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− | + | == Swords and Darkness == | |
− | == | ||
− | A pbp game using [http://www.silverbranch.co.uk/jaws/index.htm | + | A pbp game using Jaws of the Six Serpents (Prose Descriptive Qualities) by Silver Branch Games[http://www.silverbranch.co.uk/jaws/index.htm], and Mythic GM Emulator serving as the GM[http://www.mythic.wordpr.com/page14/page9/page9.html]. |
− | [http://forum.rpg.net/showthread.php?574026-Mythic-Jot6S-Swords-and-Darkness | + | IC Thread[http://forum.rpg.net/showthread.php?574026-Mythic-Jot6S-Swords-and-Darkness] |
− | [http://forum.rpg.net/showthread.php?574024-Mythic-Jot6S-Swords-and-Darkness | + | OOC Thread[http://forum.rpg.net/showthread.php?574024-Mythic-Jot6S-Swords-and-Darkness] |
==Characters== | ==Characters== | ||
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Armed with hope and purpose, Mahon wandered west to Narrowhome. He despises the place and the people, but has become known and feared as assort of freelance enforcer in Narrowhome's criminal underground. | Armed with hope and purpose, Mahon wandered west to Narrowhome. He despises the place and the people, but has become known and feared as assort of freelance enforcer in Narrowhome's criminal underground. | ||
− | ==== | + | ====Stats==== |
'''Strengths:''' | '''Strengths:''' | ||
* Expert [+4] Warrior | * Expert [+4] Warrior | ||
* Good [+2] Fearsome Presence | * Good [+2] Fearsome Presence | ||
− | * Good [+2] Redeem Himself in His Goddess's Eyes | + | * Good [+2] Redeem Himself in His Goddess's Eyes |
* Good [+2] Hunter | * Good [+2] Hunter | ||
* Good [+2] Stealth | * Good [+2] Stealth | ||
− | * Good [+2] Improvising | + | * Good [+2] Improvising |
− | * Good [+2] A Barbarian's Hardiness | + | * Good [+2] A Barbarian's Hardiness |
D = Damage; F = Failure; S = Shift | D = Damage; F = Failure; S = Shift | ||
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* Poor [-2] Fearsome Presence | * Poor [-2] Fearsome Presence | ||
− | '''Fortune Points:''' | + | '''Fortune Points:''' 1 |
− | '''Learning Points:''' | + | '''Learning Points:''' 0 |
− | '''Story Hooks:''' | + | '''Story Hooks:''' None |
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==='''Karesh'''=== | ==='''Karesh'''=== | ||
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Karesh served on one such mission in exchange for his freedom. He was sent to his target, but was set up to be ambushed by the palace guards. By luck, he learned of this and altered his plan of escape, never reaching the mark. He instead escaped the city, but not without a price on his head, and the enmity of both Mufahd and the sword master’s employer. | Karesh served on one such mission in exchange for his freedom. He was sent to his target, but was set up to be ambushed by the palace guards. By luck, he learned of this and altered his plan of escape, never reaching the mark. He instead escaped the city, but not without a price on his head, and the enmity of both Mufahd and the sword master’s employer. | ||
− | ==== | + | ====Stats==== |
'''Strengths:''' | '''Strengths:''' | ||
* Good [+2] Peoples: Trade | * Good [+2] Peoples: Trade | ||
* Good [+2] Faculty: Quick Wits | * Good [+2] Faculty: Quick Wits | ||
− | * Good [+2] Driver: Keep His Past Behind Him | + | * Good [+2] Driver: Keep His Past Behind Him |
− | * Good [+2] Thief | + | * Good [+2] Thief |
* Average [0] Charm: Pyrotechnical Display* | * Average [0] Charm: Pyrotechnical Display* | ||
* Good [+2] Bengarheen Fencing | * Good [+2] Bengarheen Fencing | ||
* Good [+2] Knowledgeable | * Good [+2] Knowledgeable | ||
* Good [+2] Acrobatic | * Good [+2] Acrobatic | ||
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'''Weaknesses:''' | '''Weaknesses:''' | ||
* Poor [-2] Impulsive | * Poor [-2] Impulsive | ||
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− | ''' | + | '''Fortune Points:''' 1 |
− | ''' | + | '''Learning Points:''' 0 |
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====Notes==== | ====Notes==== | ||
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== Mythic Scene Tracking == | == Mythic Scene Tracking == | ||
− | === | + | ===Lists=== |
+ | ====NPCs==== | ||
− | + | * Jidi Craggly—Mahon & Karesh’s current criminal employer | |
− | + | * Styno the Buzzard—Jidi’s chief rival | |
− | + | * Constable Jonah Tanner—the law in Narrowhome | |
− | + | * Silas Feather—the guy the PC’s are after at the start of the story | |
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− | === | + | ====Threads==== |
− | + | * Extract a sum of money from Silas Feather on behalf of Jidi craggly (open) | |
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− | ===Chaos Factor=== | + | ====Chaos Factor==== |
− | + | * Chaos: 5 | |
===Scenes=== | ===Scenes=== | ||
− | ====Scene 1 | + | ====Scene 1==== |
− | The PCs have learned about the whereabouts of Silas Feather, who has been in hiding for weeks, avoiding their calls. He’s been holed up in No. 33 High Crag street with a cousin. Karesh and Mahon are paying him a visit at night when it’s expected he’s there. | + | '''Scene 1 Setup:''' The PCs have learned about the whereabouts of Silas Feather, who has been in hiding for weeks, avoiding their calls. He’s been holed up in No. 33 High Crag street with a cousin. Karesh and Mahon are paying him a visit at night when it’s expected he’s there. |
− | + | '''Altered?''' No | |
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− | + | '''Notes:''' | |
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==Concerns & Considerations for Running Mythic with PDQ== | ==Concerns & Considerations for Running Mythic with PDQ== | ||
