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== Info == Street Name: Sunflower Name: Sunflower World Peace Movement: 10/25, Swim: 6 Karma: 28 Street Cred: 0 (1 in Ashbarrow) Notoriety: 0 Public Awareness: 0 Elf Male Age 43 Height 6'3" Weight 155 lbs Composure: 8 Judge Intentions: 11 Lift/Carry: 10 (90 kg/60 kg) Memory: 5 Nuyen: 10,160 Initiate Grade 1 == Attributes == BOD: 4 AGI: 3 (5) REA: 4 (5) STR: 4 (6) CHA: 5 INT: 3 LOG: 2 WIL: 3 EDG: 2 (1/2) MAG: 5 == Derived Attributes == Essence: 6 Initiative: 7 (8) IP: 1 (2) Astral Initiative: 6 Astral IP: 3 Matrix Initiative: 3 Matrix IP: 1 Physical Damage Track: 10 Stun Damage Track: 10 Ballistic Armor 7 Impact Armor 6 == Active Skills == Archery : 0 Pool: 4 Armorer : 0 Pool: 1 Artisan : 0 Pool: 2 Automatics : 0 Pool: 4 Blades : 6 [Swords] Pool: 11 (13) Climbing : 2 Pool: 8 Clubs : 0 Pool: 4 Computer : 0 Pool: 1 Con : 4 Pool: 11 Cybercombat : 0 Pool: 1 Data Search : 0 Pool: 1 Demolitions : 0 Pool: 1 Disguise : 0 Pool: 2 Diving : 0 Pool: 3 Dodge : 4 [Melee Combat] Pool: 9 (11) Escape Artist : 0 Pool: 4 Etiquette : 4 Pool: 11 First Aid : 0 Pool: 1 Flight : 2 Pool: 8 Forgery : 0 Pool: 4 Gunnery : 0 Pool: 4 Gymnastics : 2 Pool: 7 Hacking : 0 Pool: 1 Heavy Weapons : 0 Pool: 4 Infiltration : 2 Pool: 7 Instruction : 0 Pool: 4 Intimidation : 0 Pool: 4 Leadership : 4 Pool: 11 Locksmith : 0 Pool: 4 Longarms : 0 Pool: 4 Navigation : 3 Pool: 6 Negotiation : 4 Pool: 11 Palming : 0 Pool: 4 Parachuting : 0 Pool: 3 Perception : 3 Pool: 6 Pilot Ground Craft : 1 Pool: 6 Pilot Watercraft : 0 Pool: 4 Pistols : 0 Pool: 4 Running : 2 Pool: 8 Shadowing : 0 Pool: 2 Survival : 3 Pool: 6 Swimming : 2 Pool: 8 Throwing Weapons : 0 Pool: 4 Tracking : 3 Pool: 6 Unarmed Combat : 0 Pool: 4 == Knowledge Skills == Area Knowledge: Seattle : 3 Pool: 6 English : N Pool: 0 Religion : 4 Pool: 6 Sperethiel : 1 Pool: 4 Underworld : 3 Pool: 6 == Contacts == Club Bouncer (2, 4) Comparative Religions Grad Student (1, 2) Fixer (3, 3) == Qualities == Adept Computer Illiterate First Impression Guts Low-Light Vision Simsense Vertigo The Warrior’s Way (Characters with this Quality may purchase the following powers at a 25 percent discount (rounding as normal), selecting one power for every two Magic points: Combat Sense, Counterstrike, Critical Strike, Improved Ability (Combat Skills), Improved Physical Attribute (Any), Improved Reflexes, Killing Hands, Missile Mastery, Mystic Armor, Quick Draw. In addition, they receive a +1 to effective Initiate grade for the Adept Centering technique (for Combat Active skills only, not Physical Active Skills), and for the Attunement (Item) Metamagic. Also, subtract one from the Karma cost to Attune to any weapon via the Attunement (Item) Metamagic. ) Uneducated == Powers == Commanding Voice Cool Resolve Rating: 1 Improved Physical Attribute (STR) Rating: 2 Improved Physical Attribute (AGI) Rating: 2 Improved Reflexes 1 Kinesics Rating: 2 == Lifestyles == Street 1 months == Armor == Clothing 0/0 Helmet 1/2 Lined Coat 6/4 == Weapons == Ceramic Knife Pool: 11 DV: 4P AP: - RC: 0 Unarmed Attack Pool: 4 DV: 3S AP: - RC: 0 Vibro Sword Pool: 11 (13) DV: 7P AP: -2 RC: 0 == Gear == Backpack Binoculars Rating 2 +Vision Magnification +Thermographic Climbing Gear Flashlight Gas Mask Rappelling Gloves Sleeping Bag Survival Kit Tent Water Purification Tablet x4 Meta Link commlink pre-loaded with the basic Vector Xim OS == Vehicle == Hyundai Elvenstar Vehicle Sensor Engine Customization: Acceleration Nitrious Injection Personal Armor (Rating 3) == Description == Tall and thin, as most elves are, Sunflower appears down on his luck, but still has a presence about him that commands respect. Cool under pressure, but gregarious and friendly, he easily fits into most groups, even those that shouldn't like him. Sunflower is a bit of a contradiction, as he's spent much of his life alone or isolated, and yet he does well in groups and with people. == Background == Sunflower World Peace was born to human parents who belonged to a neoprimitive, hippy/New Age cult located on land in the backwaters of the Salish-Shidhe nation. This group was called Children of the Seventh World and believed that, contrary to mainstream belief, the Sixth World was a passing, transitive period that would soon end, ushering in the Seventh World, a prophesied utopian time where Earth and Heaven would merge. As the first metahuman born to the community, Sunflower's birth was hailed as an omen and he grew up isolated from the rest of the group's children, held back from the farming and crafts they learned. Instead he spent most of his time with the cult's prophet/leader Ezekial Scion, listening to his preaching and learning about the promised utopia that was often predicted to be soon, but that never materialized, while the rest of Sunflower's time was spent on meditation, trying to perfect his soul and body through "self-actualization". As he became an adult, the meditation and focus on his body paid off as he developed the powers of an adept. Having tired of waiting on a utopia that never came, Sunflower snuck away from the cult's compound one night and started living off the land. While he hadn't learned much from the cult, other than their dogma, a lot of the time he had spent with Ezekial was on trips out into the forests and he had picked up the art of surviving in the wild. Eventually he gravitated to the Barrens of Seattle and lived on the outskirts of civilization, doing odd jobs when he felt he needed money, and living off the land or the streets when he didn't. While he doesn't believe in the religion he was brought up in, he still lives an ascetic lifestyle, spurning money and luxuries and spending much of his free time meditating. When he earns money from jobs, he's as likely to give it away to others in need as to spend it on himself. == Concept == Sword wielding adept with a side of face powers/skills
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