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Note: Unlike the majority of this wiki, the equipment section is written with the assumption that the game is being played with the current (post-god machine) WoD rules.
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==Costume==
  
==Reskinning Equipment==
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* Costume (• to •••••+)
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:Dur: 2, Siz: character’s Size-1, SL: Dur+Siz
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Effect: special, see components.
  
In many cases it is not necessary to create entirely new rules for equipment. Existing equipment can be used to fill generic types of gear. If the character is wielding a laser gun, it's perfectly alright to use the stats for an existing gun and simply describe it as a laser gun. This principle can extend quite far, such as allowing Kevlar stats to be applied to a cape, for example.
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'''Component''' '''Effect'''
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Armored • to •• +1/+1 Armor and +1 Dur per dot
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Bulletproof • +1/+0 Armor, +1 Dur, Bulletproof quality
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Camouflaged • to ••• +1 to +3 bonus to Stealth rolls in designated terrain (aerial, desert, snow, urban, virtual or woodland)
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Caped • +1 bonus to Athletics rolls when balancing, falling, flying
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Feral • +2 bonus to Expression or Animal Ken rolls against non-Supers
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Insulated • to ••• Protects against environmental penalties or damage from extreme cold, heat, electricity, radiation, sound, or toxic substances (choose one); +1 Dur
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Inspiring • +2 bonus to Expression or Persuasion rolls against non-Supers
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Intimidating • +2 bonus to Expression or Intimidation rolls against non-Supers
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Masked -, or • (-) Domino Mask: -1 penalty to recognize character only; Full Mask: as •, but -1 pen to social rolls for no facial expression, (•) -2 penalty to recognize character; no automated facial recognition.
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Mysterious • +2 bonus to Expression or Subterfuge rolls against non-Supers
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Padded • +0/+1 Armor, doubles against B damage
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Sexy • +2 bonus to Expression or Socialize rolls against appropriate gender
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Shifting •• Costume able to change appearance at will once per scene, or more often with expenditure of one Verve per scene
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Smart •• Contains sensors for specific substances, radiation, or electrical transmissions and can relay their existence and concentration in immediate vincinitiy to wearer
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Symbiotic •• Reduces Verve regain by one; may have own three-dot rank 1 power, or four dot Merit
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Tranquets • Medicine roll +2 automatically stabilizes character when bleeding to death (Health track full with L dmg)
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Unstable Mole. •• Changes shape or size with character; highly resistant to elemental- or energy emissions from character
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Utility Pockets • Costume provides five extra pockets for gadgets and gear of Size 1 or less.
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Weatherproof • Costume lets character ignore up to -2 environmental penalties or 1 damage from weather or extreme temperatures.
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Ridiculous -• -1 penalty to social rolls; cancels Feral, Inspiring, Intimidating, Mysterious, or Sexy quality.
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Unhandy -• Additional -1 movement penalty
  
==Superior Equipment==
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==Mega-Items==
  
Equipment which is simply better versions of existing equipment is pretty standard in the Superhero genera. By adding a +1 to an item's Availability a player may add one of the following to an item's stats:
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* '''Bulletproof Cape''' (Mega-Item ••)
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:Dur: 3, Siz: 3, SL: 6
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Effect: Armor +1/+0; wearable over costume or light body armor, stacks with armor of up to 2/X, bulletproof quality.
  
* +1 equipment rating
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* '''Supersoldier Scalemail''' (Mega-Item •••)
* +1 durability (also increases Structure)
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:Dur: 4, Siz: 3, SL: 7
* +1 mobility penalty (removes penalties)
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Effect: Armor 3/2, bulletproof quality, energy ablative quality.
* +2 initiative
 
* +1 general armor
 
* +2 ballistic armor
 
* increase range by 25%
 
* increase size of clip by 25%
 
* increase its speed by 30%
 
 
These bonuses can stack, with an individual stat being increased no more than three times. The ST can choose to allow the bonus to go beyond +3, but is advised against it in the case of armor ratings and weapon damage.
 
  
==Equipment Merits & Powers==
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* '''Multi-Bracer''' (Mega-Item •••)
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:Dur: 3, Siz: 1, SL: 4
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Effect: Contains a combination of communicator, flashlight, and radio with police-scanner, and either a wrist-grappler with 25 ft. rope as well as a double dart-, disc-, or tracer launcher (+1; ft.), or a powerful mini-computer (+2 bonus) including a 3D-scanner and a strip-printer.
  
Many Powers (especially when using an item-dependent Contingent Activation) and Merits blur the line between equipment and non-equipment.
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* '''Utility Belt''' (Mega-Item • to •••••)
 
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:Dur: 3, Siz: 2, SL: 5
As a general guideline Merits which relate to a physical item are assumed to be unique items that cannot/are not mass-produced, can be stolen, and can be used by anyone with the appropriate training. They are made-to-order for the character, and thus cost exp. The ST rules if destruction of a Merit Object returns the exp, looses it, or if possession of the merit allows the player to replace the item.
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Effect: Belt comes with three slots fitted with selected equipment, plus three slots for each additional dot. Slots could contain ammunition clips, custom boomerang or bola, camera, climbing kit, crime-scene kit, demolitions kit, flashlight, flash- or smoke pellets, gas- or liquid container, Geiger-counter, knive, lockpicks, medkit, mini-computer, mini-toolkit, mini-powertool, mini-welder, probe kit, radio, rebreather, shuriken, taser, throwing darts, tracers, etc. Each object is custom made for the belt, smaller than Size 1 and has a Dur of 2 or 3. Objects from the belt provide a +1 equipment bonus and cost approximately Res 3 to add or replace. The Equipment Theme Merit, if bought in addition, affects every item contained in the belt.
 
 
Object-dependent Powers can be made not to work by stealing the object, but the thief cannot use the stolen power. It is keyed to it's owner in a technological or mystical way.
 
 
 
Equipment, even unusual equipment, can be bought and sold, and used by anyone who knows how. This doesn't mean that it can't be customized cosmetically to fit a character's theme, or that it is common place, but it's not a Power or Merit. Equipment does not cost exp, it just needs to have it's Availability requirements met.
 
 
 
==New Equipment==
 
Coming Soon
 

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