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== Summary ==
 
== Summary ==
  
A pbp game using [http://www.silverbranch.co.uk/jaws/index.htm Jaws of the Six Serpents] (Prose Descriptive Qualities) by Silver Branch Games for both system and setting, and [http://www.mythic.wordpr.com/page14/page9/page9.html Mythic GM Emulator] by Word Mill Games serving as the GM.
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A pbp game using Jaws of the Six Serpents (Prose Descriptive Qualities) by Silver Branch Games [http://www.silverbranch.co.uk/jaws/index.htm] for both system and setting, and Mythic GM Emulator by Word Mill Games serving as the GM [http://www.mythic.wordpr.com/page14/page9/page9.html].
  
[http://forum.rpg.net/showthread.php?574026-Mythic-Jot6S-Swords-and-Darkness IC Thread]
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'''IC Thread''' [http://forum.rpg.net/showthread.php?574026-Mythic-Jot6S-Swords-and-Darkness]
  
[http://forum.rpg.net/showthread.php?574024-Mythic-Jot6S-Swords-and-Darkness OOC Thread]
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'''OOC Thread''' [http://forum.rpg.net/showthread.php?574024-Mythic-Jot6S-Swords-and-Darkness]
  
 
==Characters==
 
==Characters==
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* Poor [-2] Fearsome Presence
 
* Poor [-2] Fearsome Presence
  
'''Fortune Points:''' 3
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'''Fortune Points:''' 2
  
 
'''Learning Points:''' 1
 
'''Learning Points:''' 1
  
 
'''Story Hooks:''' Redeem Himself
 
'''Story Hooks:''' Redeem Himself
 
'''Props:'''
 
* Average [0] Gold Ring
 
  
 
==='''Karesh'''===
 
==='''Karesh'''===
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* Good [+2] Peoples: Trade
 
* Good [+2] Peoples: Trade
 
* Good [+2] Faculty: Quick Wits
 
* Good [+2] Faculty: Quick Wits
* Good [+2] Driver: Keep His Past Behind Him '''DD'''
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* Good [+2] Driver: Keep His Past Behind Him
* Good [+2] Thief '''DD'''
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* Good [+2] Thief
 
* Average [0] Charm: Pyrotechnical Display*
 
* Average [0] Charm: Pyrotechnical Display*
 
* Good [+2] Bengarheen Fencing
 
* Good [+2] Bengarheen Fencing
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* Average [0] Fire Urge
 
* Average [0] Fire Urge
  
'''Fortune Points:''' 3
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'''Fortune Points:''' 1
  
'''Learning Points:''' 2
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'''Learning Points:''' 0
  
'''Story Hooks:''' Thief
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'''Story Hooks:''' Trade
 
 
'''Props:'''
 
* Average [0] Gold Ring
 
  
 
====Notes====
 
====Notes====
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===NPC List===
 
===NPC List===
  
# '''Jidi Craggly'''—Mahon & Karesh’s current criminal employer
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# Jidi Craggly—Mahon & Karesh’s current criminal employer
# '''Styno the Buzzard'''—Jidi’s chief rival
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# Styno the Buzzard—Jidi’s chief rival
# '''Constable Jonah Tanner'''—the law in Narrowhome
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# Constable Jonah Tanner—the law in Narrowhome
# '''Silas Feather'''—the guy the PC’s are after at the start of the story
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# Silas Feather—the guy the PC’s are after at the start of the story
# '''Jory Feather'''—Silas’s cousin and trusted lieutenant
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# Jory Feather—Silas’s cousin and trusted lieutenant
## Expert [+4] Streetwise
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## Expert (+4) Streetwise
# '''Brennan'''—Kalet priest of Hursa and father of a man Mahon killed
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# Brennan—Kalet priest of Hursa and father of a man Mahon killed
# '''Bogdan Slickfellow'''—Snitch formerly in the employ of Jidi, now in the service of Silas Feather
 
## Expert [+4] Nimble '''D'''
 
## Good [+2] Making Deals
 
## Good [+2] Has Valuable Info
 
# '''Jirel Rockdweller'''—Gossip in Narrowhome that may have sold Karesh off to killers from Nilsomar
 
# '''Sarheed'''—Mufahd's latest trained assassin; on the trail of Karesh
 
## Expert [+4] Knife Fighting
 
  
 
===Thread List===
 
===Thread List===
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# Extract a sum of money from Silas Feather on behalf of Jidi Craggly (open)
 
# Extract a sum of money from Silas Feather on behalf of Jidi Craggly (open)
 
# Avoid Brennan the priest (open)
 
# Avoid Brennan the priest (open)
# Find a way out of their new subterranean confine (open)
 
# Discover what Styno, Feathers, and Jiriel have planned for the characters (open)
 
  
 
===Chaos Factor===
 
===Chaos Factor===
 
: '''Chaos:''' 6
 
: '''Chaos:''' 6
  
===Scenes===
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===Scene 1===
====Scene 1 Setup====
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: '''Scene 1 Setup:''' The PCs have learned about the whereabouts of Silas Feather, who has been in hiding for weeks, avoiding their calls. He’s been holed up in No. 33 High Crag street with a cousin. Karesh and Mahon are paying him a visit at night when it’s expected he’s there.
The PCs have learned about the whereabouts of Silas Feather, who has been in hiding for weeks, avoiding their calls. He’s been holed up in No. 33 High Crag street with a cousin. Karesh and Mahon are paying him a visit at night when it’s expected he’s there.
 
