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Swift (DC Sidekicks in WWII)
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[http://wiki.rpg.net/index.php/DC_Sidekicks_in_WWII Main DC Sidekicks In WWII Page] =Swift= [[File:Airglass.jpg]] ===PL8=== ===Abilities=== Strength 2, Stamina 3, Agility 5, Dexterity 1, Fighting 5, Intellect 4, Awareness 3, Presence 0 ===Powers=== Super Flight: Flight 10, Quickness 10, Fast Action: Enhanced Advantages 8 [Improved Initiative 3, Uncanny dodge, Evasion, Move by Action, Takedown 2], Fast Dodge: Enhanced Dodge 8, Fast Parry: Enhanced Parry 8 (54 points) ===Equipment=== Bandolier Glue Bomb: Affliction 6 [Hindered and Vulnerable; Extra Condition, Alternate Resistance (Dodge); Limited Degree x2] Alt: Oil Slick Bomb: Environment 1 [Impede Movement by 2 Ranks] Alt: Flare Gun: Environment 1 [Light, Sunlight bright] Alt: Smoke Bomb: Environment 1 [Visibility -5 Perception] Alt: Big Monkey Wrench: Damage 3 [Strength based] **Standard Equipment Rebreather (1 ep), Flashlight (1 ep), Binoculars (1 ep), Flash Goggles (1 ep), Flashlight (1 ep), Portable Tool Kit (2 ep), Insulated Flight Suit Cold Immunity (1 ep) ===Advantages=== Inventor, Equipment 3, Improved Disarm, Improved Trip, Jack-of-All-Trades ===Skills=== Acrobatics (+5), Athletics 1 (+3), Close Combat: Wrench 2 (+7), Deception (+0), Insight (+3), Intimidation (+0), Investigation (+4), Perception (+3), Persuasion (+0), Sleight of Hand (+1), Stealth (+5), Technology 9 (+13), Treatment (+4), Vehicles 4 (+5) ===Offense=== Initiative +17 Unarmed +5, Damage 2 Big Monkey Wrench +7, Damage 5 ===Defense=== Dodge 13, Parry 13 Toughness 3 (Def Roll 0), Fortitude 3, Will 8 ===Power Points=== ===Abilities 46 + Powers 54 + Advantages 7 + Skills 8 + Defenses 5 = Total 120=== ===Complications=== Motivation: Doing Good Power Loss: After 300 seconds of use, must wait 30 seconds before using again Secret Identity Quirk: Must fly no slower than 100 mph ===Background=== Chet Marvins was a young man working as a greasemonkey at Bannermain Chemical, service their fleet of vehicles. He also enjoyed tinkering on his hot rod in the garage after hours. One night he heard a noise and found Hourman collapsed outside! He helped the hero into Rex Tyler's lab. Hourman took a pill from a bowl, regaining his strength, and ran out again. After Hourman left, Chet noticed blood drops on the floor. He looked around, determined to help the badly hurt hero. "Hmm. Methyl alpha-methylphenylethylamine. Says it increases alertness, concentration, and energy. Miraculo? Says it increases strength and speed. Let's mix the two. OK!" Chet ran downstairs and poured the solution into his hot rod's gas tank. "Hope that will boost the speed!" The hot rod rocketed out, the speedometer immediately going into the red. Chet didn't have time to react before the car slammed through the loading dock wall! It continued in a ball of golden-red flame, shedding auto parts behind . As the blazing wreck sped down the street, the rest of the hot rod fell away, and the flames began to be absorbed by the human figure in their midst. It took to the sky and the flame were swept away, revealing Chet. He slipped on his driving goggles and zipped around, looking for Hourman. That took only a minute of scouring all of Appleton City before he found him. He used his super speed to disarm the robots while Hourman knocked them to scrap. Dr. Darkk tried to make his escape in a giant walking machine. That's when Chet found out the side-effect of his power -- it only lasted five minutes. Hourman caught him as he fell. Later on Rex examined Chet's power. They found out that it would only stay active around 300 seconds before requiring around a 30 second recharge. As such Rex would not call upon him often. Chet was determined to make up for that limitation, started to tinker together gadgets to assist him.
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