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− | Note: Unlike the majority of this wiki, the equipment section is written with the assumption that the game is being played with the current (post-god machine) WoD rules.
| + | Coming soon |
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− | ==Reskinning Equipment==
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− | In many cases it is not necessary to create entirely new rules for equipment. Existing equipment can be used to fill generic types of gear. If the character is wielding a laser gun, it's perfectly alright to use the stats for an existing gun and simply describe it as a laser gun. This principle can extend quite far, such as allowing Kevlar stats to be applied to a cape, for example.
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− | ==Superior Equipment==
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− | Equipment which is simply better versions of existing equipment is pretty standard in the Superhero genera. By adding a +1 to an item's Availability a player may add one of the following to an item's stats:
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− | * +1 equipment rating
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− | * +1 durability (also increases Structure)
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− | * +1 mobility penalty (removes penalties)
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− | * +2 initiative
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− | * +1 general armor
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− | * +2 ballistic armor
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− | * increase range by 25%
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− | * increase size of clip by 25%
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− | * increase its speed by 30%
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− | These bonuses can stack, with an individual stat being increased no more than three times. The ST can choose to allow the bonus to go beyond +3, but is advised against it in the case of armor ratings and weapon damage.
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− | ==Equipment Merits & Powers==
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− | Many Powers (especially when using an item-dependent Contingent Activation) and Merits blur the line between equipment and non-equipment.
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− | As a general guideline Merits which relate to a physical item are assumed to be unique items that cannot/are not mass-produced, can be stolen, and can be used by anyone with the appropriate training. They are made-to-order for the character, and thus cost exp. The ST rules if destruction of a Merit Object returns the exp, looses it, or if possession of the merit allows the player to replace the item.
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− | Object-dependent Powers can be made not to work by stealing the object, but the thief cannot use the stolen power. It is keyed to it's owner in a technological or mystical way.
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− | Equipment, even unusual equipment, can be bought and sold, and used by anyone who knows how. This doesn't mean that it can't be customized cosmetically to fit a character's theme, or that it is common place, but it's not a Power or Merit. Equipment does not cost exp, it just needs to have it's Availability requirements met.
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− | ==New Equipment==
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− | Coming Soon | |