 
:: '''Altered?''' No
 
:: '''Altered?''' No
 
:: '''Notes:''' At the end of an ambush conflict, Jory Feather says that the Feathers will be a new institution in Narrowhome and offers the two protagonists a job at double the salary Jidi Craggly offers. Mahon and Karesh send him away to fetch Silas before the sun comes up.
 
:: '''Notes:''' At the end of an ambush conflict, Jory Feather says that the Feathers will be a new institution in Narrowhome and offers the two protagonists a job at double the salary Jidi Craggly offers. Mahon and Karesh send him away to fetch Silas before the sun comes up.
 
:: '''End scene—chaos higher or lower?''' Higher
 
:: '''End scene—chaos higher or lower?''' Higher
  
====Scene 2 Setup====
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===Scene 2===
The PCs try to track Silas's cousin Jory to Silas's hiding place. They think Silas might be making a play for power in Narrowhome's underworld, and want to know what's going on.
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: '''Scene 1 Setup:''' The PCs try to track Silas's cousin Jory to Silas's hiding place. They think Silas might be making a play for power in Narrowhome's underworld, and want to know what's going on.
 
:: '''Altered?''' Yes-alteration. Jory doesn't go to Silas, he goes to Styno the Buzzard instead.
 
:: '''Altered?''' Yes-alteration. Jory doesn't go to Silas, he goes to Styno the Buzzard instead.
:: '''Notes:''' They loose Jory only to happen into Bogdan Slickfellow who flees. Catching up with him, they corner Bogdan into leading them to Silas' hideout.
 
:: '''End scene-chaos higher or lower? ''' Lower
 
 
====Scene 3 Setup====
 
Bogdan takes the PCs to where Silas is holed up.
 
:: '''Altered?''' No
 
:: '''Notes:''' Bogdan takes the PCs near the Pit, where they see a meeting of interesting figures. Jiriel Rockdweller, a local snitch whom Karesh slighted in the past, meets with Styno the Buzzard and a dangerous assassin from Nilsomar. As they three spy on the meeting, Bogdan triggers a sinkhole and the three fall into a mysterious inhabited underground area.
 
:: '''End scene-chaos higher or lower? ''' Higher
 
 
====Scene 4 Setup====
 
Under Narrowhome. The characters find themselves trapped and injured underground in a maze of unknown (possibly made by some intelligence). There are signs of inhabitants down inside and perhaps a guardian.
 
:: '''Altered?''' No
 
 
:: '''Notes:'''
 
:: '''Notes:'''
 
:: '''End scene-chaos higher or lower?'''
 
:: '''End scene-chaos higher or lower?'''
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The following is a description of some of it’s interesting features and locales.
 
The following is a description of some of it’s interesting features and locales.
====Dung Street, and the Pit====
 
A road leading to the Pit, a bottomless chasm into which the citizens of Narrowhome dump their waste. The Pit is thought to be inhabited by crawling horrors that feed off of the waste, and upon unlucky commuters.
 
 
 
====High Crag Way====
 
====High Crag Way====
 
High Crag Way is one of the high ways that wanders above a main chasm way. A number of ramshackle dwellings line this “street.” No. 33 is where Silas’ cousin, Jory Feather, lives.
 
High Crag Way is one of the high ways that wanders above a main chasm way. A number of ramshackle dwellings line this “street.” No. 33 is where Silas’ cousin, Jory Feather, lives.
 
====Street of Rags====
 
A colorful narrow crevice alley where a clan of Witch-folk have made their temporary home, until Jonah Tanner (see [[#NPC List]] above) has them dispersed, at which time they set up their tents in another back alley part of town.
 
  
 
====Turoc’s Plaza====
 
====Turoc’s Plaza====
This dormant volcanic crater is accessed by means of Scorpion Way and Merchant’s Crag Way. This multi-purpose plaza serves as a bazaar on odd months, a livestock pen during others, and sometimes a vacant place of dark meetings.
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This dormant volcanic crater is accessed by means of Scorpion Way and Merchant’s Crag Way. This multi-purpose plaza serves as a bizarre on odd months, a livestock pen during others, and sometimes a vacant place of dark meetings.
 
 
====The Warrens====
 
Located off Turoc’s Plaza, the Warrens is an area of narrow mole-like tunnels through one of the volcanic canyons of Narrowhome. A haven for the homeless vagrants and seedy elements of the town, the city watch turns a blind eye to the sordid murders and illicit activities that happen here. Extremely confining, most passages require travelers to proceed on hands and knees.
 

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