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''Back to [[TAND:Main_Page|the main page]]''<br>
 
''Back to [[TAND:Main_Page|the main page]]''<br>
 
''"Mordecai enters the room last, seemingly unarmed - but for the fact that he is Navis Nobilite, the triclops, guide of a hundred thousand souls through the roiling chaos of the void, his pineal eye alone capable of flaying a man down to the bones and incinerating the wicked without fail. He too bears an icon commending his success in the Titan Quest, a marked friend of the Adeptus Mechanicus. A dashing figure with eyes as dark as the void and a smile that any Imperial citizen would call unnerving, all in all."'' - the GM, as Mordecai prepares himself for a meeting with a potentially hostile power.
 
  
 
==Background==
 
==Background==
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'''An Inconvenience to the House'''<br>
 
'''An Inconvenience to the House'''<br>
Mordecai was born on the fleet battleship "Saint Alestine" to two navigators of little consequence - at least, that's how he remembers it. He spent the first half-dozen years of his life under their tutelege and care, and then moved on to a series of other teachers, none of whom he stayed with for more than a handful of years. By the age of 12 he had developed what was seen as moderately promising talent... and an unfortunate reputation for causing trouble for other members of the House. Whether it was by forging love letters between a particularly strict teacher and the chief gunnery officer (the latter of which was horrified and spent much of her time over the next dozen years seeking solace in the ship's shrine) or whether it was his delving into some of the less desirable deeds of his ancestors, he had made a name for himself as something of an inconvenience.
+
Mordecai was born on the fleet battleship "Saint Alestine" to two navigators of little consequence - at least, that's how he remembers it. He spent the first half-dozen years of his life under their tutelege and care, and then moved on to a series of other teachers, none of whom he stayed with for more than a handful of years. By the age of 16 he had developed what was seen as moderately promising talent... and an unfortunate reputation for causing trouble for other members of the House. Whether it was by forging love letters between a particularly strict teacher and the chief gunnery officer (the latter of which was horrified and spent much of her time over the next dozen years seeking solace in the ship's shrine) or whether it was his delving into some of the less desirable deeds of his ancestors, he had made a name for himself as something of an inconvenience. By the age of 24, when his training was officially done, he had managed to alienate most of the more experienced navigators... none of whom wanted him anywhere on "their" ships.
  
 
'''Free Thinker, Free of Responsibilities'''<br>
 
'''Free Thinker, Free of Responsibilities'''<br>
 
Perhaps the most appalling for the dignity of the House was his views on the Imperial Cult and the Ecclesiarchy, which he was quite fond of expressing in ways both subtle and anything but. "Shepherds..." (which clerics sometimes liked) "... shearing the flock" was the least of his views. Corrupt, decadent, next to useless, pedantic, dull, slack-jawed fools - Mordecai thought of the members of the Ministrorum as all of these and more; a view that hasn't yet changed. The Emperor is, of course, holy (about the only thing the cassocked asses got right) - anyone who can see the eternal beacon of the Astronomicon can agree with that. But if He were to waken today (and he had to be sleeping - else He would no doubt have torched all those self-righteous pricks in a moment... Emperor knows Mordecai sometimes wished he could do so), simply seeing what the Ecclesiarchy had done to Humanity in His Name would probably put Him right back to sleep... permanently. It probably hasn't helped that most clergy he's interacted with see him as less than human, of course.
 
Perhaps the most appalling for the dignity of the House was his views on the Imperial Cult and the Ecclesiarchy, which he was quite fond of expressing in ways both subtle and anything but. "Shepherds..." (which clerics sometimes liked) "... shearing the flock" was the least of his views. Corrupt, decadent, next to useless, pedantic, dull, slack-jawed fools - Mordecai thought of the members of the Ministrorum as all of these and more; a view that hasn't yet changed. The Emperor is, of course, holy (about the only thing the cassocked asses got right) - anyone who can see the eternal beacon of the Astronomicon can agree with that. But if He were to waken today (and he had to be sleeping - else He would no doubt have torched all those self-righteous pricks in a moment... Emperor knows Mordecai sometimes wished he could do so), simply seeing what the Ecclesiarchy had done to Humanity in His Name would probably put Him right back to sleep... permanently. It probably hasn't helped that most clergy he's interacted with see him as less than human, of course.
 
