Editing Swords and Darkness
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Interpretation is a fine art, and spending too much time fretting over a meaning can lead to system shut-down. Mythic only gives very vague results, which at first might not have any real logical connection with the action; this can be frustrating. | Interpretation is a fine art, and spending too much time fretting over a meaning can lead to system shut-down. Mythic only gives very vague results, which at first might not have any real logical connection with the action; this can be frustrating. | ||
− | It's | + | It's to go with whatever pops in the head first, even if it's only a tenuous connection to the listed meaning. Going with bold, interesting interpretations leading to immediate action and/or consequences usually works out best. Don't worry about whether or not you knew that you wanted—or didn't want—a particular outcome or scene setting. It has to come from the players' minds anyway, so it's best not to agonize over any choices. That's pretty much straight out of the Mythic book, but it's great advice, nonetheless. |
===Upshifts and Rules Arbitration=== | ===Upshifts and Rules Arbitration=== |