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Hull: Cruiser<br>  
 
Hull: Cruiser<br>  
Class: Long Night-class Pre-Imperial Pocket Battleship<br>
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Class: Long Night-class Pre-Imperial Heavy Battlecruiser<br>
Dimensions: 8,1km long, 1.4 km abeam at fins approx.<br>
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Dimensions: 7,1km long, 1.3 km abeam at fins approx.<br>
Mass: 50 megatonnes, approx.<br>
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Mass: 60 megatonnes, approx.<br>
Crew: 132,000 crew, approx.<br>
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Crew: 110,000 crew, approx.<br>
Accel: 2.2 gravities max sustainable acceleration<br>
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Accel: 2.4 gravities max sustainable acceleration<br>
 
<br>
 
<br>
 
Ancient beyond reckoning, the Long Night-class is for all intents and purposes a Grand Cruiser-sized pocket Battleship, desgined from the get-go for energy weapon warfare during a nightmarish war. Triple-shielded, multiple-redundancy power conduits branch out from a plasma engine already impossible to re-create when the Emperor Himself led his armies on the Great Crusade.<br>
 
Ancient beyond reckoning, the Long Night-class is for all intents and purposes a Grand Cruiser-sized pocket Battleship, desgined from the get-go for energy weapon warfare during a nightmarish war. Triple-shielded, multiple-redundancy power conduits branch out from a plasma engine already impossible to re-create when the Emperor Himself led his armies on the Great Crusade.<br>
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==Ship Statistics==
 
==Ship Statistics==
 
Name: Dying Light<br>
 
Name: Dying Light<br>
Class: Long Night-class Pocket Battleship<br>
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Class: Long Night-class Heavy Battlecruiser<br>
Background Package: Do Not Go Gently<br>
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Background Package: Veteran of the Long War<br>
Hull Integrity: 0/95, -9 Critical Damage<br>
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Hull Integrity: 0/90, -9 Critical Damage<br>
 
Crew Population: 0/100<br>
 
Crew Population: 0/100<br>
 
Crew Morale: 0/100<br>
 
Crew Morale: 0/100<br>
 
Crew Quality: No Crew (0)<br>
 
Crew Quality: No Crew (0)<br>
Space: 58/95<br>
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Space: 22/90<br>
Power: 99/120<br>
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Power: /120<br>
Weapons: 3 Port, 3 Starboard, 1 Dorsal, 1 Prow<br>
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<br>
Speed: 5<br>
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Speed: 6<br>
Maneuvering: +10<br>
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Maneuvering: +15<br>
Detection: +30<br>
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Detection: +15<br>
Armour: 24<br>
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Armour: 21<br>
Turret Rating: 3<br>
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Turret Rating: 2<br>
  
 
Achievement Bonuses: None
 
Achievement Bonuses: None
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'''Skill Test Modifiers'''<br>
 
'''Skill Test Modifiers'''<br>
Gunnery 20, Navigation (All) 5, Pilot (Spacecraft) 5<br>  
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Gunnery 30, Navigation (All) 5, Pilot (Spacecraft) 5<br>  
 
Pilot/Leave Combat -40<br>
 
Pilot/Leave Combat -40<br>
  
==Essential Components===
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'''Essential Components'''
===Engine:===
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Engine: Archaeotech Jovian Class X 'Lightbringer' Drive<br>
'''Archaeotech Jovian Class X 'Lightbringer' Drive'''<br>
+
''(Potent, Space: 22, Power: 120)''<br>
''(Potent, Space: 22, Power: +120)''<br>
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Warp Drive: Archaeotech Miloslav H(eavy)-616b<br>
*Battlecruiser-sized engine with the output of a battleship engine.
+
''(Compact, Space: 8, Power: -10)<br>
===Warp Drive: ===
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Geller Field: Gellar Fields<br>
'''Archaeotech Miloslav H(eavy)-616b'''<br>
 
''(Compact, Space: 8, Power: 10)<br>
 
*Haste of the Damned: Reduce warp travel times by half, but roll for Warp Travel Encounters every three days rather than every five days.
 