After he reached his majority at 14 (in a Navigator House, such comes early; the sooner one starts working, the more profit to the House), he served as one of the relief Navigators upon the frigate "Light of Heaven", and there he stayed for nearly a decade.
 
  
 
'''A Dismaying Post'''<br>
 
'''A Dismaying Post'''<br>
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==Profile==
 
==Profile==
 
{| class="wikitable" border="0" style="text-align:center"
 
{| class="wikitable" border="0" style="text-align:center"
! Character Name !! Player Name !! Career Path !! Ship's Role !! Rank !! Experience !! Age
+
! Character Name !! Player Name !! Career Path !! Ship's Role !! Rank !! Experience
 
|-
 
|-
| Mordecai Aulus || Sunhawk || Navigator || Navigator Prime || 4 || 15200/15500 || 33
+
| Mordecai Aulus || Sunhawk || Navigator || Navigator Prime || 4 || 13950/14000
 
|-
 
|-
 
|
 
|
 
|-
 
|-
! Home World !! Birthright !! Lure of the Void !! Trials and Travails !! Motivation !! Crossover
+
! Home World !! Birthright !! Lure of the Void !! Trials and Travails !! Motivation !! Lineage
 
|-
 
|-
| Battlefleet || Vaunted (Renown) || Renegade (Free Thinker) || Press-Ganged || Knowledge || Shipmates
+
| Battlefleet || Scapegrace || Renegade (Free Thinker) || Press-Ganged || Knowledge (Knowledge is Life) || A Long and Glorious History (A Dark Secret)
 
|}
 
|}
 
{| class="wikitable" border="0" style="text-align:center"
 
{| class="wikitable" border="0" style="text-align:center"
 
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! !! Wounds !! Fate Points !! !! Insanity !! Corruption
 
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! !! Wounds !! Fate Points !! !! Insanity !! Corruption
 
|-
 
|-
| 25 || 30 || 30 || 55 || 35 || 55(x2) || 60 || 55 || 37 || || 9/9 || 2/4 || || 0 || 0
+
| 25 || 30 || 25 || 50 || 40 || 50(x2) || 60 || 55 || 35 || || 4/9 || 3/4 || || 6 || 0
 
|}
 
|}
<b>Aptitudes:</b> <i>Ballistic Skill, Strength, Toughness, Agility, Intelligence, Perception, Willpower, Fellowship, Defense, Exploration, Knowledge, Psyker, General</i><br>
 
<b>Advances:</b> <i>Toughness (+5/+10), Intelligence (+5), Perception (+5/+10), Willpower (+5/+10), Fellowship (+5)</i>
 
  
 
==Skills==
 
==Skills==
=== Active Skills ===
+
* '''Strength:''' Intimidate
* '''Acrobatics''' (Agility -20, ''Movement'') '''[15]:''' Considered 'Known' when contorting.
+
* '''Agility:''' Contortionist, Dodge, Pilot (Spacecraft +10), Sleight of Hand<br>
* '''Athletics'''* (Agility +0, ''Movement'') '''[35]:'''
+
* '''Intelligence:''' Navigation (Stellar, Warp), Secret Tongue (Rogue Trader), Literacy<br>
* '''Awareness''' (Perception +20) '''[80]:''' +30 (Equipment: Augur Array), can re-roll (Equipment: Augur Array)
+
** '''Common Lores (Int):''' Imperial Navy, Koronus Expanse, Navis Nobilite<br>
* '''Charm''' (Fellowship +0, ''Investigation/Interaction'') '''[37]:''' +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy).
+
** '''Scholastic Lores:''' Archaic, Astromancy, Legend, Occult<br>
* '''Command''' (Fellowship +0, ''Interaction'') '''[37]:''' +5 (Officer on Deck),  +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy).
+
** '''Forbidden Lores:''' Mutants, Navigators, Warp<br>
* '''Commerce'''* (Intelligence +0, ''Investigation/Interaction'') '''[55]:''' +10 (10 minutes prep), +1 DoS (Unnatural Intelligence).
+
** '''Languages:''' Low Gothic, High Gothic, Ship Dialect<br>
* '''Deceive''' (Fellowship +0), ''Investigation/Interaction'') '''[37]:''' +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy).
+
** '''Ciphers:''' Nobilite
* '''Dodge''' (Agility +0, ''Combat, Movement'') '''[35]:'''
+
* '''Perception:''' Awareness +20, Psyniscience +20, Scrutiny<br>
* '''Inquiry'''* (Fellowship +0, ''Investigation/Interaction''): '''[37]''' +10 (Equipment: MIU), +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy).
+
* '''Fellowship:''' Deceive<br>
* '''Intimidate''' (Strength/? +0, ''Investigation/Interaction''): '''[35/?]''' +10 (Adeptus Mechanicus, Imperial Navy), -10 (Ecclesiarchy).
+
* '''Trades:''' Astrographer, Scrimshawer<br>
* '''Logic''' (Intelligence -20, ''Investigation'') '''[35]:''' +20 (Equipment: Cerebral Implants), +10 (Equipment: MIU)
 