===Interpretation=== | ===Interpretation=== | ||
− | Interpretation is a fine art, and spending too much time fretting over a meaning can lead to system shut-down. Mythic only gives very vague results, which at first might not have any real logical connection with the action; this can be frustrating. | + | I'm not sure about how much you've used Mythic. It certainly had a steep learning curve for me. Interpretation is a fine art, and spending too much time fretting over a meaning can lead to system shut-down. Mythic only gives very vague results, which at first might not have any real logical connection with the action; this can be frustrating. |
− | + | What I've learned is to go with whatever pops in the head first, even if it's only a tenuous connection to the listed meaning. Going with bold, interesting interpretations leading to immediate action and/or consequences usually works out best. Don't worry about whether or not you knew that you wanted—or didn't want—a particular outcome or scene setting. It has to come from our minds anyway, so don't agonize over any choices. That's pretty much straight out of the Mythic book, but it's great advice, nonetheless. | |
− | + | Upshifts and Rules Arbitration: I've found that Mythic also works well helping to adjudicate rules. One of the fun features about PDQ is upshifts based on good description. What I've done in my solo sessions is to rate the attempt being made to describe particular maneuvers in combat (either for attack or defense). Is it “Likely” that the attempt produces an upshift? What we really need is an agreement that the attempt was good enough to get an upshift. | |
− | Mythic | ||
− | Sounds like cheating? Not at all! First, | + | Sounds like cheating? Not at all, I say! First, we really wouldn't want to over-elaborate on dull things or pointless action. We will ask these questions when the characters really need it—the drama will be high and the characters placed in desperate situations. That's when they need it, and the narrative will reflect this sort of elevated dramatic circumstance. Plus, we may likely find that we are describing NPC actions just as well because of the narrative demands (even without realizing it). That means NPCs get it too. It's safe to be generous about rating our own attempts. |
− | For that matter, | + | For that matter, we might consult with Mythic about whether a particular Quality is relevant. Always give a generous assessment of likelihood about whether a Quality is relevant and then, if the situation comes up again, we'll just assume the same result. Same goes for NPCs, by the way. If the PCs' Qualities are broadly applied to different situations, the same goes for the baddies. Then, game balance is a no-brainer. IME, it doesn't matter if a GM (or GM Emulator) allows extraordinary benefit of broad Quality Penumbra, because both sides would benefit. It's also fun to stack qualities. A game for all those min/maxers, without perverting the system. Of course, one has to write a convincing description. |
− | Also, Fortune Points falls into the above category. They're not exactly easy to earn. If unsure, ask Mythic. | + | Also, Fortune Points falls into the above category. They're not exactly easy to earn. If unsure, ask Mythic. We can always reserve the right, as players, to award one another's characters a point for interesting and exceptional roleplaying...but perhaps only one every few scenes or so. |
===Story Hooks=== | ===Story Hooks=== | ||
− | + | We've talked about it before, and I think you have a good take—apply them as soon as possible and ask Mythic when in doubt or to clarify. Event Focus and Meaning can help to understand the nature of the Hook. | |
===Turns=== | ===Turns=== | ||
− | It might be fun | + | It might be fun taking turns to set each subsequent scene, and not worry about deferring to one another. Just do it. We will each, no doubt, have our own style of interpretation; but if we slow down to ask an opinion, it can take extra long (unless we're really stumped). In this way, I think we'll see that the story progress far faster than the average pbp. |
− | + | We can run our own conflicts, running either a few turns at a time, or the whole conflict in one go, depending on the length and scope. If it's a long conflict, then a few turns at a time before deferring to one another is appropriate rather than the whole thing. Then it can be quite cinematic, panning from one shot to the next. | |
− | One other | + | One other suggestion I have related to conflict situations is to adopt a convention from PDQ Sharp! “Duels”—all opponents split into one-on-one duels or groups against one character. Of course, if there's a powerful opponent, we would naturally gang up on it and take it turn by turn as needed. But as a general rule, at the start of a conflict, we as players would decide who pairs up with which opponents. For example, if there are ten minions, how do they divide? (Perhaps moot point in terms of minions, since they would get maximum 3d6 + MOD on a character, redistributing as needed.) This maybe won't be an issue at all. |
===OOC Text=== | ===OOC Text=== | ||
− | + | We shouldn't feel the need to record every question and answer in the post, or details with the rolls, as that can all slow down the post. Random events might be recorded, but all depends on your taste. Sometimes I might list it as, "Are there 2d6 mooks? Yes," or "Karesh attack: 14 vs. TN 9." Sometimes it's simply easier simply to leave it out unless the notation of it is useful for future reference. I'm not sure how you feel about it. | |
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