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{| class="wikitable" |+ | [[The_Magnificent_Four|Main Page]] | [[T’sais’ Journal|Journal]] | [[T’sais’ Scrapbook|Scrapbook]] |} [[File:T'sais.jpeg|600px|thumb]] == T’sais (level 4) == *'''Goal:''' Rescue my pitiable people… *'''Height:''' 1.7m / '''Weight:''' 67kg == Facts == * A body beyond the ken of modern men… (Torment Defied strife) * Cousin to the people of this fallen world. * Scientist from a strange time. (Theotechnician low magic) * The Pure Flame * A reputation for change. * Undefeated General == Attributes == {| class="wikitable" |- ! ! Strength ! Dexterity ! Constitution ! Intelligence ! Wisdom ! Charisma |- | '''Score''' | 11 | 17 | 18 | 15 | 13 | 16 |- | '''Modifier''' | +0 | +2 | +3 | +1 | +1 | +2 |- | '''Check''' | 10+ | 4+ | 3+ | 6+ | 8+ | 5+ |} == Resources == {| class="wikitable" |- ! ! Total ! Free ! |- | '''Effort''' | 5 | 5 | |- | '''Influence''' | 6 | 6 | '''Earned per Month''' |- | '''Dominion''' | 0 | 0 | 0 |- | '''Wealth''' | 0 |} == Saving Throws == {| class="wikitable" |- ! ! Base ! Mod ! Armour Penalty ! Final Save |- | '''Hardiness''' | 12 | 3 | | 9 |- | '''Evasion''' | 13 | 3 | | 10 |- | '''Spirit''' | 13 | 3 | | 10 |} == Hit Points == {| class="wikitable" |- ! Current ! Maximum |- | 40 | 40 |} == Armour == *'''AC:''' 2 *'''Type:''' Warded Skin (base AC: 4) == Attacks == *'''Base Attack Bonus:''' +4 *'''Fray Die:''' 1d8 {| class="wikitable" |- ! Description ! Attribute ! Attack Bonus ! Damage |- | Divine Blaze | Constitution | +7 (50ft range) | 1d10+3 (fire) |- | Unnatural capabilities | Dexterity | +6 | 1d8+2 (melee) |- | Fire for Days | N/A | 20ft^3 Zone | 4 (4d6 straight vs mobs) |- |} == Abilities== ===Words=== ====Universal==== * Effort of the Word - ''Constant'' * Eyes of the Cat (lesser) – ''Constant'' [taken from Beasts; elven senses] ====Command==== Raise Charisma to 16. Gain the ability to communicate with any intelligence creature – understanding them and being understood in turn. Commands are always correctly understood, though obedience is not necessarily guaranteed. *The Lines of Rule (lesser) – ''Action'' *A Thousand Loyal Troops (lesser) - ''Action'' *Guards! Seize Him! (lesser) - ''Action'' *Divine Wrath (lesser) - ''[Smite] Action'' ====Fire==== Gain an invincible defence against flame and smoke; may wield fire as a magical weapon with a range of up to 50 feet, and a 1d10 damage die. *Consuming Gaze (lesser) - ''Action'' *Firestorm (lesser) - ''[Smite] Action'' ====Health==== Gain an invincible defence against disease and poison – and the ability to diagnose them instantly. Raise Constitution to 18. *Burning Vitality (greater) – ''On Turn'' *Intrinsic Health (lesser) - ''Constant'' *Vital Furnace (lesser) - ''On Turn'' ====Apotheosis==== * Receive the Incense of Faith - ''Constant'' * Sanctify Shrine - ''Action'' * Smite the Apostate - ''Action'' * Hear Prayer - ''Action'' ===Magic=== ''Theotechnician'' *'''Apprentice:''' apprentices learn no magic, but become skilled in architecture, tinkering and the crafting of delicate work such as a jeweller or goldsmith might do. *'''Adept:''' adepts treat their art as sufficient justification for being able to create minor magic items as described in the Treasures chapter. Each month of their determined labour counts as 1 Dominion point for the creation of a minor magic item, though they cannot create them in bulk as a Godbound can or create arms and armour more powerful than those with a +1 bonus. Adepts can identify the function and powers of such minor magic items. *'''Master:''' a master can fashion up to +2 weapons and armour, and at the cost of 1 Wealth point and a week's work they can build a 4 HD minor servitor. The servitor is not sentient, but it will obey the master intelligently. *'''Archmage:''' archmages of the theotechnicians can build +3 weapons and armour and can fabricate 8 HD servitors with a month's work and 2 Wealth points of expenditure. Archmages automatically succeed at all saving throws forced on them by effects generated by minor magical items. ===Strifes=== ''Lesser Strife of the Torment Defied'' *'''Initiate:''' ignore any mundane source of pain. Immune to infection, and wounds never worsen with neglect. Unarmed attacks deal 1d8 damage. *'''Disciple:''' can continue fighting for one round after being reduced to 0 HP; even afterwards, can still speak or can crawl at half usual movement rate unless a coup de grace is administrated (though they cannot commit effort or perform other actions in this state). *'''Master:''' first physical injury in a scene that would kill the master leaves them, instead, with 1 HP. ===Theogenetic Alterations=== Integration points: 4 (Effort sacrificed: 1) *'''Humming Bird Heels (1):''' fly briefly at a cost, or hover unmoving and ignore falling damage. *'''Redundant Organ Implants (2):''' gain two additional HP per level. *'''Warded Skin (1):''' gain a base AC of 4. ==XP and Dominion Log== *Kraken defeated (3 XP, 2 Dominion) *Sokolov overthrown (3 XP, 4 Dominion) *Sea Serpent slain (6 XP, 4 Dominion) ===Dominion Log=== Esprit de Corps (2 Dominion - a Plausible, City-Sized change): make the drilling of Kamenka's new, citizen army preternaturally effective and efficient.
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