if the weapon has Finesse<br>
'''Ranged Attack:''' +4 <br>
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'''Ranged Attack:''' +3 <br>
 
'''Spell Attack:'''n/a <br>
 
'''Spell Attack:'''n/a <br>
 
'''Spell Save DC:''' n/a<br>
 
'''Spell Save DC:''' n/a<br>
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==Saving Throws==
 
==Saving Throws==
'''Strength:''' +4 (+PR) <br>
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'''Strength:''' +3 (+PR) <br>
'''Dexterity:''' +4<br>
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'''Dexterity:''' +3<br>
'''Constitution:''' +6 (+PR)<br>
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'''Constitution:''' +2 (+PR)<br>
 
'''Intelligence:''' +0<br>
 
'''Intelligence:''' +0<br>
 
'''Wisdom:''' +2<br>
 
'''Wisdom:''' +2<br>
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:Simple weapons
 
:Simple weapons
 
:Martial weapons
 
:Martial weapons
:Thieves tools (Fighter)
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:Herbalism kit (Fighter)
:Dice (Soldier)
 
:Land vehicles (Soldier)
 
  
 
==Skills==
 
==Skills==
:Athletics (Sinandre)
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:Perception (Elf)
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    Athletics (Sinandre)
:Acrobatics (Fighter)
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    Perception (Elf)
:Survival (Fighter)
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    Acrobatics (Fighter)
:Medicine (swapped with Athletics from Soldier)
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    Survival (Fighter)
:Intimidation (Soldier)
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    Medicine (swapped with Athletics from Soldier)
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    Intimidation (Soldier)
  
 
==Feats==
 
==Feats==
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* You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
 
* You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
  
'''Sentinel''' (6th level ASI)
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==Traits==
You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits.
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Darkvision 60'<br>
* When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
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Fey Ancestry - adv on saving throwas vs charmed, can't be put to sleep by magic<br>
* Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
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Trance - 4 hours meditation rather than sleep<br>
* When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
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Mask of the Wild - can attempt to hide even if only lightly obscured by natural phenomena<br>
 
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Fighting Style - Two Weapon Fighting - When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.<br>
==Traits and Features==
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'''Battle Master - Manuevres TBC<br>'''
 
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Second Wind - 1d10+fighter level healing as a bonus actions<br>
'''Wood Elf'''
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Action Surge - 1/rest<br>
:Darkvision 60'
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ASI level 4 (spent)<br>
:''Keen Senses'' - Proficiency in Perception
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Extra attack<br>
:''Fey Ancestry'' - You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
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'''ASI level 6 TBC<br>'''
:''Trance'' - You don’t need to sleep. Instead, you meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can still dream; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a person normally gets from 8 hours of sleep.
 
:''Mask of the Wild'' - You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
 
  
'''Fighter'''
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==Features==
:''Saving Throws'' - Str and Con
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'''Saving Throws''' - <br>
:''Fighting Style: Two weapon fighting'' - When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
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Str and Con
:''Second Wind'' - On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. 1/rest
 
:''Action Surge'' - On your turn, you can take one additional action on top of your regular action. 1/rest
 
:''Extra attack'' - You can attack twice whenever you take the Attack action on your turn.
 
:''Battle Master - Manuevres:''
 
::''Distracting Strike'' -When you hit a creature with a weapon attack, you can expend one superiority die to distract the creature, giving your allies an opening. You add the superiority die to the attack's damage roll. The next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.
 
::''Parry'' - When another creature damages you with a melee attack, you can use your reaction and expend one superiority die to reduce the damage by the number you roll on your superiority die + your Dexterity modifier.
 
::''Tactical Assessment'' - When you make an Intelligence (Investigation), an Intelligence (History), or a Wisdom (Insight) check, you can expend one superiority die and add the superiority die to the ability check.
 
  
 
==Background==
 
==Background==
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==Gear==
 
==Gear==
  
Cloak of Protection (uncommon)<br>
 
2x Potion of Healing (common)<br>
 
Horn of Silent Alarm (common)<br>
 
Unbreakable arrow (common)<br>
 
Leather armour (11 +Dex)<br>
 
Longbow + 20 arrows<br>
 
2 shortswords (iron +1/hit)<br>
 
2 bronze handaxes<br>
 
Explorer pack:  backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, waterskin, 50' feet of hempen rope<br>
 
Trophy from fallen enemy (the hand axes from Fighter)<br>
 
Bone dice<br>
 
Thieves tools<br>
 
Healers kit<br>
 
Dagger (iron +1/damage)<br>
 
88SP (I think?)
 
  
 
==Character Backstory==
 
==Character Backstory==

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