* '''Psyniscience''' (Perception +20) '''[80]:''' +10 (Talented)
 
* '''Scrutiny''' (Perception +20 '''[80]''', ''Investigation/Interaction''):'''
 
* '''Sleight of Hand''' (Agility +0) '''[35]:'''
 
* '''Stealth''' (Agility +0, ''Movement''): '''[35]''' Gains +20 (Equipment: Armour Coating).
 
* '''Tech-Use''' (Intelligence + 0, ''Crafting/Investigation'') '''[55]:''' +10 (10 minutes prep), +1 DoS (Unnatural Intelligence), +10 (Equipment: MIU).
 
''All others can be considered untrained (-20) and have no bonuses.''
 
 
 
=== Specialist Skills ===
 
* '''Common Lore''' (Intelligence, ''Investigation/Interaction'') '''[55]:''' Considered 'Known' in all specialties/+10 if trained, +20 (Cerebral Implants), +10 (10 minutes prep), +1 DoS (Unnatural Intelligence).
 
** Imperial Navy, Koronus Expanse, War
 
* '''Scholastic Lore''' (Intelligence, ''Investigation/Interaction'') '''[55]:''' Considered 'Known' in all specialties/+10 if trained, +20 (Cerebral Implants), +10 (10 minutes prep), +1 DoS (Unnatural Intelligence).
 
** Archaic, Astromancy, Legend, Navis Nobilite, Occult
 
* '''Forbidden Lore''' (Intelligence, ''Investigation/Interaction'') '''[55]:''' +20 (Cerebral Implants), +10 (10 minutes prep), +1 DoS. (Unnatural Intelligence).
 
** Mutants, Navigators, Pirates, Psykers, Warp
 
* '''Linguistics''' (Intelligence) '''[55]:''' +10 (10 minutes prep), Gain +1 DoS, Can roll 'Untrained' Skill Tests.
 
** High Gothic, Low Gothic
 
* '''Navigate''' (Intelligence) '''[55]:''' +10 (10 minutes prep), +1 DoS (Unnatural Intelligence).
 
** Stellar +10 [65], Warp +20 '''[75]
 
* '''Operate''' (Agility) '''[35]:''' +10 (MIU).
 
** Spacecraft
 
* '''Trade''' (Intelligence, ''Crafting, Interaction'') '''[55]:''' +10 (10 minutes prep), +1 DoS (Unnatural Intelligence).
 
** Archaeologist, Astrographer, Explorator*, Scrimshawer, Voidfarer
 
 
 
(*) means that this skill is newly-purchased, and thus still needs to be worked into the character's fluff.
 
  
 
==Talents==
 
==Talents==
===Mundane Talents===
+
'''Navigator Powers:'''
* '''Enemy (Ecclesiarchy):''' -10 to Interaction Tests with members of the Ecclesiarchy.
 
* '''Foresight:''' Can gain +10 to Intelligence Tests with ten minutes of analysis.
 
* '''Infused Knowledge:''' All Common/Scholastic Lores are considered 'Known'.  +10 to Common/Scholastic Lores known.
 
* '''Jaded:''' Does not gain Insanity Points from non-warp events and visages.
 
* '''Light Sleeper:'''
 
* '''Meditation:''' Can restore fatigue with extended concentration.
 
* '''Peer:''' Gain +10 to Interaction Tests with members of the Mechanicum.
 