===Geller Field:===
 
'''Gellar Fields'''<br>
 
 
''(Power: 1)<br>
 
''(Power: 1)<br>
===Void Shields:===
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Void Shields: Triple Void Shield Array<br>
'''Triple Void Shield Array'''<br>
 
 
''(Compact, Power: 9, Space: 1)<br>
 
''(Compact, Power: 9, Space: 1)<br>
===Bridge:===
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Bridge: Antiquity-Pattern Ship Master's Bridge<br>
'''Antiquity-Pattern Ship Master's Bridge'''<br>
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''(Power: 6, Space: 4; Eyes Everywhere, Hololithic Display Tank, Improved Fire Direction, Master Plotting Table)<br>
''(Power: 6, Space: 4;)<br>
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Life Sustainer: Clemency-Pattern Life Sustainer<br>
*Master Plotting Table: All Piloting and Navigation tests by crew on the Bridge gain +5<br>
 
*Improved Fire Direction:All Ballistic Skill Tests to fire shipboard weapons gain +10.<br>
 
*Eyes Everywhere:Add +10 to all Command Tests or social Skill Tests any character makes while on the bridge.<br>
 
*Hololithic Display Tank:Increase the ship’s Manoeuvrability by +5.<br>
 
===Life Sustainer:===
 
'''Clemency-Pattern Life Sustainer'''<br>
 
 
''(Compact, Power: 5, Space: 1)<br>
 
''(Compact, Power: 5, Space: 1)<br>
*Lifeline: Increase Morale permanently by +1. Decreases losses of Population and Morale by Depressurization by 4, to a minimum of 0.
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Crew Quarters: Voidsmen Quarters<br>
===Crew Quarters:===
 
'''Voidsmen Quarters'''<br>
 
 
''(Compact, Power: 2, Space: 1)<br>
 
''(Compact, Power: 2, Space: 1)<br>
*The crew lives here in surprising comfort despite the cramped conditions one would expect from such miniaturization.
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Augur Array: Archaeotech Logis-Targeting Deep-Void Auger<br>
===Augur Array:===
 
'''Archaeotech Logis-Targeting Deep-Void Auger'''<br>
 
 
''(Power: 12, Space: 0)''<br>
 
''(Power: 12, Space: 0)''<br>
*Eyes of the Omnissiah: The exceptional sensitivity of the array grants +10 to the ship’s Detection.
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'''Weapons'''<br>
*Image of the Void: Increase the ship’s Detection by +5.
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Prow: Stygies-Pattern Bombardment Cannon<br>
*Targeting Matrix:All Ballistic Skill Tests to fire the ship’s weapons gain +5.
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''Power: 4, Space: 4, Strength 3, Damage 1d10+6, Crit 2, Range 4''<br>
*External:This Component does not require hull space. Although it is external, it can only be destroyed or damaged by a Critical Hit.
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Port: Hecutor-Pattern Plasma Battery<br>
===Weapons===
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''Power: 7, Space: 2, Strength 3, Damage 1d10+2, Crit 4, Range 11''<br>
'''Dorsal:''' Staravar Laser Battery<br>
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Port: Hecutor-Pattern Plasma Battery<br>
''Power: 4, Space: 1, Strength 4, Damage 1d10+3, Crit 4, Range 12''<br>
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''Power: 7, Space: 2, Strength 3, Damage 1d10+2, Crit 4, Range 11''<br>
'''Port:''' Staravar Las-Broadside <br>
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Port: Godsbane Lance Battery<br>
''Power: 8, Space: 2, Strength 6, Damage 1d10+3, Crit 4, Range 12''<br>
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''Power: 12, Space: 5, Strength: 2, Damage 1d10+2, Crit 3, Range 12''<br>
'''Port:''' Staravar Las-Broadside <br>
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Starboard: Destroyed Hecutor-Pattern Plasma Battery<br>
''Power: 8, Space: 2, Strength 6, Damage 1d10+3, Crit 4, Range 12''<br>
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Starboard: Destroyed Hecutor-Pattern Plasma Battery<br>
'''Port:''' Staravar Las-Broadside <br>
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Starboard: Destroyed Godsbane Lance Battery<br>
''Power: 8, Space: 2, Strength 6, Damage 1d10+3, Crit 4, Range 12''<br>
+
 
