Editing System grab-bags:Main page
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The initial organization of this list is somewhat ad-hoc and arbitrary - if anyone has ideas of making it more logical, be brave and edit the page! (Or bring it up on the Talk page if you don't feel that brave.) | The initial organization of this list is somewhat ad-hoc and arbitrary - if anyone has ideas of making it more logical, be brave and edit the page! (Or bring it up on the Talk page if you don't feel that brave.) | ||
− | A somewhat related earlier work is the e-book [[http://legendaryquest.netfirms.com/books/Patterns.zip Design | + | A somewhat related earlier work is the e-book [[http://legendaryquest.netfirms.com/books/Patterns.zip Design Patters in Successful Roleplaying Games]]. (To do: take the patterns presented there and import them into the grab-bag.) |
=Basic resolution mechanics= | =Basic resolution mechanics= | ||
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==[[System_grab-bags:Dice-based|Dice-based]]== | ==[[System_grab-bags:Dice-based|Dice-based]]== | ||
− | + | * 1 Dice types | |
− | + | o 1.1 Set dice | |
− | + | + 1.1.1 Single die | |
− | + | + 1.1.2 Multiple dice | |
− | + | o 1.2 EON style | |
− | + | o 1.3 Skill-based (Earthdawn) | |
− | + | o 1.4 Average dice | |
− | + | + 1.4.1 Mean | |
− | + | + 1.4.2 Median | |
− | + | + 1.4.3 Mode | |
− | + | o 1.5 Multiple dice | |
− | + | o 1.6 FUDGE dice | |
− | + | * 2 Resolution Mechanics | |
− | + | o 2.1 Target Number | |
− | + | o 2.2 Non-Target | |
− | + | o 2.3 Roll Types | |
− | + | + 2.3.1 Target | |
− | + | # 2.3.1.1 Dice pool (Star Wars style) | |
− | + | # 2.3.1.2 Dice pool (World of Darkness style) | |
− | + | # 2.3.1.3 Number * die vs. target number | |
− | + | # 2.3.1.4 Number + die vs. target number | |
− | + | + 2.3.2 Non-Target | |
− | + | # 2.3.2.1 Dice pool (ORE style) | |
− | + | # 2.3.2.2 Dice pool (Sorcerer style) | |
− | + | * 3 Minor variants | |
− | + | o 3.1 Accumulating bonuses | |
− | + | + 3.1.1 Extra bonuses | |
− | + | + 3.1.2 Extra dice | |
− | + | o 3.2 Bonus / penalty dice | |
− | + | o 3.3 Bonus numbers | |
− | + | o 3.4 Critical Events | |
− | + | + 3.4.1 Botch dice | |
− | + | + 3.4.2 Confirm the critical | |
− | + | + 3.4.3 Exploding dice | |
− | + | # 3.4.3.1 Roll again | |
− | + | # 3.4.3.2 Roll again and multiply | |
− | + | + 3.4.4 Extra effects | |
− | + | o 3.5 Flip-flopping | |
− | + | o 3.6 Roll and Keep | |
− | + | o 3.7 Wild die | |
− | |||
− | |||
==[[System_grab-bags:Diceless|Diceless]]== | ==[[System_grab-bags:Diceless|Diceless]]== | ||
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<br>FLOW | <br>FLOW | ||
<br>Fortune deck | <br>Fortune deck | ||
− | + | <br> - Fortune cookies | |
− | Mikado | + | <br>Mikado |
<br>Physical challenges | <br>Physical challenges | ||
<br>Poker hands | <br>Poker hands | ||
<br>Resource-based (bidding) | <br>Resource-based (bidding) | ||
− | + | <br>- Points | |
− | + | <br>- Dice (DitV) | |
− | Resource-based (fixed cost) | + | <br>Resource-based (fixed cost) |
<br>Riddles | <br>Riddles | ||
<br>Role-playing | <br>Role-playing | ||
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<br>Narration rights | <br>Narration rights | ||
<br>Remote conflict (TSoY poisoning) | <br>Remote conflict (TSoY poisoning) | ||
− | + | <br> - Physical | |
− | + | <br> - Temporal | |
=Statistics= | =Statistics= | ||
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<br>Religion | <br>Religion | ||
<br>Resources | <br>Resources | ||
− | + | <br>- Fate points | |
− | + | <br>- Roll boosters | |
− | + | <br>- Roll determiners | |
<br>Sanity | <br>Sanity | ||
<br>Saving throws | <br>Saving throws | ||
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Making propechies | Making propechies | ||
<br>Possession / mind control | <br>Possession / mind control | ||
− | + | <br>- Complete | |
− | + | <br>- Partial | |
− | + | <br>- Roll to overcome | |
<br>Wittiness | <br>Wittiness | ||