Editing Super Equipment

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Note: Unlike the majority of this wiki, the equipment section is written with the assumption that the game is being played with the current (post-god machine) WoD rules.
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Coming soon
 
 
==Reskinning Equipment==
 
 
 
In many cases it is not necessary to create entirely new rules for equipment. Existing equipment can be used to fill generic types of gear. If the character is wielding a laser gun, it's perfectly alright to use the stats for an existing gun and simply describe it as a laser gun. This principle can extend quite far, such as allowing Kevlar stats to be applied to a cape, for example.
 
 
 
==Superior Equipment==
 
 
 
Equipment which is simply better versions of existing equipment is pretty standard in the Superhero genera. By adding a +1 to an item's Availability a player may add one of the following to an item's stats:
 
 
 
* +1 equipment rating
 
* +1 durability (also increases Structure)
 
* +1 mobility penalty (removes penalties)
 
* +2 initiative
 
* +1 general armor
 
* +2 ballistic armor
 
* increase range by 25%
 
* increase size of clip by 25%
 
* increase its speed by 30%
 
 
These bonuses can stack, with an individual stat being increased no more than three times. The ST can choose to allow the bonus to go beyond +3, but is advised against it in the case of armor ratings and weapon damage. 
 
 
 
==Equipment Merits & Powers==
 
 
 
Many Powers (especially when using an item-dependent Contingent Activation) and Merits blur the line between equipment and non-equipment.
 
 
 
As a general guideline Merits which relate to a physical item are assumed to be unique items that cannot/are not mass-produced, can be stolen, and can be used by anyone with the appropriate training. They are made-to-order for the character, and thus cost exp. The ST rules if destruction of a Merit Object returns the exp, looses it, or if possession of the merit allows the player to replace the item.
 
 
 
Object-dependent Powers can be made not to work by stealing the object, but the thief cannot use the stolen power. It is keyed to it's owner in a technological or mystical way.
 
 
 
Equipment, even unusual equipment, can be bought and sold, and used by anyone who knows how. This doesn't mean that it can't be customized cosmetically to fit a character's theme, or that it is common place, but it's not a Power or Merit. Equipment does not cost exp, it just needs to have it's Availability requirements met.
 
 
 
==New Equipment==
 
Coming Soon
 

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