* '''Polyglot:'''
 
* '''Resistance:''' Heat, Psychic Powers
 
* '''Talented (Psyniscience):''' Gain +10 to Tests with this skill
 
* '''Total Recall:''' Has perfect memory.
 
* '''Warp Sense (Improved):''' Psyniscience Tests are now Free Actions to perform.
 
* '''Weapon Training:''' Low-Tech, SP, Las, Shock
 
 
 
===Traits===
 
* '''Dark Vision:'''
 
* '''Double Jointed:''' Gain +10 to Acrobatics Tests that involving contorting.
 
* '''Jealous Freedom:'''
 
* '''Mutations:''' Eyes as Dark as Void, Strangely-Jointed Limbs, Strange Vitality, Teeth as Sharp as Needles
 
* '''Natural Weapons (Teeth):'''
 
* '''Navigator:''' Has a pineal (forehead) eye and can purchase Navigator Powers.
 
* '''Officer on Deck:''' Gain +5 to Command Tests.
 
* '''Regeneration:'''  
 
* '''Ship-Bound Fighter:'''
 
* '''The Eye is Open:''' Does not suffer Corruption Points from Warp Shock.
 
* '''Unnatural Intelligence (x2):''' Intelligence Bonus increased by 1, gain +1 degree of success on any Intelligence-based Test.
 
* '''Void Accustomed:'''
 
 
 
===Navigator Powers===
 
 
* '''(Novice) Disrupting the Empyrean (Willpower):''' ''The boundary between Materium and Immaterium is the Navigator's to pierce.  Likewise, if he so wills it, it is an impenetrable barrier to his enemies.''
 
* '''(Novice) Disrupting the Empyrean (Willpower):''' ''The boundary between Materium and Immaterium is the Navigator's to pierce.  Likewise, if he so wills it, it is an impenetrable barrier to his enemies.''
** Upset ships entering/leaving the Warp; -10 to Piloting Tests to do so for each degree of success - an unsuccessful transition does 1 Hull Damage and, of course, leaves the vessel where it is (either in the Materium or Immaterium).
+
** Upset ships entering/leaving the Warp; -10 to Piloting Tests to do so for each degrees of success, and an unsuccessful transition does 1 Hull Damage.
* '''(Master) Gaze into the Abyss (Perception +20):''' ''Mordecai's vision pierces earth, sky, warp and flesh to perceive the underlying truth of the universe.''
+
* '''(Adept) Gaze into the Abyss (Perception +10):''' ''Mordecai's vision pierces earth, sky, warp and flesh to perceive the underlying truth of the universe.''
 
** Determine if a target holds the tain of the warp (psy-rating, 20+ corruption, posessed, etc).  Can be used for psychic Tracking of such.
 
** Determine if a target holds the tain of the warp (psy-rating, 20+ corruption, posessed, etc).  Can be used for psychic Tracking of such.
* '''(Master) Held in My Gaze (opp Willpower +20):''' ''Honed against daemonic beings and used to lock a captured Chaos Space Marine in place, Mordecai's eye can force immobility upon a target's body and soul.''
+
** Can detect major disturbances in the warp (such as a ship entering/exiting or a warp portal) within 100km * PB, or within Perception Bonus in VU in Starship Combat.
** Target within 120m, on a success target is locked and will remain so until another power is used and must beat Navigator to use powers.  Daemons take 2d10 damage from Warp Instability and, if actually damaged, get instantly banished.
+
* '''(Adept) Held in My Gaze (opp Willpower +10):''' ''Honed against daemonic beings and used to lock a captured Chaos Space Marine in place, Mordecai's eye can force immobility upon a target's body and soul.''
 +
** Target within 120m, on a success target is locked and will remain so until another power is used and must beat Navigator to use powers.  Daemons take 2d10 damage from Warp Instability.
 
* '''(Master) Immolate the Soul (no Test):''' ''The soul of the righteous scorches that of the corrupt; nowhere is this more evident when Mordecai unleashes the heat of his rage through his pineal eye upon those in his path.''
 
* '''(Master) Immolate the Soul (no Test):''' ''The soul of the righteous scorches that of the corrupt; nowhere is this more evident when Mordecai unleashes the heat of his rage through his pineal eye upon those in his path.''
 
