Editing Swords and Darkness
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== Summary == | == Summary == | ||
− | A pbp game using [http://www.silverbranch.co.uk/jaws/index.htm | + | A pbp game using Jaws of the Six Serpents (Prose Descriptive Qualities) by Silver Branch Games [http://www.silverbranch.co.uk/jaws/index.htm] for both system and setting, and Mythic GM Emulator by Word Mill Games serving as the GM [http://www.mythic.wordpr.com/page14/page9/page9.html]. |
− | [http://forum.rpg.net/showthread.php?574026-Mythic-Jot6S-Swords-and-Darkness | + | '''IC Thread''' [http://forum.rpg.net/showthread.php?574026-Mythic-Jot6S-Swords-and-Darkness] |
− | [http://forum.rpg.net/showthread.php?574024-Mythic-Jot6S-Swords-and-Darkness | + | '''OOC Thread''' [http://forum.rpg.net/showthread.php?574024-Mythic-Jot6S-Swords-and-Darkness] |
==Characters== | ==Characters== | ||
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* Expert [+4] Warrior | * Expert [+4] Warrior | ||
* Good [+2] Fearsome Presence | * Good [+2] Fearsome Presence | ||
− | * Good [+2] Redeem Himself in His Goddess's Eyes | + | * Good [+2] Redeem Himself in His Goddess's Eyes D Average (0) |
* Good [+2] Hunter | * Good [+2] Hunter | ||
* Good [+2] Stealth | * Good [+2] Stealth | ||
− | * Good [+2] Improvising | + | * Good [+2] Improvising D Average (0) |
− | * Good [+2] A Barbarian's Hardiness | + | * Good [+2] A Barbarian's Hardiness D Average (0) D Poor (-2) |
D = Damage; F = Failure; S = Shift | D = Damage; F = Failure; S = Shift | ||
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* Poor [-2] Fearsome Presence | * Poor [-2] Fearsome Presence | ||
− | '''Fortune Points:''' | + | '''Fortune Points:''' 1 |
− | '''Learning Points:''' | + | '''Learning Points:''' 0 |
'''Story Hooks:''' Redeem Himself | '''Story Hooks:''' Redeem Himself | ||
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==='''Karesh'''=== | ==='''Karesh'''=== | ||
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====Character Stats (PDQ)==== | ====Character Stats (PDQ)==== | ||
'''Strengths:''' | '''Strengths:''' | ||
− | * Good [+2] Peoples: Trade | + | * Good [+2] Peoples: Trade '''DD''' |
* Good [+2] Faculty: Quick Wits | * Good [+2] Faculty: Quick Wits | ||
* Good [+2] Driver: Keep His Past Behind Him '''DD''' | * Good [+2] Driver: Keep His Past Behind Him '''DD''' | ||
* Good [+2] Thief '''DD''' | * Good [+2] Thief '''DD''' | ||
− | * Average [0] Charm: Pyrotechnical Display* | + | * Average [0] Charm: Pyrotechnical Display* '''F''' |
* Good [+2] Bengarheen Fencing | * Good [+2] Bengarheen Fencing | ||
− | * Good [+2] Knowledgeable | + | * Good [+2] Knowledgeable '''D''' |
* Good [+2] Acrobatic | * Good [+2] Acrobatic | ||
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'''Invisible Urge Qualities:''' | '''Invisible Urge Qualities:''' | ||
− | * Average [0] Fire Urge | + | * Average [0] Fire Urge '''F''' |
− | '''Fortune Points:''' | + | '''Fortune Points:''' 1 |
− | '''Learning Points:''' | + | '''Learning Points:''' 0 |
− | '''Story Hooks:''' | + | '''Story Hooks:''' Trade |
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====Notes==== | ====Notes==== | ||
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===NPC List=== | ===NPC List=== | ||
− | # | + | # Jidi Craggly—Mahon & Karesh’s current criminal employer |
− | # | + | # Styno the Buzzard—Jidi’s chief rival |
− | # | + | # Constable Jonah Tanner—the law in Narrowhome |
− | # | + | # Silas Feather—the guy the PC’s are after at the start of the story |
− | # | + | # Jory Feather—Silas’s cousin and trusted lieutenant |
− | # | + | # Brennan—Kalet priest of Hursa and father of a man Mahon killed |
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===Thread List=== | ===Thread List=== | ||
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# Extract a sum of money from Silas Feather on behalf of Jidi Craggly (open) | # Extract a sum of money from Silas Feather on behalf of Jidi Craggly (open) | ||
# Avoid Brennan the priest (open) | # Avoid Brennan the priest (open) | ||
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===Chaos Factor=== | ===Chaos Factor=== | ||
: '''Chaos:''' 6 | : '''Chaos:''' 6 | ||
− | === | + | ===Scene 1=== |
− | + | : '''Scene 1 Setup:''' The PCs have learned about the whereabouts of Silas Feather, who has been in hiding for weeks, avoiding their calls. He’s been holed up in No. 33 High Crag street with a cousin. Karesh and Mahon are paying him a visit at night when it’s expected he’s there. | |
− | The PCs have learned about the whereabouts of Silas Feather, who has been in hiding for weeks, avoiding their calls. He’s been holed up in No. 33 High Crag street with a cousin. Karesh and Mahon are paying him a visit at night when it’s expected he’s there. | ||
:: '''Altered?''' No | :: '''Altered?''' No | ||
:: '''Notes:''' At the end of an ambush conflict, Jory Feather says that the Feathers will be a new institution in Narrowhome and offers the two protagonists a job at double the salary Jidi Craggly offers. Mahon and Karesh send him away to fetch Silas before the sun comes up. | :: '''Notes:''' At the end of an ambush conflict, Jory Feather says that the Feathers will be a new institution in Narrowhome and offers the two protagonists a job at double the salary Jidi Craggly offers. Mahon and Karesh send him away to fetch Silas before the sun comes up. | ||
:: '''End scene—chaos higher or lower?''' Higher | :: '''End scene—chaos higher or lower?''' Higher | ||
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==Concerns & Considerations for Running Mythic with PDQ== | ==Concerns & Considerations for Running Mythic with PDQ== | ||
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The following is a description of some of it’s interesting features and locales. | The following is a description of some of it’s interesting features and locales. | ||
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====High Crag Way==== | ====High Crag Way==== | ||
High Crag Way is one of the high ways that wanders above a main chasm way. A number of ramshackle dwellings line this “street.” No. 33 is where Silas’ cousin, Jory Feather, lives. | High Crag Way is one of the high ways that wanders above a main chasm way. A number of ramshackle dwellings line this “street.” No. 33 is where Silas’ cousin, Jory Feather, lives. | ||
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====Turoc’s Plaza==== | ====Turoc’s Plaza==== | ||
− | This dormant volcanic crater is accessed by means of Scorpion Way and Merchant’s Crag Way. This multi-purpose plaza serves as a | + | This dormant volcanic crater is accessed by means of Scorpion Way and Merchant’s Crag Way. This multi-purpose plaza serves as a bizarre on odd months, a livestock pen during others, and sometimes a vacant place of dark meetings. |
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