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Suzanna Allgood is a character played by Daneel in Marching Spinward's [[Eschaton]] PbP game on RPG.net.
 
Suzanna Allgood is a character played by Daneel in Marching Spinward's [[Eschaton]] PbP game on RPG.net.
 
Female; 16yr-old, 5’11”, 124#, kinky silver hair & pale blue eyes, ebony skin, broad facial features.
 
 
<br>http://i282.photobucket.com/albums/kk255/R-Daneel/SuzannaAllgood.jpg<br>
 
 
  
 
== Character ==
 
== Character ==
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==Combat Statistics==
 
==Combat Statistics==
  
* HP: 16
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HP: 16
* AC: 10(BP+5, shield+1 & Dex+1)=17
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AC: 10(BP+5, shield+1 & Dex+1)=17
* Hit: +1(Sword+1)(Str/Dex+1)=3
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Hit: +1(Sword+1)(Str/Dex+1)=3
* Fort: +3(Con+1)=4
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Fort: +3(Con+1)=4
* Ref: +3(Dex+1)=4
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Ref: +3(Dex+1)=4
* Will: +3(Wis+1)=4
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Will: +3(Wis+1)=4
* Move: 30 (20 in mail)
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Move: 30 (20 in mail)
* Size: Medium
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Size: Medium
  
 
==Racial (Aasimar)==
 
==Racial (Aasimar)==
* Medium Outsider
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Medium Outsider
* Darkvision: 60’; +2 Spot & Listen
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Darkvision: 60’; +2 Spot & Listen
* Resistance: acid 5, cold 5, & electricity 5
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Resistance: acid 5, cold 5, & electricity 5
* Daylight (Sp): 1/day
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Daylight (Sp): 1/day
* Automatic Languages: Common, Celestial
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Automatic Languages: Common, Celestial
* Level adjustment +1
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Level adjustment +1
  
 
==Feats==
 
==Feats==
(+1/3lvs)
+
(+1/3lvs) Combat Casting (+4)
* Combat Casting (+4)
 
 
==Languages==
 
==Languages==
 
Common*, Celestial*, Draconic
 
Common*, Celestial*, Draconic
 
==Skills==
 
==Skills==
 
+3/lv
 
+3/lv
* Concentration +3(feat+4)(Con+1)=8
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*Concentration +3(feat+4)(Con+1)=8
* Diplomacy +0(Cha+4)=4
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*Diplomacy +0(Cha+4)=4
* Heal +3(Wis+1)(Bag+2)=7
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*Heal +3(Wis+1)(Bag+2)=7
* Jump +2(Str+1)=3
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*Jump +2(Str+1)=3
* Knowledge: Arcana +2(Int+1)=3
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*Knowledge: Arcana +2(Int+1)=3
* Sense Motive +2(Wis+1)=3
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*Sense Motive +2(Wis+1)=3
* Spellcraft +3(Int+1)=4
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*Spellcraft +3(Int+1)=4
* Listen: +0(race+2)(Wis +1)=3
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Listen: +0(race+2)(Wis +1)=3
* Spot: +0(race+2)(Wis+1)=3
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Spot: +0(race+2)(Wis+1)=3
* Ride: +0(Dex+1)(saddle+2)=3
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Ride: +0(Dex+1)(saddle+2)=3
  
 
==Spells==
 
==Spells==
 
(per day) 7@lv0, 5@lv1
 
(per day) 7@lv0, 5@lv1
* 5@lv0: Cure Minor Wounds, Inflict Minor Wounds, Detect Magic, Detect Poison, Read Magic
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5@lv0: Cure Minor Wounds, Inflict Minor Wounds, Detect Magic, Detect Poison, Read Magic
* 3@lv1: Cure Light Wounds, Command, Remove Fear
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3@lv1: Cure Light Wounds, Command, Remove Fear
  
 
==Equipment==
 
==Equipment==
* Money: ~70pp (in mixed coins)
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- Money: ~70pp (in mixed coins)
* Gear: Holy Symbol (DF), Healer’s Bag (heal+2)
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- Gear: Holy Symbol (DF), Healer’s Bag (heal+2)
* Light Warhorse (w/ light chain barding (+4AC, 50#), “fancy” tack & military saddle (ride+2), saddlebags, blanket), horse feed & feed bag.
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Light Warhorse (w/ light chain barding (+4AC, 50#), “fancy” tack & military saddle (ride+2), saddlebags, blanket), horse feed & feed bag.
* Masterwork Cold Iron Longsword (1d6s/1d8m), Sling (1d3s/1d4m) 50’
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Masterwork Cold Iron Longsword (1d6s/1d8m), Sling (1d3s/1d4m) 50’
* Masterwork Banded Mail (+5AC, -3skill, +3Dex) 30#, Masterwork Alchemical Silvered Light Metal Shield (+1AC, 1d2s/1d3m) 6#
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Masterwork Banded Mail (+5AC, -3skill, +3Dex) 30#, Masterwork Alchemical Silvered Light Metal Shield (+1AC, 1d2s/1d3m) 6#
* “Fancy” Noble-Explorer’s outfit w/ jewelry & signet, tabard, pack, bedroll, waterskin, rations, flint & steel, whetstone, knife, sewing kit, fishing kit, soap, large sack, chalk, wooden wedges, 100’ silk rope
+
“Fancy” Noble-Explorer’s outfit w/ jewelry & signet, tabard, pack, bedroll, waterskin, rations, flint & steel, whetstone, knife, sewing kit, fishing kit, soap, large sack, chalk, wooden wedges, 100’ silk rope
  
 
==Warhorse, Light==
 
==Warhorse, Light==
* Large Animal - (Champagne Mare)
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Large Animal - (Champagne Mare)
* Hit Dice: 3d8+9 (22 hp)
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Hit Dice: 3d8+9 (22 hp)
* Initiative: +1
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Initiative: +1
* Speed: 60 ft. (12 squares)
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Speed: 60 ft. (12 squares)
* Armor Class: 14 (–1 size, +1 Dex, +4 natural, +4 barding), touch 10, flat-footed 13
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Armor Class: 14 (–1 size, +1 Dex, +4 natural, +4 barding), touch 10, flat-footed 13
* Base Attack/Grapple: +2/+9
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Base Attack/Grapple: +2/+9
* Attack: Hoof +4 melee (1d4+3)
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Attack: Hoof +4 melee (1d4+3)
* Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1)
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Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1)
* Space/Reach: 10 ft./5 ft.
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Space/Reach: 10 ft./5 ft.
* Special Attacks: —
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Special Attacks: —
* Special Qualities: Low-light vision, scent
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Special Qualities: Low-light vision, scent
* Saves: Fort +6, Ref +4, Will +2
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Saves: Fort +6, Ref +4, Will +2
* Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
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Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
* Skills: Listen +4, Spot +4
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Skills: Listen +4, Spot +4
* Feats: Endurance, Run
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Feats: Endurance, Run
* These animals or similar to light horses but are trained and bred for strength and aggression. They usually are not ready for warfare before age three. A light warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
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These animals or similar to light horses but are trained and bred for strength and aggression. They usually are not ready for warfare before age three. A light warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
* Carrying Capacity: A light load for a light warhorse is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A light warhorse can drag 3,450 pounds.
+
Carrying Capacity: A light load for a light warhorse is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A light warhorse can drag 3,450 pounds.
  
  

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