** (acts as a flamer) Range 30m, Damage 2d10+4E, Penetration 4, Flame quality, does +4 damage per 10 Corruption Points a target has.
 
** (acts as a flamer) Range 30m, Damage 2d10+4E, Penetration 4, Flame quality, does +4 damage per 10 Corruption Points a target has.
* '''(Master) The Lidless Stare (opp Willpower +20):''' ''A dangerous and fatiguing ability, Mordecai rarely unleashes the full force of his warp powers for fear of collateral damage.''
 
** Attack against all within 15 metres, any who fail take 2d10 + WB Energy damage (ignores non-warded armour and toughness), is Stunned for 1d5 rounds and suffer 1d5 Insanity Points.  Costs 1 Fatigue.
 
** Intelligence 20+ targets that suffer damage make a Toughness -10 test or perish (gain 1d10 Insanity Points instead of 1d5 on a success).
 
 
* '''(Novice) Stripping the Husk (opp Willpower):''' ''Practiced as a method of narrowing the focus of the lethal pineal eye to a single target; a whiplash of warp-borne energy rips apart flesh and bone.''
 
* '''(Novice) Stripping the Husk (opp Willpower):''' ''Practiced as a method of narrowing the focus of the lethal pineal eye to a single target; a whiplash of warp-borne energy rips apart flesh and bone.''
 
** On a success do 1d10 R damage that ignores non-warded Armour; target is automatically Knocked Prone.
 
** On a success do 1d10 R damage that ignores non-warded Armour; target is automatically Knocked Prone.
* '''(Master) Void Watcher (Perception +20):'''  ''The eye of a skilled Navigator is hard to evade indeed; even uncounted kilometers from his ship, Mordecai can detect ships and asteroids and knows far too much about their contents for anyone's comfort...''
+
* '''(Novice) The Lidless Stare (opp Willpower):''' ''A dangerous and fatiguing ability, Mordecai rarely unleashes the full force of his warp powers for fear of collateral damage.''
 +
** Attack against all within 15 metres, any who fail take 1d10 + WB Energy damage (ignores non-warded armour and toughness) and is Stunned for 1 round.  Costs 1 Fatigue.
 +
* '''(Master) Void Watcher (Perception +20):'''  ''The eye of a skilled Navigator is hard to evade indeed; even uncounted kilometers from his ship, Mordecai can detect ships and asteroids and knows far too much about them for anyone's comfort...''
 
** Detect objects within 30 VU (600k km) and be able to observe them.  Willpower +10 Test to gain information about the nature of the object (minerals, nature of crew, etc).
 
** Detect objects within 30 VU (600k km) and be able to observe them.  Willpower +10 Test to gain information about the nature of the object (minerals, nature of crew, etc).
** Can detect major disturbances in the warp (such as a ship entering/exiting or a warp portal) within 100km * PB, or within Perception Bonus in VU in Starship Combat.
 
  
===Mutations===
+
'''Other Talents:'''
* '''Eyes as Dark as Void:''' ''Almost all Navigators are born with a third eye, but all carry some sign of the stable mutability of their ancestors.  Since the very first, Mordecai's eyes were naught but iris-less ebony orbs, although there is a red ring that resembles dancing flames that appears in his pineal eye.''
+
* '''Enemy (Ecclesiarchy):''' -10 to Interaction Tests with members of the Ecclesiarchy.
* '''Teeth as Sharp as Needles:''' ''After probing strange ape-like xeno creatures that appeared to possess no eyes for signs of Warp contamination, Mordecai collapsed, waking up with a mouthful of shark-like teeth very like the ones the bizarre creatures themselves had, as well an enhanced ability to examine the gravitic impressions of space around a vessel, which can even allow him to examine a planet's surface (albeit with difficulty).''
+
* '''Foresight:''' Can gain +10 to Intelligence Tests with ten minutes of analysis.
* '''Strange Vitality:''' ''Delving into the transformation of raw warp energy into purifying flame caused Mordecai significant agony as, time after time, his form sizzled and burned with uncontrolled energies.  Perhaps as a defensive measure, his body learned to quickly heal broken and burned skin and bruised organs.''
+
* '''Jaded:''' Does not gain Insanity Points from non-warp events and visages.
* '''Strangely-Jointed Limbs:''' ''The unleashing of warp-fire upon a group of servitors summoned forth an inferno like unto a sun, scouring them down to scorched components and sizzling flesh, but there were consequences other than the dancing tongues of flame that lingered for a few minutes in front of Mordecai's face.  While his ability to call forth cleansing fire upon his foes broadened to forever after contain a hint of that sunfire, his bones liquified and re-solidified in the backlash, sending him to the ground in agony and leaving his joints unnaturally pliable.''
+
* '''Meditation:''' Can restore fatigue with extended concentration.
 +
* '''Talented:''' Gain +10 to Tests for the following skills: Contortionist, Psyniscience
 +
* '''Total Recall:''' Has perfect memory.
 +
* '''Warp Sense (Improved):''' Psyniscience Tests are now Free Actions to perform.
 +
 
