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==NAME== | ==NAME== | ||
− | '''Name:''' | + | '''Name:''' Briharanos "Briar" Galanodel<br> |
'''Alignment:''' Neutral Good<br> | '''Alignment:''' Neutral Good<br> | ||
'''Gender:''' Non-binary <br> | '''Gender:''' Non-binary <br> | ||
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==Ability Scores== | ==Ability Scores== | ||
− | + | Strength: 12 (+1) <br> | |
− | + | Dexterity: 18 (+4) (+2 from Elf, +2 from 4th level ASI) <br> | |
− | + | Constitution: 16 (+3) (+1 from free ASI) <br> | |
− | + | Intelligence: 10 (+0) <br> | |
− | + | Wisdom: 14 (+2) (+1 from Wood Elf) <br> | |
− | + | Charisma: 8 (-1) <br> | |
<br> | <br> | ||
'''AC:''' 16, 17 if dual wielding <br> | '''AC:''' 16, 17 if dual wielding <br> | ||
'''HP:''' 58<br> | '''HP:''' 58<br> | ||
− | '''Hit Dice:''' 6xd10 <br> | + | '''Hit Dice:'''6xd10 <br> |
'''Speed:''' 35'<br> | '''Speed:''' 35'<br> | ||
'''Proficiency:''' +3<br> | '''Proficiency:''' +3<br> | ||
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<br> | <br> | ||
'''Melee Attack:''' +1 (Str) / +4 (Dex) if the weapon has Finesse<br> | '''Melee Attack:''' +1 (Str) / +4 (Dex) if the weapon has Finesse<br> | ||
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==Traits and Features== | ==Traits and Features== | ||
+ | ''Wood Elf'' | ||
+ | :Darkvision 60' | ||
+ | :Keen Senses - Poficiency in Perception | ||
+ | :Fey Ancestry - You have advantage on saving throws against being charmed, and magic can’t put you to sleep. | ||
+ | :Trance - You don’t need to sleep. Instead, you meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can still dream; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a person normally gets from 8 hours of sleep. | ||
+ | :Mask of the Wild - You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. | ||
− | '' | + | ''Fighter'' |
− | : | + | :Fighting Style: Two weapon fighting - When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. |
− | : | + | :Second Wind - On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. 1/rest |
− | : | + | :Action Surge - On your turn, you can take one additional action on top of your regular action. 1/rest |
− | : | + | :Extra attack - You can attack twice whenever you take the Attack action on your turn. |
− | : | + | :Battle Master - Manuevres: |
+ | ::Distracting Strike -When you hit a creature with a weapon attack, you can expend one superiority die to distract the creature, giving your allies an opening. You add the superiority die to the attack's damage roll. The next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn. | ||
+ | ::Parry - When another creature damages you with a melee attack, you can use your reaction and expend one superiority die to reduce the damage by the number you roll on your superiority die + your Dexterity modifier. | ||
+ | ::Tactical Assessment - When you make an Intelligence (Investigation), an Intelligence (History), or a Wisdom (Insight) check, you can expend one superiority die and add the superiority die to the ability check. | ||
− | ' | + | ==Features== |
− | + | '''Saving Throws''' - <br> | |
− | + | Str and Con | |
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==Background== | ==Background== | ||
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==Gear== | ==Gear== | ||
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==Character Backstory== | ==Character Backstory== |