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− | + | == Swords and Darkness == | |
− | == | ||
− | A pbp game using [http://www.silverbranch.co.uk/jaws/index.htm | + | A pbp game using Jaws of the Six Serpents (Prose Descriptive Qualities) by Silver Branch Games[http://www.silverbranch.co.uk/jaws/index.htm], and Mythic GM Emulator serving as the GM[http://www.mythic.wordpr.com/page14/page9/page9.html]. |
− | [http://forum.rpg.net/showthread.php?574026-Mythic-Jot6S-Swords-and-Darkness | + | IC Thread[http://forum.rpg.net/showthread.php?574026-Mythic-Jot6S-Swords-and-Darkness] |
− | [http://forum.rpg.net/showthread.php?574024-Mythic-Jot6S-Swords-and-Darkness | + | OOC Thread[http://forum.rpg.net/showthread.php?574024-Mythic-Jot6S-Swords-and-Darkness] |
==Characters== | ==Characters== | ||
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* Expert [+4] Warrior | * Expert [+4] Warrior | ||
* Good [+2] Fearsome Presence | * Good [+2] Fearsome Presence | ||
− | * Good [+2] Redeem Himself in His Goddess's Eyes | + | * Good [+2] Redeem Himself in His Goddess's Eyes |
* Good [+2] Hunter | * Good [+2] Hunter | ||
* Good [+2] Stealth | * Good [+2] Stealth | ||
− | * Good [+2] Improvising | + | * Good [+2] Improvising |
− | * Good [+2] A Barbarian's Hardiness | + | * Good [+2] A Barbarian's Hardiness |
D = Damage; F = Failure; S = Shift | D = Damage; F = Failure; S = Shift | ||
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* Poor [-2] Fearsome Presence | * Poor [-2] Fearsome Presence | ||
− | '''Fortune Points:''' | + | '''Fortune Points:''' 1 |
− | '''Learning Points:''' | + | '''Learning Points:''' 0 |
− | '''Story Hooks:''' | + | '''Story Hooks:''' None |
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==='''Karesh'''=== | ==='''Karesh'''=== | ||
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Karesh served on one such mission in exchange for his freedom. He was sent to his target, but was set up to be ambushed by the palace guards. By luck, he learned of this and altered his plan of escape, never reaching the mark. He instead escaped the city, but not without a price on his head, and the enmity of both Mufahd and the sword master’s employer. | Karesh served on one such mission in exchange for his freedom. He was sent to his target, but was set up to be ambushed by the palace guards. By luck, he learned of this and altered his plan of escape, never reaching the mark. He instead escaped the city, but not without a price on his head, and the enmity of both Mufahd and the sword master’s employer. | ||
− | ==== | + | ====Stats==== |
'''Strengths:''' | '''Strengths:''' | ||
* Good [+2] Peoples: Trade | * Good [+2] Peoples: Trade | ||
* Good [+2] Faculty: Quick Wits | * Good [+2] Faculty: Quick Wits | ||
− | * Good [+2] Driver: Keep His Past Behind Him | + | * Good [+2] Driver: Keep His Past Behind Him |
− | * Good [+2] Thief | + | * Good [+2] Thief |
* Average [0] Charm: Pyrotechnical Display* | * Average [0] Charm: Pyrotechnical Display* | ||
* Good [+2] Bengarheen Fencing | * Good [+2] Bengarheen Fencing | ||
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* Poor [-2] Impulsive | * Poor [-2] Impulsive | ||
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− | ''' | + | '''Fortune Points:''' 1 |
− | ''' | + | '''Learning Points:''' 0 |
− | ''' | + | '''Story Hooks:''' None |
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====Notes==== | ====Notes==== | ||
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===NPC List=== | ===NPC List=== | ||
− | + | * Jidi Craggly—Mahon & Karesh’s current criminal employer | |
− | + | * Styno the Buzzard—Jidi’s chief rival | |
− | + | * Constable Jonah Tanner—the law in Narrowhome | |
− | + | * Silas Feather—the guy the PC’s are after at the start of the story | |
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===Thread List=== | ===Thread List=== | ||
− | + | * Extract a sum of money from Silas Feather on behalf of Jidi craggly (open) | |
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===Chaos Factor=== | ===Chaos Factor=== | ||
− | + | * Chaos: 5 | |
− | === | + | ===Scene 1=== |
− | + | '''Scene 1 Setup:''' The PCs have learned about the whereabouts of Silas Feather, who has been in hiding for weeks, avoiding their calls. He’s been holed up in No. 33 High Crag street with a cousin. Karesh and Mahon are paying him a visit at night when it’s expected he’s there. | |
− | The PCs have learned about the whereabouts of Silas Feather, who has been in hiding for weeks, avoiding their calls. He’s been holed up in No. 33 High Crag street with a cousin. Karesh and Mahon are paying him a visit at night when it’s expected he’s there. | + | '''Altered?''' No |
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− | + | '''Notes:''' | |
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==Concerns & Considerations for Running Mythic with PDQ== | ==Concerns & Considerations for Running Mythic with PDQ== | ||
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Interpretation is a fine art, and spending too much time fretting over a meaning can lead to system shut-down. Mythic only gives very vague results, which at first might not have any real logical connection with the action; this can be frustrating. | Interpretation is a fine art, and spending too much time fretting over a meaning can lead to system shut-down. Mythic only gives very vague results, which at first might not have any real logical connection with the action; this can be frustrating. | ||
− | It's | + | It's to go with whatever pops in the head first, even if it's only a tenuous connection to the listed meaning. Going with bold, interesting interpretations leading to immediate action and/or consequences usually works out best. Don't worry about whether or not you knew that you wanted—or didn't want—a particular outcome or scene setting. It has to come from the players' minds anyway, so it's best not to agonize over any choices. That's pretty much straight out of the Mythic book, but it's great advice, nonetheless. |
===Upshifts and Rules Arbitration=== | ===Upshifts and Rules Arbitration=== | ||
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===OOC Text=== | ===OOC Text=== | ||
After the first few scenes, the players shouldn't feel the need to record every question and answer in the post, or details with the rolls, as that can all slow down the post. Random events might be recorded, but all depends on one's taste. Sometimes a player might list the details something like, "Are there 2d6 mooks? Yes," or "Karesh attack: 14 vs. TN 9." Sometimes it's simply easier to leave it out unless the notation of it is useful for future reference. | After the first few scenes, the players shouldn't feel the need to record every question and answer in the post, or details with the rolls, as that can all slow down the post. Random events might be recorded, but all depends on one's taste. Sometimes a player might list the details something like, "Are there 2d6 mooks? Yes," or "Karesh attack: 14 vs. TN 9." Sometimes it's simply easier to leave it out unless the notation of it is useful for future reference. | ||
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