 +
==Traits==
 +
'''Traits:'''
 +
* Void Accustomed
 +
* Ship-bound Fighter
 +
* Jealous Freedom
 +
* Warp Eye
 +
* Unnatural Intelligence (x2)
 +
* Regeneration
 +
* Natural Weapons (teeth, 1d5 damage)
 +
'''Navigator Mutations:'''
 +
* Eyes as Dark as Void
 +
** ''Almost all Navigators are born with a third eye, but all carry some sign of the stable mutability of their ancestors.  Since the very first, Mordecai's eyes were naught but iris-less ebony orbs, although there is a red ring that resembles dancing flames that appears in his pineal eye.''
 +
* Teeth as Sharp as Needles
 +
** ''After probing strange ape-like xeno creatures that appeared to possess no eyes for signs of Warp contamination, Mordecai collapsed, waking up with a mouthful of needle-like teeth very like the ones the bizarre creatures themselves had, as well an enhanced ability to examine the gravitic impressions of space around a vessel, which can even allow him to examine a planet's surface (albeit with difficulty).''
 +
* Strange Vitality
 +
** ''Delving into the transformation of raw warp energy into purifying flame caused Mordecai significant agony as, time after time, his form sizzled and burned with uncontrolled energies.  Perhaps as a defensive measure, his body learned to quickly heal broken and burned skin and bruised organs.''
 +
* Strangely-Jointed Limbs
 +
** ''The unleashing of warp-fire upon a group of servitors summoned forth an inferno like unto a sun, scouring them down to scorched components and sizzling flesh, but there were consequences other than the dancing tongues of flame that lingered for a few minutes in front of Mordecai's face.  While his ability to call forth cleansing fire upon his foes broadened to forever after contain a hint of that sunfire, his bones liquified and re-solidified in the backlash, sending him to the ground in agony and leaving his joints unnaturally pliable.''
  
 
==Equipment==
 
==Equipment==
 
===Armour===
 
===Armour===
* '''(Best) Cadian-Pattern Storm Trooper Carapace w/ Hexagrammatic Wards:''' ''A prize from a pirate station, this immaculate silver-on-purple armour has been inscribed by the servants of the Ordo Malleus with countless hexagrammatic warding symbols and with a modified helmet for Mordecai's pineal eye. It's ability to shift colors and patterns is useful not only in combat, but when attempting to make an impression''
+
* '''Cadian-Pattern Storm Trooper Carapace w/ Hexagrammatic Wards:''' ''A prize from a pirate station, this immaculate silver-on-purple armour has been inscribed by the servants of the Ordo Malleus with countless hexagrammatic warding symbols and with a modified helmet for Mordecai's pineal eye.''
** AP 7, all locations, 7.5 kg, implanted devices (wrist auspex, rebreather, photo-visor, encrypted micro-bead).
+
** AP 6, all locations, 15 kg, implanted devices (wrist auspex, rebreather, photo-visor, encrypted micro-bead).
** Possesses a Cameleoline cloak-type covering, which gives Mordecai +20 to Concealment Tests and, if he is stationary, he counts as one range bracket further away when targeted by ranged weapons.
+
* '''Refractor Field:''' ''A prize from a pirate station, this basic defensive field is implanted in a small gorget embossed with the sign of the aquila.''
* '''(Best) Conversion Field:''' ''Replacing a refractor field seized from a pirate station, this exquisite device was acquired on nu-alpha after the defeat of Ignatius.  Formerly in the shape of a rosario and belonging to a series of missionaries, it now takes the shape of a collar embeded with a stylized pineal eye containing a flame; Mordecai's personal device.''
+
** Protection Rating 30, 2 kg
** Protection Rating 50, overloads only on a 1 on d100, 1 kg, effect of a photon flash grenade if more than 12 damage is absorbed from a single attack.
 