'''Starboard:''' Staravar Las-Broadside <br>
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(Weapons: All Incalculable Precision<br>
''Power: 8, Space: 2, Strength 6, Damage 1d10+3, Crit 4, Range 12''<br>
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Port: 26 Power, 9 Space; Prow: 4 Power, 4 Space)<br><br>
'''Starboard:''' Staravar Las-Broadside <br>
 
''Power: 8, Space: 2, Strength 6, Damage 1d10+3, Crit 4, Range 12''<br>
 
'''Starboard:''' Staravar Las-Broadside <br>
 
''Power: 8, Space: 2, Strength 6, Damage 1d10+3, Crit 4, Range 12''<br>
 
(Weapons: All Compact)<br>
 
 
<br>
 
<br>
 
'''Supplementary Components:'''<br>
 
'''Supplementary Components:'''<br>
Munitorium (+1 Macrobattery damage, +25 Military AP, Volatile)<br>
+
None<br>
''Power: 3, Space 4''<br>
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<br>
Armoured Prow (+1d10 Ramming damage, +4 Front armor)
 
''Space: 4''<br>
 
 
'''Ship Upgrades:'''<br>
 
'''Ship Upgrades:'''<br>
 
Targeting Matrix: +5 to tests for firing Macrobatteries and Lances<br>
 
Targeting Matrix: +5 to tests for firing Macrobatteries and Lances<br>
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LATER
 
LATER
 
==Background Package==
 
==Background Package==
*'''Do Not Go Gently:''' This ship was constructed during the uprising of the Iron Men against Pre-Imperial Humanity. Not one of the fabled voidships of the Dark Age of Technology, it is nonetheless a technological miracle - a miracle that has seen some of the fiercest fighting in the galaxy in the last 20.000 years. This ship can install Grand Cruiser components.  
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*'''Wrought For The Long War:''' This ship was constructed during the uprising of the Iron Men against Pre-Imperial Humanity. Not one of the fabled voidships of the Dark Age of Technology, it is nonetheless a technological miracle - a miracle that has seen some of the fiercest fighting in the galaxy in the last 20.000 years. This ship can install Grand Cruiser components.  
**'''Technological Marvel''': This ship possesses advanced cogitators and maneuvering thrusters. It  gains +5 Maneuverability and +5 Detection. However, owing to its ancient technology, it is very hard to repair, suffering a -40 Tech-Use penalty to all repair-related actions.
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**'''Technological Marvel''': This ship possesses advanced cogitators and maneuvering thrusters. It  gains +5 Maneuverability and +5 Detection. However, owing to its ancient technology, it is very hard to repair, suffering a -30 Tech-Use penalty to all repair-related actions.
**'''No Retreat, No Surrender''': Built during a galaxy-searing war of genocide against Humanity, this ship does not abandon its mission. -40 to all Operate tests to break from combat.
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**'''Do Not Go Gently''': Built during a galaxy-searing war of genocide against Humanity, this ship does not abandon its mission. -40 to all Operate tests to break from combat.
**'''Puissance of the Long War''': Built for fighting first and foremost, the enhanced relays, automation devices and cogitators of this vessel grant a +10 bonus to the vessel's effective Crew Rating
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**'''Puissance of the Long War''': Built for fighting first and foremost, the enhanced relays and cogitators of this vessel grant a +10 bonus to all tests for firing the vessel's weapons.
 
[[TAND:Main_Page|Back]]
 
[[TAND:Main_Page|Back]]

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