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− | + | == Swords and Darkness == | |
− | == | ||
− | A pbp game using [http://www.silverbranch.co.uk/jaws/index.htm | + | A pbp game using Jaws of the Six Serpents (Prose Descriptive Qualities) by Silver Branch Games [http://www.silverbranch.co.uk/jaws/index.htm] for both system and setting, and Mythic GM Emulator by Word Mill Games serving as the GM [http://www.mythic.wordpr.com/page14/page9/page9.html]. |
− | [http://forum.rpg.net/showthread.php?574026-Mythic-Jot6S-Swords-and-Darkness | + | '''IC Thread''' [http://forum.rpg.net/showthread.php?574026-Mythic-Jot6S-Swords-and-Darkness] |
− | [http://forum.rpg.net/showthread.php?574024-Mythic-Jot6S-Swords-and-Darkness | + | '''OOC Thread''' [http://forum.rpg.net/showthread.php?574024-Mythic-Jot6S-Swords-and-Darkness] |
==Characters== | ==Characters== | ||
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* Expert [+4] Warrior | * Expert [+4] Warrior | ||
* Good [+2] Fearsome Presence | * Good [+2] Fearsome Presence | ||
− | * Good [+2] Redeem Himself in His Goddess's Eyes | + | * Good [+2] Redeem Himself in His Goddess's Eyes D Average (0) |
* Good [+2] Hunter | * Good [+2] Hunter | ||
* Good [+2] Stealth | * Good [+2] Stealth | ||
− | * Good [+2] Improvising | + | * Good [+2] Improvising D Average (0) |
− | * Good [+2] A Barbarian's Hardiness | + | * Good [+2] A Barbarian's Hardiness D Average (0) D Poor (-2) |
D = Damage; F = Failure; S = Shift | D = Damage; F = Failure; S = Shift | ||
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* Poor [-2] Fearsome Presence | * Poor [-2] Fearsome Presence | ||
− | '''Fortune Points:''' | + | '''Fortune Points:''' 1 |
− | '''Learning Points:''' | + | '''Learning Points:''' 0 |
'''Story Hooks:''' Redeem Himself | '''Story Hooks:''' Redeem Himself | ||
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==='''Karesh'''=== | ==='''Karesh'''=== | ||
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====Character Stats (PDQ)==== | ====Character Stats (PDQ)==== | ||
'''Strengths:''' | '''Strengths:''' | ||
− | * Good [+2] Peoples: Trade | + | * Good [+2] Peoples: Trade '''DD''' |
* Good [+2] Faculty: Quick Wits | * Good [+2] Faculty: Quick Wits | ||
* Good [+2] Driver: Keep His Past Behind Him '''DD''' | * Good [+2] Driver: Keep His Past Behind Him '''DD''' | ||
* Good [+2] Thief '''DD''' | * Good [+2] Thief '''DD''' | ||
− | * Average [0] Charm: Pyrotechnical Display* | + | * Average [0] Charm: Pyrotechnical Display* '''F''' |
* Good [+2] Bengarheen Fencing | * Good [+2] Bengarheen Fencing | ||
− | * Good [+2] Knowledgeable | + | * Good [+2] Knowledgeable '''D''' |
* Good [+2] Acrobatic | * Good [+2] Acrobatic | ||
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'''Invisible Urge Qualities:''' | '''Invisible Urge Qualities:''' | ||
− | * Average [0] Fire Urge | + | * Average [0] Fire Urge '''F''' |
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− | ''' | ||
− | ''' | + | '''Fortune Points:''' 1 |
− | ''' | + | '''Learning Points:''' 0 |
− | ''' | + | '''Story Hooks:''' None |
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====Notes==== | ====Notes==== | ||
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===NPC List=== | ===NPC List=== | ||
− | + | * Jidi Craggly—Mahon & Karesh’s current criminal employer | |
− | + | * Styno the Buzzard—Jidi’s chief rival | |
− | + | * Constable Jonah Tanner—the law in Narrowhome | |
− | + | * Silas Feather—the guy the PC’s are after at the start of the story | |
− | + | * Jory Feather—Silas's cousin and trusted lieutenant | |
− | + | * Brennan—Kalet priest of Hursa and father of a man Mahon killed | |
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===Thread List=== | ===Thread List=== | ||
− | + | * Extract a sum of money from Silas Feather on behalf of Jidi craggly (open) | |
− | + | * Avoid Brennan the priest (open) | |
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===Chaos Factor=== | ===Chaos Factor=== | ||
− | + | * Chaos: 5 | |
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− | + | ===Scene 1=== | |
− | + | * '''Scene 1 Setup:''' The PCs have learned about the whereabouts of Silas Feather, who has been in hiding for weeks, avoiding their calls. He’s been holed up in No. 33 High Crag street with a cousin. Karesh and Mahon are paying him a visit at night when it’s expected he’s there. | |
− | + | * '''Altered?''' No | |
− | + | * '''Notes:''' none. | |
− | + | * '''End scene—chaos higher or lower?''' | |
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==Concerns & Considerations for Running Mythic with PDQ== | ==Concerns & Considerations for Running Mythic with PDQ== | ||
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===OOC Text=== | ===OOC Text=== | ||
After the first few scenes, the players shouldn't feel the need to record every question and answer in the post, or details with the rolls, as that can all slow down the post. Random events might be recorded, but all depends on one's taste. Sometimes a player might list the details something like, "Are there 2d6 mooks? Yes," or "Karesh attack: 14 vs. TN 9." Sometimes it's simply easier to leave it out unless the notation of it is useful for future reference. | After the first few scenes, the players shouldn't feel the need to record every question and answer in the post, or details with the rolls, as that can all slow down the post. Random events might be recorded, but all depends on one's taste. Sometimes a player might list the details something like, "Are there 2d6 mooks? Yes," or "Karesh attack: 14 vs. TN 9." Sometimes it's simply easier to leave it out unless the notation of it is useful for future reference. | ||
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