  
 
===Weapons===
 
===Weapons===
* '''(Common) Inferno Pistol:''' ''A worn but extremely valuable pistol Mordecai acquired during his escape from pirates.''
+
* '''(Common) Inferno Pistol:''' Pistol, 10m range, S/-/- RoF, 2d10+8 E damage, 13 penetration, 3 clip, full reload, 2.5 kg
** Pistol, 10m range, S/-/- RoF, 2d10+8 E damage, 13 penetration, 3 clip, full reload, 2.5 kg, +10 to Ballistic Skill Tests on single-shot fire (Red-Dot Laser Sight)
+
** '''Laser Sight:'''
* '''(Best) Hellpistol:''' ''A sidearm that was given to Mordecai as a hiring gift when he began his service to House Tremlett.  While rarely used, he cherishes it for the ornate inscriptions and symbols representing his contract with the Rogue Trader.''
+
* '''(Best) Hellpistol:''' <>
** Pistol, 35m range, S/2/- RoF, 1d10+4 E damage, 7 penetration, 40 clip, 2 full reload, 4 kg, never jams, +10 Ballistic Skill Tests on semi-automatic fire (Motion Predictor sight)
+
** '''Laser Sight:'''
* '''(Best) Power Maul:''' ''Acquired on nu-Alpha after the destruction of Ignatius, this blackened alloy power weapon takes the form of a staff chased with golden and brass flames up and down it's length.''
+
* '''(Best) Staff:''' <>
** (High/Low) Melee, 1d10+6/1d10+2 E damage, 4/2 penetration, power field/not, shocking, +10 to Weapon Skill Tests
 
  
 
===Cybernetics===
 
===Cybernetics===
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===Other Gear===
 
===Other Gear===
* '''Psycrystal:''' ''Found in a rather shady emporium on Port Wander, this crystal embedded in a piece of jewelry glows a soft purple if psychic powers are used in the vicinity.''
+
* Nobilite Robes, Silk Headscarf
** Glows when psychic powers are used within a 5 metre radius or against Mordecai or someone that close to him.
 
* '''Almanac Astrae Divinitus:''' ''An arcane arrangement of hololithics that tracks stars, celestial phenomenon and the changes thereof in space and time.''
 
** Provides +10 to Navigation, Pilot, Scholastic Lore (Astromancy) and Trade (Astrographer) Tests.
 
* '''Clothing:''' ''Mordecai's fashionable navigator robes and scarf is made from shifting fabric, which reacts to ambient light to create a stylized pattern of flames and more esoteric shapes.''
 
 
* Charm, Emperor's Tarot
 
* Charm, Emperor's Tarot
 
* Void Suit
 
* Void Suit
 
===Extras===
 
* '''Refractor Field:''' ''A prize from a pirate station, this basic defensive field is implanted in a small gorget embossed with the sign of the aquila.''
 
** Protection Rating 30, 2 kg
 
 
=== Navis Nobilite Charts ===
 
* '''Nu-Alpha to Port Wander (Own, Detailed):''' +20 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries).  Stable Route.  Base time 31 days.
 
* '''Port Wander to Nu-Alpha (Own, Detailed):''' +20 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries).  Indirect Route.  Base time 18 (36) days.
 
* '''Viridian Fall to Nu-Alpha (Own, Basic):''' +10 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries).  Stable Route.  Base time 36.5 days.
 
* '''Nu-Alpha to Viridian Fall (Own, Basic):''' +10 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries).  Stable Route.  Base time 34.5 days.
 
* '''Bixib to For Reasons Unknown (No Chart):''' +0 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries).  Surly Route.  Base time 9 (18) days.
 
* '''Ordu to Urjuk (Own, Detailed):''' +20 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries).  Stable Route.  Base time 11 days.
 
* '''Urjuk to Chuluut (Own, Detailed):''' +20 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries).  Stable Route.  Base time 3.5 days.
 
* '''Chuluut to Viridian Falls (Own, Detailed):''' +20 to the Psyniscience Test for Warp Navigation (Stage One: Divining the Auguries).  Stable Route.  Base time 3 days.
 
 
==Underlings==
 
'''Under-Navigator Ritzin Damos:''' Mordecai's assistant among the Navigators of the ''Shadowless Shark''.  An adequate, if not spectacular Navigator, he's usually placed in charge of routine off-shifts; Mordecai prefers to take the most challenging parts of the duties himself.
 
'''Vigilator Alexis:''' Tankbred, as a number of Aulus servants are, this bald green-eyed woman is a lieutenant in the Aulus House Guard, and seconded to Mordecai personally after the wave of assassinations of House Aulus Navigators.
 
  
 
==Experience==
 
==Experience==
* Starting Point: 4500
+
Path: Lineage, Motivation (300 xp)<br>
* Characteristic Advances: 1300
+
Skill: Awareness (200 xp)<br>
** Toughness +5/+10, Intelligence +5, Perception +5/+10, Willpower +5/+10, Fellowship +5
+
--------------------------------------------------
* Skills, Active: 3600
+
Characteristic: Intelligence +5 (100 xp)<br>
** (see skills list)
+
Characteristic: Intelligence +10 (250 xp)<br>
* Skills, Lores: 700
+
Characteristic: Perception +5 (100 xp)<br>
** (see skills list)
+
Characteristic: Willpower +5 (100 xp)<br>
* Talents, Mundane: 2500
+
Characteristic: Willpower +10 (250 xp)<br>
** (see talents list)
+
--------------------------------------------------
* Talents, Navigator Powers: 2600
+
Characteristic: Perception +10 (250 xp)<br>
** (see powers list)
+
Characteristic: Toughness +5 (250 xp)<br>
 +
--------------------------------------------------
 +
Characteristic: Perception +15 (500 xp)<br>
 +
Talent: Navigator Power (200 xp) - Held In My Gaze<br>
 +
Skill: Navigation (Warp) +10 (200 xp)<br>
 +
--------------------------------------------------
 +
Talent: Navigator Power (200 xp) - Gaze Into the Abyss<br>
 +
EA: Talent: Navigator Power (200 xp) - Stripping the Husk<br>
 +
--------------------------------------------------
 +
Talent: Jaded (200 xp)<br>
 +
Skill: Psyniscience +10 (200 xp)<br>
 +
Talent: Warp Sense (500 xp)<br>
 +
EA: Talent: Navigator Power (200 xp) - Void Watcher<br>
 +
EA: Talent: Navigator Power (300 xp) - Held in My Gaze+<br>
 +
--------------------------------------------------
 +
Talent: Meditation (200 xp)<br>
 +
Skill: Dodge (200 xp)<br>
 +
Skill: Awareness +10 (200 xp)<br>
 +
Skill: Trade Scrimshawer (200 xp)<br>
 +
Skill: Psyniscience +10 (200 xp)<br>
 +
--------------------------------------------------
 +
Skill: Awareness +20 (200 xp)<br>
 +
Skill: Psyniscience +20 (200 xp)<br>
 +
Skill: Intimidate (100 xp)<br>
 +
Skill: Cipher Nobilite (100 xp)<br>
 +
Skill: Forbidden Lore Mutants (200 xp)<br>
 +
Talent: Foresight (200 xp)<br>
 +
--------------------------------------------------
 +
Characteristic: Toughness +5 (250 xp)<br>
 +
Talent: Navigator Power (200 xp) - Disrupting the Empyrean<br>
 +
EA: Talent: Navigator Power (300 xp) - Void Watcher+<br>
 +
EA: Talent: Navigator Power (200 xp) - Immolate the Soul<br>
 +
--------------------------------------------------
 +
EA: Talent: Navigator Power (400 xp) - Void Watcher++<br>
 +
EA: Talent: Navigator Power (300 xp) - Immolate the Soul+<br>
 +
--------------------------------------------------
 +
EA: Talent: Navigator Power (400 xp) - Immolate the Soul++<br>
 +
Skill: Contortionist (200 xp)<br>
 +
--------------------------------------------------
 +
Talent: Talented (Psyniscience) (200 xp)<br>
 +
Talent: Improved Warp Sense (500 xp)<br>
 
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